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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / OutputMergerWrapper11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/OutputMergerWrapper11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/OutputMergerWrapper11.cpp
deleted file mode 100644 (file)
index 7a862f1..0000000
+++ /dev/null
@@ -1,326 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "BlendState11.h"\r
-#include "DepthStencilState11.h"\r
-#include "DepthStencilView11.h"\r
-#include "OutputMergerWrapper11.h"\r
-#include "RenderTargetView11.h"\r
-#include "UnorderedAccessView11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       OutputMergerWrapper::OutputMergerWrapper( ID3D11DeviceContext* device )\r
-       {\r
-               if( device == 0 )\r
-                       throw gcnew ArgumentNullException( "device" );\r
-               deviceContext = device;\r
-       }\r
-       \r
-       void OutputMergerWrapper::DepthStencilState::set( SlimDX::Direct3D11::DepthStencilState^ value )\r
-       {\r
-               ID3D11DepthStencilState* oldState;\r
-               int oldReference;\r
-               deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-       \r
-               if( value == nullptr )\r
-                       deviceContext->OMSetDepthStencilState( 0, oldReference );\r
-               else\r
-                       deviceContext->OMSetDepthStencilState( value->InternalPointer, oldReference );\r
-       }\r
-       \r
-       SlimDX::Direct3D11::DepthStencilState^ OutputMergerWrapper::DepthStencilState::get()\r
-       {\r
-               ID3D11DepthStencilState* oldState = 0;\r
-               int oldReference = 0;\r
-               deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-               \r
-               if( oldState == NULL )\r
-                       return nullptr;\r
-               return SlimDX::Direct3D11::DepthStencilState::FromPointer( oldState );\r
-       }\r
-       \r
-       void OutputMergerWrapper::DepthStencilReference::set( int value )\r
-       {\r
-               ID3D11DepthStencilState* oldState = 0;\r
-               int oldReference = 0;\r
-               deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-               deviceContext->OMSetDepthStencilState( oldState, value );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-       }\r
-       \r
-       int OutputMergerWrapper::DepthStencilReference::get()\r
-       {\r
-               ID3D11DepthStencilState* oldState = 0;\r
-               int oldReference = 0;\r
-               deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-               \r
-               return oldReference;\r
-       }\r
-       \r
-       void OutputMergerWrapper::BlendState::set( SlimDX::Direct3D11::BlendState^ value )\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-               \r
-               if( value == nullptr )\r
-                       deviceContext->OMSetBlendState( 0, oldFactor, oldMask );\r
-               else\r
-                       deviceContext->OMSetBlendState( value->InternalPointer, oldFactor, oldMask );\r
-       }\r
-       \r
-       SlimDX::Direct3D11::BlendState^ OutputMergerWrapper::BlendState::get()\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-               \r
-               return SlimDX::Direct3D11::BlendState::FromPointer( oldState );\r
-       }\r
-       \r
-       void OutputMergerWrapper::BlendFactor::set( Color4 value )\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-               \r
-               float newFactor[4] = { value.Red, value.Green, value.Blue, value.Alpha };\r
-               deviceContext->OMSetBlendState( oldState, newFactor, oldMask );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-       }\r
-       \r
-       Color4 OutputMergerWrapper::BlendFactor::get()\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-               \r
-               return Color4( oldFactor[3], oldFactor[0], oldFactor[1], oldFactor[2] );\r
-       }\r
-       \r
-       void OutputMergerWrapper::BlendSampleMask::set( int value )\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-               deviceContext->OMSetBlendState( oldState, oldFactor, value );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-       }\r
-       \r
-       int OutputMergerWrapper::BlendSampleMask::get()\r
-       {\r
-               ID3D11BlendState* oldState = 0;\r
-               float oldFactor[4];\r
-               int oldMask = 0;\r
-               deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
-               if( oldState != NULL )\r
-                       oldState->Release();\r
-               \r
-               return oldMask;\r
-       }\r
-       \r
-       void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView )\r
-       {\r
-               SetTargets( nullptr, renderTargetView );\r
-       }\r
-       \r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView )\r
-       {\r
-               ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
-               ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };\r
-               \r
