+++ /dev/null
-/*\r
-* Copyright (c) 2007-2010 SlimDX Group\r
-* \r
-* Permission is hereby granted, free of charge, to any person obtaining a copy\r
-* of this software and associated documentation files (the "Software"), to deal\r
-* in the Software without restriction, including without limitation the rights\r
-* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-* copies of the Software, and to permit persons to whom the Software is\r
-* furnished to do so, subject to the following conditions:\r
-* \r
-* The above copyright notice and this permission notice shall be included in\r
-* all copies or substantial portions of the Software.\r
-* \r
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
-* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-* THE SOFTWARE.\r
-*/\r
-#pragma once\r
-\r
-#include "../math/Quaternion.h"\r
-#include "../math/Matrix.h"\r
-#include "../math/Vector4.h"\r
-\r
-#include "Enums.h"\r
-\r
-namespace SlimDX\r
-{\r
- namespace Direct3D9\r
- {\r
- ///<summary>Describes a callback key for use in key frame animation.</summary>\r
- ///<unmanaged>D3DXKEY_CALLBACK</unmanaged>\r
- public value class CallbackKey : System::IEquatable<CallbackKey>\r
- {\r
- internal:\r
- CallbackKey( const D3DXKEY_CALLBACK &key );\r
-\r
- public:\r
- property float Time;\r
- property System::IntPtr Data;\r
-\r
- static bool operator == ( CallbackKey left, CallbackKey right );\r
- static bool operator != ( CallbackKey left, CallbackKey right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( CallbackKey other );\r
- static bool Equals( CallbackKey% value1, CallbackKey% value2 );\r
- };\r
-\r
- ///<summary>Describes a quaternion rotation key for use in key frame animation.</summary>\r
- ///<unmanaged>D3DXKEY_QUATERNION</unmanaged>\r
- public value class RotationKey : System::IEquatable<RotationKey>\r
- {\r
- internal:\r
- RotationKey( const D3DXKEY_QUATERNION &key );\r
-\r
- public:\r
- property float Time;\r
- property Quaternion Value;\r
-\r
- static bool operator == ( RotationKey left, RotationKey right );\r
- static bool operator != ( RotationKey left, RotationKey right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( RotationKey other );\r
- static bool Equals( RotationKey% value1, RotationKey% value2 );\r
- };\r
-\r
- ///<summary>Describes a vector scale key for use in key frame animation.</summary>\r
- ///<unmanaged>D3DXKEY_VECTOR3</unmanaged>\r
- public value class ScaleKey : System::IEquatable<ScaleKey>\r
- {\r
- internal:\r
- ScaleKey( const D3DXKEY_VECTOR3 &key );\r
-\r
- public:\r
- property float Time;\r
- property Vector3 Value;\r
-\r
- static bool operator == ( ScaleKey left, ScaleKey right );\r
- static bool operator != ( ScaleKey left, ScaleKey right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( ScaleKey other );\r
- static bool Equals( ScaleKey% value1, ScaleKey% value2 );\r
- };\r
-\r
- ///<summary>Describes a vector translation key for use in key frame animation.</summary>\r
- ///<unmanaged>D3DXKEY_VECTOR3</unmanaged>\r
- public value class TranslationKey : System::IEquatable<TranslationKey>\r
- {\r
- internal:\r
- TranslationKey( const D3DXKEY_VECTOR3 &key );\r
-\r
- public:\r
- property float Time;\r
- property Vector3 Value;\r
-\r
- static bool operator == ( TranslationKey left, TranslationKey right );\r
- static bool operator != ( TranslationKey left, TranslationKey right );\r
-\r
- virtual int GetHashCode() override;\r
- virtual bool Equals( System::Object^ obj ) override;\r
- virtual bool Equals( TranslationKey other );\r
- static bool Equals( TranslationKey% value1, TranslationKey% value2 );\r
- };\r
- }\r
-}
\ No newline at end of file