![logo](http://libgdx.badlogicgames.com/img/logo.png)\r
\r
+*We just migrated our Wiki to Github, so it's a little bit rough, we'll fix things up in the next days*\r
+\r
Libgdx is a cross-platform Java game development framework based on \r
OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your\r
WebGL enabled browser and iOS.\r
download links and so on. You can find more information on libgdx on our official site \r
at http://libgdx.badlogicgames.com/\r
\r
+### Downloads\r
+You can get the latest release or nightly version of libgdx from the [offical download site](http://libgdx.badlogicgames.com/download.html). We actually\r
+recommend using the nightlies to be up to date with latest bug fixes and feature additions.\r
+\r
#### Documentation\r
The [Wiki](https://github.com/libgdx/libgdx/wiki) contains all the information you'll need to write a \r
libgdx game. You can contribute to the Wiki directly here on Github!\r
users on our IRC channel #libgdx at irc.freenode.net.\r
\r
#### Reporting Issues\r
-Use the issue tracker here on Github to report issues. Make sure you read the \r
+Use the [issue tracker](https://github.com/libgdx/libgdx/issues?page=1&state=open) here on Github to report issues. Make sure you read the \r
[Getting Help](https://github.com/libgdx/libgdx/wiki/Getting-help) article that walks you through\r
the process or properly reporting an issue.\r
\r