-               deviceContext->OMSetRenderTargets( 1, nativeRTV, nativeDSV );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               SetTargets( nullptr, renderTargets );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
-               ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];\r
-               \r
-               if( renderTargets == nullptr )\r
-               {\r
-                       deviceContext->OMSetRenderTargets( 0, 0, nativeDSV );\r
-               }\r
-               else \r
-               {\r
-                       for( int i = 0; i < renderTargets->Length; ++i )\r
-                               nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );\r
-                       deviceContext->OMSetRenderTargets( renderTargets->Length, nativeRTVs, nativeDSV );\r
-               }\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )\r
-       {\r
-               array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       lengths[i] = -1;\r
-\r
-               SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
-       }\r
-       \r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )\r
-       {\r
-               array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       lengths[i] = -1;\r
-\r
-               SetTargets( depthStencilView, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       lengths[i] = -1;\r
-\r
-               SetTargets( nullptr, startSlot, unorderedAccessViews, lengths, renderTargets );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       lengths[i] = -1;\r
-\r
-               SetTargets( depthStencilView, startSlot, unorderedAccessViews, lengths, renderTargets );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ lengths )\r
-       {\r
-               SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
-       }\r
-       \r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths )\r
-       {\r
-               ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
-               ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };\r
-\r
-               stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       uavs[i] = unorderedAccessViews[i]->InternalPointer;\r
-\r
-               pin_ptr<int> pinnedLengths = &initialLengths[0];\r
-               deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 1, nativeRTV, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               SetTargets( nullptr, startSlot, unorderedAccessViews, initialLengths, renderTargets );\r
-       }\r
-\r
-       void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )\r
-       {\r
-               ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
-               ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];\r
-\r
-               stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );\r
-               for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
-                       uavs[i] = unorderedAccessViews[i]->InternalPointer;\r
-\r
-               pin_ptr<int> pinnedLengths = &initialLengths[0];\r
-               if( renderTargets == nullptr )\r
-               {\r
-                       deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 0, 0, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
-               }\r
-               else \r
-               {\r
-                       for( int i = 0; i < renderTargets->Length; ++i )\r
-                               nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );\r
-                       deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( renderTargets->Length, nativeRTVs, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
-               }\r
-       }\r
-\r
-       DepthStencilView^ OutputMergerWrapper::GetDepthStencilView()\r
-       {\r
-               ID3D11DepthStencilView *view;\r
-\r
-               deviceContext->OMGetRenderTargets( 0, NULL, &view );\r
-               return DepthStencilView::FromPointer( view );\r
-       }\r
-\r
-       array<RenderTargetView^>^ OutputMergerWrapper::GetRenderTargets( int count )\r
-       {\r
-               stack_array<ID3D11RenderTargetView*> targets = stackalloc( ID3D11RenderTargetView*, count );\r
-               array<RenderTargetView^>^ results = gcnew array<RenderTargetView^>( count );\r
-\r
-               deviceContext->OMGetRenderTargets( count, &targets[0], NULL );\r
-\r
-               for( int i = 0; i < count; i++ )\r
-                       results[i] = RenderTargetView::FromPointer( targets[i] );\r
-\r
-               return results;\r
-       }\r
-\r
-       array<UnorderedAccessView^>^ OutputMergerWrapper::GetUnorderedAccessViews( int startSlot, int count )\r
-       {\r
-               stack_array<ID3D11UnorderedAccessView*> targets = stackalloc( ID3D11UnorderedAccessView*, count );\r
-               array<UnorderedAccessView^>^ results = gcnew array<UnorderedAccessView^>( count );\r
-\r
-               deviceContext->OMGetRenderTargetsAndUnorderedAccessViews( 0, NULL, NULL, startSlot, count, &targets[0] );\r
-\r
-               for( int i = 0; i < count; i++ )\r
-                       results[i] = UnorderedAccessView::FromPointer( targets[i] );\r
-\r
-               return results;\r
-       }\r
-}\r
-}\r