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Merge branch 'feature/#36529_SlimDXからSharpDXへの移行' into develop
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / StreamOutputWrapper11.cpp
diff --git a/SlimDXc_Jun2010(VC++2008)/source/direct3d11/StreamOutputWrapper11.cpp b/SlimDXc_Jun2010(VC++2008)/source/direct3d11/StreamOutputWrapper11.cpp
deleted file mode 100644 (file)
index d2e49cd..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "stdafx.h"\r
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-\r
-#include <d3d11.h>\r
-#include <d3dx11.h>\r
-\r
-#include "../stack_array.h"\r
-\r
-#include "StreamOutputWrapper11.h"\r
-#include "Buffer11.h"\r
-\r
-using namespace System;\r
-\r
-namespace SlimDX\r
-{\r
-namespace Direct3D11\r
-{ \r
-       StreamOutputWrapper::StreamOutputWrapper( ID3D11DeviceContext* device )\r
-       {\r
-               if( device == 0 )\r
-                       throw gcnew ArgumentNullException( "device" );\r
-               deviceContext = device;\r
-       }\r
-\r
-       void StreamOutputWrapper::SetTargets( ... array<StreamOutputBufferBinding>^ bufferBindings )\r
-       {\r
-               if( bufferBindings == nullptr )\r
-               {\r
-                       deviceContext->SOSetTargets( 0, 0, 0 ); \r
-               }\r
-               else \r
-               {\r
-                       ID3D11Buffer* buffers[D3D11_SO_BUFFER_SLOT_COUNT];\r
-                       UINT offsets[D3D11_SO_BUFFER_SLOT_COUNT];\r
-                       \r
-                       for( int i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i )\r
-                       {\r
-                               buffers[ i ] = 0;\r
-                               offsets[ i ] = 0;\r
-                       }\r
-                       \r
-                       for( int i = 0; i < bufferBindings->Length; ++i )\r
-                       {\r
-                               buffers[i] = static_cast<ID3D11Buffer*>( bufferBindings[ i ].Buffer->InternalPointer );\r
-                               offsets[i] = bufferBindings[ i ].Offset;\r
-                       }\r
-                       \r
-                       deviceContext->SOSetTargets( bufferBindings->Length, buffers, offsets );\r
-               }\r
-       }\r
-\r
-       array<Buffer^>^ StreamOutputWrapper::GetTargets( int count )\r
-       {\r
-               array<Buffer^>^ results = gcnew array<Buffer^>( count );\r
-               stack_array<ID3D11Buffer*> buffers = stackalloc( ID3D11Buffer*, count );\r
-\r
-               deviceContext->SOGetTargets( count, &buffers[0] );\r
-\r
-               for( UINT i = 0; i < buffers.size(); i++ )\r
-                       results[i] = Buffer::FromPointer( buffers[i] );\r
-\r
-               return results;\r
-       }\r
-}\r
-}\r