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[mindgames/Mindgames_main.git] / Mindgames / Library / shadercompiler-UnityShaderCompiler.exe3.log
index b862a0f..78530f5 100644 (file)
@@ -1,8 +1,13 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
-Cmd: compileComputeKernel
-  api=4 insize=2186 outsize=1703 ok=1
-Cmd: compileComputeKernel
-  api=4 insize=10441 outsize=4973 ok=1
-Cmd: compileComputeKernel
-  api=4 insize=1815 outsize=28394 ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1298 outsize=1298 kw=UNITY_PASS_SHADOWCASTER SHADOWS_CUBE _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1449 outsize=2854 kw=UNITY_PASS_FORWARDADD POINT SHADOWS_CUBE _NORMALMAP _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=158683 outsize=2470 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=70915 outsize=1746 kw=UNITY_PASS_SHADOWCASTER SHADOWS_CUBE _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR ok=1
+Unhandled exception: Protocol error - unexpected end of data (did the Editor crash?)
+
+Quitting shader compiler process