+++ /dev/null
-using System.Linq;
-using UnityEditor;
-using UnityEngine;
-using UnityEngine.UIElements;
-using UnityEditor.Experimental.GraphView;
-
-namespace UnityEditor.VFX.UI
-{
- internal class VFXFlowEdgeController : VFXEdgeController<VFXFlowAnchorController>
- {
- public VFXFlowEdgeController(VFXFlowAnchorController input, VFXFlowAnchorController output) : base(input, output)
- {
- }
- }
-}