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Un-disable volume control for inworld sounds. It seems to be working now
[radegast/radegast.git]
/
Radegast
/
Core
/
Media
/
MediaManager.cs
diff --git
a/Radegast/Core/Media/MediaManager.cs
b/Radegast/Core/Media/MediaManager.cs
index
9ec5dbe
..
b4e1133
100644
(file)
--- a/
Radegast/Core/Media/MediaManager.cs
+++ b/
Radegast/Core/Media/MediaManager.cs
@@
-495,10
+495,8
@@
namespace Radegast.Media
{
// Exists already, so modify existing sound.
BufferSound snd = allBuffers[p.ID];
- /* TODO These cause INVALID_HANDLE errors. Removed until we find why
snd.Volume = p.SoundGain * ObjectVolume;
snd.Position = fullPosition;
- */
}
else
{