#include "PaintedSurface.h"
#include "PaintTileOperation.h"
#include "SkCanvas.h"
+#include "SkPicture.h"
#include <cutils/log.h>
#include <wtf/CurrentTime.h>
namespace WebCore {
-void TiledTexture::prepare(GLWebViewState* state, bool repaint, bool startFastSwap)
+TiledTexture::~TiledTexture()
{
- if (!m_surface)
- return;
+ SkSafeUnref(m_paintingPicture);
+#ifdef DEBUG_COUNT
+ ClassTracker::instance()->decrement("TiledTexture");
+#endif
+ removeTiles();
+}
- if (!m_surface->layer())
- return;
+bool TiledTexture::ready()
+{
+ bool tilesAllReady = true;
+ bool tilesVisible = false;
+ for (unsigned int i = 0; i < m_tiles.size(); i++) {
+ BaseTile* tile = m_tiles[i];
+ if (tile->isTileVisible(m_area)) {
+ tilesVisible = true;
+ if (!tile->isTileReady()) {
+ tilesAllReady = false;
+ break;
+ }
+ }
+ }
+ // For now, if no textures are available, consider ourselves as ready
+ // in order to unblock the zooming process.
+ // FIXME: have a better system -- maybe keeping the last scale factor
+ // able to fully render everything
+ XLOG("TT %p, ready %d, visible %d, texturesRemain %d",
+ this, tilesAllReady, tilesVisible,
+ TilesManager::instance()->layerTexturesRemain());
+
+ return !TilesManager::instance()->layerTexturesRemain()
+ || !tilesVisible || tilesAllReady;
+}
- // first, how many tiles do we need
- IntRect visibleArea = m_surface->visibleArea();
- IntRect area(visibleArea.x() * m_surface->scale(),
- visibleArea.y() * m_surface->scale(),
- ceilf(visibleArea.width() * m_surface->scale()),
- ceilf(visibleArea.height() * m_surface->scale()));
+void TiledTexture::swapTiles()
+{
+ int swaps = 0;
+ for (unsigned int i = 0; i < m_tiles.size(); i++)
+ if (m_tiles[i]->swapTexturesIfNeeded())
+ swaps++;
+ XLOG("TT %p swapping, swaps = %d", this, swaps);
+}
+
+IntRect TiledTexture::computeTilesArea(IntRect& visibleArea, float scale)
+{
+ IntRect computedArea;
+ IntRect area(visibleArea.x() * scale,
+ visibleArea.y() * scale,
+ ceilf(visibleArea.width() * scale),
+ ceilf(visibleArea.height() * scale));
+
+ XLOG("TT %p prepare, scale %f, area %d x %d", this, scale, area.width(), area.height());
if (area.width() == 0 && area.height() == 0) {
- m_area.setWidth(0);
- m_area.setHeight(0);
- return;
+ computedArea.setWidth(0);
+ computedArea.setHeight(0);
+ return computedArea;
}
int tileWidth = TilesManager::instance()->layerTileWidth();
int tileHeight = TilesManager::instance()->layerTileHeight();
- m_area.setX(area.x() / tileWidth);
- m_area.setY(area.y() / tileHeight);
+ computedArea.setX(area.x() / tileWidth);
+ computedArea.setY(area.y() / tileHeight);
float right = (area.x() + area.width()) / (float) tileWidth;
float bottom = (area.y() + area.height()) / (float) tileHeight;
- m_area.setWidth(ceilf(right) - m_area.x());
- m_area.setHeight(ceilf(bottom) - m_area.y());
+ computedArea.setWidth(ceilf(right) - computedArea.x());
+ computedArea.setHeight(ceilf(bottom) - computedArea.y());
+ return computedArea;
+}
- XLOG("for TiledTexture %p, we have a visible area of %d, %d - %d x %d, corresponding to %d, %d x - %d x %d tiles",
- this,
+void TiledTexture::prepare(GLWebViewState* state, float scale, bool repaint,
+ bool startFastSwap, IntRect& visibleArea)
+{
+ if (!m_surface)
+ return;
+
+ // first, how many tiles do we need
+ m_area = computeTilesArea(visibleArea, scale);
+ if (m_area.isEmpty())
+ return;
+
+ XLOG("for TiledTexture %p, we prepare with scale %.2f, have a visible area of "
+ " %d, %d - %d x %d, corresponding to %d, %d x - %d x %d tiles",
+ this, scale,
visibleArea.x(), visibleArea.y(),
visibleArea.width(), visibleArea.height(),
m_area.x(), m_area.y(),
bool goingDown = m_prevTileY < m_area.y();
