+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "BlendState11.h"\r
-#include "DepthStencilState11.h"\r
-#include "DepthStencilView11.h"\r
-#include "OutputMergerWrapper11.h"\r
-#include "RenderTargetView11.h"\r
-#include "UnorderedAccessView11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- OutputMergerWrapper::OutputMergerWrapper( ID3D11DeviceContext* device )\r
- {\r
- if( device == 0 )\r
- throw gcnew ArgumentNullException( "device" );\r
- deviceContext = device;\r
- }\r
- \r
- void OutputMergerWrapper::DepthStencilState::set( SlimDX::Direct3D11::DepthStencilState^ value )\r
- {\r
- ID3D11DepthStencilState* oldState;\r
- int oldReference;\r
- deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- \r
- if( value == nullptr )\r
- deviceContext->OMSetDepthStencilState( 0, oldReference );\r
- else\r
- deviceContext->OMSetDepthStencilState( value->InternalPointer, oldReference );\r
- }\r
- \r
- SlimDX::Direct3D11::DepthStencilState^ OutputMergerWrapper::DepthStencilState::get()\r
- {\r
- ID3D11DepthStencilState* oldState = 0;\r
- int oldReference = 0;\r
- deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
- \r
- if( oldState == NULL )\r
- return nullptr;\r
- return SlimDX::Direct3D11::DepthStencilState::FromPointer( oldState );\r
- }\r
- \r
- void OutputMergerWrapper::DepthStencilReference::set( int value )\r
- {\r
- ID3D11DepthStencilState* oldState = 0;\r
- int oldReference = 0;\r
- deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
- deviceContext->OMSetDepthStencilState( oldState, value );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- }\r
- \r
- int OutputMergerWrapper::DepthStencilReference::get()\r
- {\r
- ID3D11DepthStencilState* oldState = 0;\r
- int oldReference = 0;\r
- deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- \r
- return oldReference;\r
- }\r
- \r
- void OutputMergerWrapper::BlendState::set( SlimDX::Direct3D11::BlendState^ value )\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- \r
- if( value == nullptr )\r
- deviceContext->OMSetBlendState( 0, oldFactor, oldMask );\r
- else\r
- deviceContext->OMSetBlendState( value->InternalPointer, oldFactor, oldMask );\r
- }\r
- \r
- SlimDX::Direct3D11::BlendState^ OutputMergerWrapper::BlendState::get()\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
- \r
- return SlimDX::Direct3D11::BlendState::FromPointer( oldState );\r
- }\r
- \r
- void OutputMergerWrapper::BlendFactor::set( Color4 value )\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
- \r
- float newFactor[4] = { value.Red, value.Green, value.Blue, value.Alpha };\r
- deviceContext->OMSetBlendState( oldState, newFactor, oldMask );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- }\r
- \r
- Color4 OutputMergerWrapper::BlendFactor::get()\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- \r
- return Color4( oldFactor[3], oldFactor[0], oldFactor[1], oldFactor[2] );\r
- }\r
- \r
- void OutputMergerWrapper::BlendSampleMask::set( int value )\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
- deviceContext->OMSetBlendState( oldState, oldFactor, value );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- }\r
- \r
- int OutputMergerWrapper::BlendSampleMask::get()\r
- {\r
- ID3D11BlendState* oldState = 0;\r
- float oldFactor[4];\r
- int oldMask = 0;\r
- deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );\r
-\r
- if( oldState != NULL )\r
- oldState->Release();\r
- \r
- return oldMask;\r
- }\r
- \r
- void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView )\r
- {\r
- SetTargets( nullptr, renderTargetView );\r
- }\r
- \r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView )\r
- {\r
- ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
- ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };\r
- \r
- deviceContext->OMSetRenderTargets( 1, nativeRTV, nativeDSV );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- SetTargets( nullptr, renderTargets );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
- ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];\r
- \r
- if( renderTargets == nullptr )\r
- {\r
- deviceContext->OMSetRenderTargets( 0, 0, nativeDSV );\r
- }\r
- else \r
- {\r
- for( int i = 0; i < renderTargets->Length; ++i )\r
- nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );\r
- deviceContext->OMSetRenderTargets( renderTargets->Length, nativeRTVs, nativeDSV );\r
- }\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )\r
- {\r
- array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- lengths[i] = -1;\r
-\r
- SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
- }\r
- \r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )\r
- {\r
- array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- lengths[i] = -1;\r
-\r
- SetTargets( depthStencilView, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- lengths[i] = -1;\r
-\r
- SetTargets( nullptr, startSlot, unorderedAccessViews, lengths, renderTargets );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- lengths[i] = -1;\r
-\r
- SetTargets( depthStencilView, startSlot, unorderedAccessViews, lengths, renderTargets );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ lengths )\r
- {\r
- SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );\r
- }\r
- \r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths )\r
- {\r
- ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
- ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };\r
-\r
- stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- uavs[i] = unorderedAccessViews[i]->InternalPointer;\r
-\r
- pin_ptr<int> pinnedLengths = &initialLengths[0];\r
- deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 1, nativeRTV, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- SetTargets( nullptr, startSlot, unorderedAccessViews, initialLengths, renderTargets );\r
- }\r
-\r
- void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )\r
- {\r
- ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );\r
- ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];\r
-\r
- stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );\r
- for( int i = 0; i < unorderedAccessViews->Length; i++ )\r
- uavs[i] = unorderedAccessViews[i]->InternalPointer;\r
-\r
- pin_ptr<int> pinnedLengths = &initialLengths[0];\r
- if( renderTargets == nullptr )\r
- {\r
- deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 0, 0, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
- }\r
- else \r
- {\r
- for( int i = 0; i < renderTargets->Length; ++i )\r
- nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );\r
- deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( renderTargets->Length, nativeRTVs, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );\r
- }\r
- }\r
-\r
- DepthStencilView^ OutputMergerWrapper::GetDepthStencilView()\r
- {\r
- ID3D11DepthStencilView *view;\r
-\r
- deviceContext->OMGetRenderTargets( 0, NULL, &view );\r
- return DepthStencilView::FromPointer( view );\r
- }\r
-\r
- array<RenderTargetView^>^ OutputMergerWrapper::GetRenderTargets( int count )\r
- {\r
- stack_array<ID3D11RenderTargetView*> targets = stackalloc( ID3D11RenderTargetView*, count );\r
- array<RenderTargetView^>^ results = gcnew array<RenderTargetView^>( count );\r
-\r
- deviceContext->OMGetRenderTargets( count, &targets[0], NULL );\r
-\r
- for( int i = 0; i < count; i++ )\r
- results[i] = RenderTargetView::FromPointer( targets[i] );\r
-\r
- return results;\r
- }\r
-\r
- array<UnorderedAccessView^>^ OutputMergerWrapper::GetUnorderedAccessViews( int startSlot, int count )\r
- {\r
- stack_array<ID3D11UnorderedAccessView*> targets = stackalloc( ID3D11UnorderedAccessView*, count );\r
- array<UnorderedAccessView^>^ results = gcnew array<UnorderedAccessView^>( count );\r
-\r
- deviceContext->OMGetRenderTargetsAndUnorderedAccessViews( 0, NULL, NULL, startSlot, count, &targets[0] );\r
-\r
- for( int i = 0; i < count; i++ )\r
- results[i] = UnorderedAccessView::FromPointer( targets[i] );\r
-\r
- return results;\r
- }\r
-}\r
-}\r