public:
virtual ~WebGLUniformLocation() { }
- static PassRefPtr<WebGLUniformLocation> create(WebGLProgram* program, GC3Dint location);
+ static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
WebGLProgram* program() const;
GC3Dint location() const;
protected:
- WebGLUniformLocation(WebGLProgram* program, GC3Dint location);
+ WebGLUniformLocation(WebGLProgram*, GC3Dint location);
private:
RefPtr<WebGLProgram> m_program;