m_prevTileY = m_area.y();
- if (m_surface->scale() != m_prevScale)
- TilesManager::instance()->removeOperationsForFilter(new ScaleFilter(m_surface->scale()));
-
- m_prevScale = m_surface->scale();
-
- // unlock if tiles all ready
- bool tilesAllReady = true;
- for (unsigned int i = 0; i < m_tiles.size(); i++) {
- BaseTile* tile = m_tiles[i];
- if (tile->isTileVisible(m_area) && !tile->isTileReady()) {
- tilesAllReady = false;
- break;
- }
- }
-
- // startFastSwap=true will swap all ready tiles each
- // frame until all visible tiles are up to date
- if (tilesAllReady)
- m_swapWhateverIsReady = false;
- else if (startFastSwap)
- m_swapWhateverIsReady = true;
+ if (scale != m_scale)
+ TilesManager::instance()->removeOperationsForFilter(new ScaleFilter(this, scale));
- // swap as appropriate
- for (unsigned int i = 0; i < m_tiles.size(); i++) {
- BaseTile* tile = m_tiles[i];
- if (tilesAllReady || m_swapWhateverIsReady)
- tile->swapTexturesIfNeeded();
- }
-
- if (tilesAllReady) {
- m_updateManager.swap();
- m_dirtyRegion.op(m_updateManager.getPaintingInval(), SkRegion::kUnion_Op);
- XLOG("TT %p swapping, now painting with picture %p"
- this, m_updateManager.getPaintingPicture());
- m_updateManager.clearPaintingInval();
- }
+ m_scale = scale;
// apply dirty region to affected tiles
if (!m_dirtyRegion.isEmpty()) {
void TiledTexture::update(const SkRegion& invalRegion, SkPicture* picture)
{
- XLOG("TT %p, update manager %p updated with picture %p, region empty %d",
- this, &m_updateManager, picture, invalRegion.isEmpty());
- // attempt to update inval and picture. these may be deferred below instead
- // of used immediately.
- m_updateManager.updateInval(invalRegion);
- m_updateManager.updatePicture(picture);
+ XLOG("TT %p update, current region empty %d, new empty %d, painting picture %p",
+ this, m_dirtyRegion.isEmpty(), invalRegion.isEmpty(), picture);
+ m_dirtyRegion.op(invalRegion, SkRegion::kUnion_Op);
+
+ android::Mutex::Autolock lock(m_paintingPictureSync);
+ SkSafeRef(picture);
+ SkSafeUnref(m_paintingPicture);
+ m_paintingPicture = picture;
}
void TiledTexture::prepareTile(bool repaint, int x, int y)
m_tiles.append(tile);
}
- XLOG("preparing tile %p, painter is this %p", tile, this);
- tile->setContents(this, x, y, m_surface->scale());
+ XLOG("preparing tile %p at %d, %d, painter is this %p", tile, x, y, this);
+ tile->setContents(this, x, y, m_scale);
// TODO: move below (which is largely the same for layers / tiled page) into
// prepare() function
if (tile->isDirty() || !tile->frontTexture())
tile->reserveTexture();
- LayerAndroid* layer = m_surface->layer();
- if (tile->backTexture() && tile->isDirty() && !tile->isRepaintPending() && layer) {
+ bool hasPicture = m_paintingPicture != 0; // safely read on UI thread, since only UI thread writes
+ if (tile->backTexture() && tile->isDirty() && !tile->isRepaintPending() && hasPicture) {
PaintTileOperation *operation = new PaintTileOperation(tile, m_surface);
TilesManager::instance()->scheduleOperation(operation);
}
return 0;
}
+int TiledTexture::nbTextures(IntRect& area, float scale)
+{
+ IntRect computedTilesArea = computeTilesArea(area, scale);
+ return computedTilesArea.width() * computedTilesArea.height();
+}
+
bool TiledTexture::draw()
{
+ XLOG("TT %p draw", this);
+
#ifdef DEBUG
TilesManager::instance()->getTilesTracker()->trackLayer();
#endif
TilesManager::instance()->getTilesTracker()->trackVisibleLayer();
#endif
- float m_invScale = 1 / m_surface->scale();
+ float m_invScale = 1 / m_scale;
const float tileWidth = TilesManager::layerTileWidth() * m_invScale;
const float tileHeight = TilesManager::layerTileHeight() * m_invScale;
