Building\r
--------\r
\r
-SwiftShader libraries can be built for Windows, Linux, and Mac OS X. \r
+SwiftShader libraries can be built for Windows, Linux, and Mac OS X.\\r
Android and Chrome (OS) build environments are also supported.\r
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* **Visual Studio**\r
- \r
+\\r
On Windows, open the [SwiftShader.sln](SwiftShader.sln) file using [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/) or compatible version, and build the solution. Output DLLs will be placed in the _out_ subfolder. Sample executables such as _OGLES3ColourGrading_ can be found under the Tests solution folder and can be run from the IDE.\r
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* **CMake**\r
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[Install CMake](https://cmake.org/download/) for Linux, Mac OS X, or Windows and use either [the IDE](https://cmake.org/runningcmake/) or run the following terminal commands:\r
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- mkdir build && cd build\r
+ cd build\r
cmake ..\r
make --jobs=8\r
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https://swiftshader-review.googlesource.com/new-password\r
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All changes require a [Change-ID](https://gerrit-review.googlesource.com/Documentation/user-changeid.html) tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at:\r
-https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go: \r
+https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:\r
\r
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)\r
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Public mailing list: [swiftshader@googlegroups.com](https://groups.google.com/forum/#!forum/swiftshader)\r
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-General bug tracker: https://g.co/swiftshaderbugs \r
+General bug tracker: https://g.co/swiftshaderbugs\\r
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader\r
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License\r