+++ /dev/null
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "StreamOutputWrapper11.h"\r
-#include "Buffer11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
- StreamOutputWrapper::StreamOutputWrapper( ID3D11DeviceContext* device )\r
- {\r
- if( device == 0 )\r
- throw gcnew ArgumentNullException( "device" );\r
- deviceContext = device;\r
- }\r
-\r
- void StreamOutputWrapper::SetTargets( ... array<StreamOutputBufferBinding>^ bufferBindings )\r
- {\r
- if( bufferBindings == nullptr )\r
- {\r
- deviceContext->SOSetTargets( 0, 0, 0 ); \r
- }\r
- else \r
- {\r
- ID3D11Buffer* buffers[D3D11_SO_BUFFER_SLOT_COUNT];\r
- UINT offsets[D3D11_SO_BUFFER_SLOT_COUNT];\r
- \r
- for( int i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i )\r
- {\r
- buffers[ i ] = 0;\r
- offsets[ i ] = 0;\r
- }\r
- \r
- for( int i = 0; i < bufferBindings->Length; ++i )\r
- {\r
- buffers[i] = static_cast<ID3D11Buffer*>( bufferBindings[ i ].Buffer->InternalPointer );\r
- offsets[i] = bufferBindings[ i ].Offset;\r
- }\r
- \r
- deviceContext->SOSetTargets( bufferBindings->Length, buffers, offsets );\r
- }\r
- }\r
-\r
- array<Buffer^>^ StreamOutputWrapper::GetTargets( int count )\r
- {\r
- array<Buffer^>^ results = gcnew array<Buffer^>( count );\r
- stack_array<ID3D11Buffer*> buffers = stackalloc( ID3D11Buffer*, count );\r
-\r
- deviceContext->SOGetTargets( count, &buffers[0] );\r
-\r
- for( UINT i = 0; i < buffers.size(); i++ )\r
- results[i] = Buffer::FromPointer( buffers[i] );\r
-\r
- return results;\r
- }\r
-}\r
-}\r