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Un-disable volume control for inworld sounds. It seems to be working now
[radegast/radegast.git] / Radegast / Core / Media / MediaManager.cs
index 9ec5dbe..b4e1133 100644 (file)
@@ -495,10 +495,8 @@ namespace Radegast.Media
             {
                 // Exists already, so modify existing sound.
                 BufferSound snd = allBuffers[p.ID];
-                /* TODO  These cause INVALID_HANDLE errors.  Removed until we find why
                 snd.Volume = p.SoundGain * ObjectVolume;
                 snd.Position = fullPosition;
-                */
             }
             else
             {