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[mindgames/Mindgames_main.git] / Mindgames / Library / PackageCache / com.unity.visualeffectgraph@6.9.0-preview / Editor / GraphView / Controllers / Controller.cs
diff --git a/Mindgames/Library/PackageCache/com.unity.visualeffectgraph@6.9.0-preview/Editor/GraphView/Controllers/Controller.cs b/Mindgames/Library/PackageCache/com.unity.visualeffectgraph@6.9.0-preview/Editor/GraphView/Controllers/Controller.cs
deleted file mode 100644 (file)
index 5edf097..0000000
+++ /dev/null
@@ -1,181 +0,0 @@
-using System;
-using System.Linq;
-using System.Collections.Generic;
-using UnityEditor.Experimental.GraphView;
-using UnityEngine;
-using UnityEngine.UIElements;
-using UnityEngine.Profiling;
-
-namespace UnityEditor.VFX.UI
-{
-    class ControllerEvent
-    {
-        public IControlledElement target = null;
-    }
-    abstract class Controller
-    {
-        public bool m_DisableCalled = false;
-        public virtual void OnDisable()
-        {
-            if (m_DisableCalled)
-                Debug.LogError(GetType().Name + ".Disable called twice");
-
-            m_DisableCalled = true;
-            foreach (var element in allChildren)
-            {
-                Profiler.BeginSample(element.GetType().Name + ".OnDisable");
-                element.OnDisable();
-                Profiler.EndSample();
-            }
-        }
-
-        public void RegisterHandler(IControlledElement handler)
-        {
-            //Debug.Log("RegisterHandler  of " + handler.GetType().Name + " on " + GetType().Name );
-
-            if (m_EventHandlers.Contains(handler))
-                Debug.LogError("Handler registered twice");
-            else
-            {
-                m_EventHandlers.Add(handler);
-
-                NotifyEventHandler(handler, AnyThing);
-            }
-        }
-
-        public void UnregisterHandler(IControlledElement handler)
-        {
-            m_EventHandlers.Remove(handler);
-        }
-
-        public const int AnyThing = -1;
-
-        protected void NotifyChange(int eventID)
-        {
-            var eventHandlers = m_EventHandlers.ToArray(); // Some notification may trigger Register/Unregister so duplicate the collection.
-
-            foreach (var eventHandler in eventHandlers)
-            {
-                Profiler.BeginSample("NotifyChange:" + eventHandler.GetType().Name);
-                NotifyEventHandler(eventHandler, eventID);
-                Profiler.EndSample();
-            }
-        }
-
-        void NotifyEventHandler(IControlledElement eventHandler, int eventID)
-        {
-            ControllerChangedEvent e = new ControllerChangedEvent();
-            e.controller = this;
-            e.target = eventHandler;
-            e.change = eventID;
-            eventHandler.OnControllerChanged(ref e);
-            if (e.isPropagationStopped)
-                return;
-            if (eventHandler is VisualElement)
-            {
-                var element = eventHandler as VisualElement;
-                eventHandler = element.GetFirstAncestorOfType<IControlledElement>();
-                while (eventHandler != null)
-                {
-                    eventHandler.OnControllerChanged(ref e);
-                    if (e.isPropagationStopped)
-                        break;
-                    eventHandler = (eventHandler as VisualElement).GetFirstAncestorOfType<IControlledElement>();
-                }
-            }
-        }
-
-        public void SendEvent(ControllerEvent e)
-        {
-            var eventHandlers = m_EventHandlers.ToArray(); // Some notification may trigger Register/Unregister so duplicate the collection.
-
-            foreach (var eventHandler in eventHandlers.OfType<IControllerListener>())
-            {
-                eventHandler.OnControllerEvent(e);
-            }
-        }
-
-        public abstract void ApplyChanges();
-
-
-        public virtual  IEnumerable<Controller> allChildren
-        {
-            get { return Enumerable.Empty<Controller>(); }
-        }
-
-        List<IControlledElement> m_EventHandlers = new List<IControlledElement>();
-    }
-
-    abstract class Controller<T> : Controller where T : UnityEngine.Object
-    {
-        T m_Model;
-
-
-        public Controller(T model)
-        {
-            m_Model = model;
-        }
-
-        protected abstract void ModelChanged(UnityEngine.Object obj);
-
-        public override void ApplyChanges()
-        {
-            ModelChanged(model);
-
-            foreach (var controller in allChildren)
-            {
-                controller.ApplyChanges();
-            }
-        }
-
-        public T model { get { return m_Model; } }
-    }
-
-    abstract class VFXController<T> : Controller<T> where T : VFXModel
-    {
-        VFXViewController m_ViewController;
-
-        public VFXController(VFXViewController viewController, T model) : base(model)
-        {
-            m_ViewController = viewController;
-            m_ViewController.RegisterNotification(model, OnModelChanged);
-        }
-
-        public VFXViewController viewController {get {return m_ViewController; }}
-
-        public override void OnDisable()
-        {
-            m_ViewController.UnRegisterNotification(model, OnModelChanged);
-            base.OnDisable();
-        }
-
-        void OnModelChanged()
-        {
-            ModelChanged(model);
-        }
-
-        public virtual string name
-        {
-            get
-            {
-                return model.name;
-            }
-        }
-    }
-
-    struct ControllerChangedEvent
-    {
-        public IControlledElement target;
-        public Controller controller;
-        public int change;
-
-        bool m_PropagationStopped;
-        public void StopPropagation()
-        {
-            m_PropagationStopped = true;
-        }
-
-        public bool isPropagationStopped
-        { get { return m_PropagationStopped; } }
-    }
-}