// GL_ANGLE_framebuffer_blit / GL_ANGLE_framebuffer_multisample
// GL_OES_texture_float
// GL_OES_standard_derivatives
+ // GL_OES_rgb8_rgba8
// Takes full name of extension; for example,
// "GL_EXT_texture_format_BGRA8888".
// GL_OES_standard_derivatives names
FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B,
+
+ // GL_OES_rgb8_rgba8 names
+ RGB8_OES = 0x8051,
+ RGBA8_OES = 0x8058,
};
// GL_ARB_robustness