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[mindgames/Mindgames_main.git] / Mindgames / Library / PackageCache / com.unity.visualeffectgraph@6.9.0-preview / Editor / GraphView / Views / VFXCopyPasteCommon.cs
diff --git a/Mindgames/Library/PackageCache/com.unity.visualeffectgraph@6.9.0-preview/Editor/GraphView/Views/VFXCopyPasteCommon.cs b/Mindgames/Library/PackageCache/com.unity.visualeffectgraph@6.9.0-preview/Editor/GraphView/Views/VFXCopyPasteCommon.cs
deleted file mode 100644 (file)
index 63fd9da..0000000
+++ /dev/null
@@ -1,244 +0,0 @@
-using System;
-using System.Linq;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor.Experimental.VFX;
-using UnityEngine.UIElements;
-using System.Reflection;
-using UnityObject = UnityEngine.Object;
-using NodeID = System.UInt32;
-
-namespace UnityEditor.VFX.UI
-{
-    class VFXCopyPasteCommon
-    {
-        protected const NodeID TypeMask = 3u << 30;
-        protected const NodeID ParameterFlag = 1u << 30;
-        protected const NodeID ContextFlag = 2u << 30;
-        protected const NodeID OperatorFlag = 3u << 30;
-        protected const NodeID BlockFlag = 0u << 30;
-        protected const NodeID InvalidID = 0xFFFFFFFF;
-
-        //NodeID are 32 identifiers to any node that can be in a groupNode or have links
-        //The two high bits are use with the above flags to give the type.
-        // For operators and context all the 30 remaining bit are used as an index
-        // For blocks the high bits 2 to 13 are a block index in the context the 18 remaining bits are an index in the contexts
-        // For parameters the high bits 2 to 13 are a parameter node index the 18 remaining are an index in the parameters
-        // Therefore you can copy :
-        // Up to 2^30 operators
-        // Up to 2^30 contexts, but only the first 2^18 can have blocks with links
-        // Up to 2^30 parameters, but only the first 2^18 can have nodes with links
-        // Up to 2^11 block per context can have links
-        // Up to 2^11 parameter nodes per parameter can have links
-        // Note : 2^30 > 1 billion, 2^18 = 262144, 2^11 = 2048
-
-
-        [Serializable]
-        protected struct DataAnchor
-        {
-            public NodeID targetIndex;
-            public int[] slotPath;
-        }
-
-        [Serializable]
-        protected struct DataEdge
-        {
-            public DataAnchor input;
-            public DataAnchor output;
-        }
-
-        [Serializable]
-        protected struct FlowAnchor
-        {
-            public NodeID contextIndex;
-            public int flowIndex;
-        }
-
-
-        [Serializable]
-        protected struct FlowEdge
-        {
-            public FlowAnchor input;
-            public FlowAnchor output;
-        }
-
-        [Serializable]
-        protected struct Property
-        {
-            public string name;
-            public VFXCoordinateSpace space;
-            public VFXSerializableObject value;
-        }
-
-        [Serializable]
-        protected struct Node
-        {
-            public Vector2 position;
-
-            [Flags]
-            public enum Flags
-            {
-                Collapsed = 1 << 0,
-                SuperCollapsed = 1 << 1,
-                Enabled = 1 << 2
-            }
-            public Flags flags;
-
-            public SerializableType type;
-            public Property[] settings;
-            public Property[] inputSlots;
-            public string[] expandedInputs;
-            public string[] expandedOutputs;
-            public int indexInClipboard;
-        }
-
-
-        [Serializable]
-        protected struct Context
-        {
-            public Node node;
-            public int dataIndex;
-            public string label;
-            public Node[] blocks;
-            public SubOutput[] subOutputs;
-        }
-
-        [Serializable]
-        protected struct SubOutput
-        {
-            public SerializableType type;
-            public Property[] settings;
-        }
-
-        [Serializable]
-        protected struct Data
-        {
-            public Property[] settings;
-        }
-
-        [Serializable]
-        protected struct ParameterNode
-        {
-            public Vector2 position;
-            public bool collapsed;
-            public string[] expandedOutput;
-            public int indexInClipboard;
-        }
-
-        [Serializable]
-        protected struct Parameter
-        {
-            public int originalInstanceID;
-            public string name;
-            public VFXSerializableObject value;
-            public bool exposed;
-            public bool range;
-            public VFXSerializableObject min;
-            public VFXSerializableObject max;
-            public string tooltip;
-            public bool isOutput;
-            public ParameterNode[] nodes;
-        }
-
-        [Serializable]
-        protected struct GroupNode
-        {
-            public VFXUI.UIInfo infos;
-            public NodeID[] contents;
-            public int stickNodeCount;
-        }
-
-        [Serializable]
-        protected class SerializableGraph
-        {
-            public Rect bounds;
-
-            public bool blocksOnly;
-
-            public Context[] contexts;
-            public Node[] operators; // this contains blocks if blocksOnly else it contains operators and blocks are included in their respective contexts
-            public Data[] datas;
-
-            public Parameter[] parameters;
-
-            public DataEdge[] dataEdges;
-            public FlowEdge[] flowEdges;
-
-            public VFXUI.StickyNoteInfo[] stickyNotes;
-            public GroupNode[] groupNodes;
-
-            public int controllerCount;
-        }
-
-        static Dictionary<Type, List<FieldInfo>> s_SerializableFieldByType = new Dictionary<Type, List<FieldInfo>>();
-        protected static List<FieldInfo> GetFields(Type type)
-        {
-            List<FieldInfo> fields = null;
-            if (!s_SerializableFieldByType.TryGetValue(type, out fields))
-            {
-                fields = new List<FieldInfo>();
-                while (type != typeof(VFXContext) && type != typeof(VFXOperator) && type != typeof(VFXBlock) && type != typeof(VFXData) && type != typeof(VFXSRPSubOutput))
-                {
-                    var typeFields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
-
-                    foreach (var field in typeFields)
-                    {
-                        if (!field.IsPublic)
-                        {
-                            object[] attributes = field.GetCustomAttributes(true);
-
-                            if (!attributes.Any(t => t is VFXSettingAttribute || t is SerializeField))
-                                continue;
-                        }
-
-                        if (field.IsNotSerialized)
-                            continue;
-
-                        if (!field.FieldType.IsSerializable && !typeof(UnityObject).IsAssignableFrom(field.FieldType)) // Skip field that are not serializable except for UnityObject that are anyway
-                            continue;
-
-                        if (typeof(VFXModel).IsAssignableFrom(field.FieldType) || field.FieldType.IsGenericType && typeof(VFXModel).IsAssignableFrom(field.FieldType.GetGenericArguments()[0]))
-                            continue;
-
-                        fields.Add(field);
-                    }
-                    type = type.BaseType;
-                }
-                s_SerializableFieldByType[type] = fields;
-            }
-
-            return fields;
-        }
-
-        protected static IEnumerable<VFXSlot> AllSlots(IEnumerable<VFXSlot> slots)
-        {
-            foreach (var slot in slots)
-            {
-                yield return slot;
-
-                foreach (var child in AllSlots(slot.children))
-                {
-                    yield return child;
-                }
-            }
-        }
-
-        protected static NodeID GetBlockID(uint contextIndex, uint blockIndex)
-        {
-            if (contextIndex < (1 << 18) && blockIndex < (1 << 11))
-            {
-                return BlockFlag | (blockIndex << 18) | contextIndex;
-            }
-            return InvalidID;
-        }
-
-        protected static NodeID GetParameterNodeID(uint parameterIndex, uint nodeIndex)
-        {
-            if (parameterIndex < (1 << 18) && nodeIndex < (1 << 11))
-            {
-                return ParameterFlag | (nodeIndex << 18) | parameterIndex;
-            }
-            return InvalidID;
-        }
-    }
-}