- XLOG("draw tile %x, tiles %d", this, m_tiles.size());
bool askRedraw = false;
for (unsigned int i = 0; i < m_tiles.size(); i++) {
rect.fTop = tile->y() * tileHeight;
rect.fRight = rect.fLeft + tileWidth;
rect.fBottom = rect.fTop + tileHeight;
- XLOG(" - [%d], { painter %x vs %x }, tile %x %d,%d at scale %.2f [ready: %d] dirty: %d",
+ XLOG("- [%d], { painter %x vs %x }, tile %x %d,%d at scale %.2f vs %.2f [ready: %d] dirty: %d",
i, this, tile->painter(), tile, tile->x(), tile->y(),
- tile->scale(), tile->isTileReady(), tile->isDirty());
- tile->draw(m_surface->opacity(), rect, m_surface->scale());
+ tile->scale(), m_scale, tile->isTileReady(), tile->isDirty());
+ tile->draw(m_surface->opacity(), rect, m_scale);
#ifdef DEBUG
TilesManager::instance()->getTilesTracker()->track(tile->isTileReady(), tile->backTexture());
#endif
bool TiledTexture::paint(BaseTile* tile, SkCanvas* canvas, unsigned int* pictureUsed)
{
- return m_updateManager.paint(tile, canvas, pictureUsed);
-}
+ m_paintingPictureSync.lock();
+ SkPicture* picture = m_paintingPicture;
+ SkSafeRef(picture);
+ m_paintingPictureSync.unlock();
-void TiledTexture::paintExtra(SkCanvas* canvas)
-{
- m_surface->paintExtra(canvas);
+ if (!picture) {
+ XLOG("TT %p COULDNT PAINT, NO PICTURE", this);
+ return false;
+ }
+
+ XLOG("TT %p painting with picture %p", this, picture);
+
+ canvas->drawPicture(*picture);
+
+ SkSafeUnref(picture);
+
+ return true;
}
const TransformationMatrix* TiledTexture::transform()
for (unsigned int i = 0; i < m_tiles.size(); i++) {
delete m_tiles[i];
}
+ m_tiles.clear();
+}
+
+void TiledTexture::discardTextures()
+{
+ for (unsigned int i = 0; i < m_tiles.size(); i++)
+ m_tiles[i]->discardTextures();
}
bool TiledTexture::owns(BaseTileTexture* texture)
return false;
}
+DualTiledTexture::DualTiledTexture(PaintedSurface* surface)
+{
+ m_textureA = new TiledTexture(surface);
+ m_textureB = new TiledTexture(surface);
+ m_frontTexture = m_textureA;
+ m_backTexture = m_textureB;
+ m_scale = -1;
+ m_futureScale = -1;
+ m_zooming = false;
+}
+
+DualTiledTexture::~DualTiledTexture()
+{
+ delete m_textureA;
+ delete m_textureB;
+}
+
+void DualTiledTexture::prepare(GLWebViewState* state, float scale, bool repaint,
+ bool startFastSwap, IntRect& visibleArea)
+{
+ // If we are zooming, we will use the previously used area, to prevent the
+ // frontTexture to try to allocate more tiles than what it has already
+ if (!m_zooming)
+ m_preZoomVisibleArea = visibleArea;
+
+ if (m_futureScale != scale) {
+ m_futureScale = scale;
+ m_zoomUpdateTime = WTF::currentTime() + DualTiledTexture::s_zoomUpdateDelay;
+ m_zooming = true;
+ }
+
+ XLOG("Preparing DTT %p with scale %.2f, m_scale %.2f, futureScale: %.2f, zooming: %d",
+ this, scale, m_scale, m_futureScale, m_zooming);
+
+ if (m_scale > 0)
+ m_frontTexture->prepare(state, m_scale, repaint, startFastSwap, m_preZoomVisibleArea);
+
+ // If we had a scheduled update
+ if (m_zooming && m_zoomUpdateTime < WTF::currentTime()) {
+ m_backTexture->prepare(state, m_futureScale, repaint, startFastSwap, visibleArea);
+ if (m_backTexture->ready()) {
+ m_backTexture->swapTiles();
+ swap();
+ m_zooming = false;
+ }
+ }
+}
+
+void DualTiledTexture::swap()
+{
+ m_frontTexture = m_frontTexture == m_textureA ? m_textureB : m_textureA;
+ m_backTexture = m_backTexture == m_textureA ? m_textureB : m_textureA;
+ m_scale = m_futureScale;
+ m_backTexture->discardTextures();
+}
+
+bool DualTiledTexture::draw()
+{
+ bool needsRepaint = m_frontTexture->draw();
+ needsRepaint |= m_zooming;
+ needsRepaint |= (m_scale <= 0);
+ return needsRepaint;
+}
+
+void DualTiledTexture::update(const SkRegion& dirtyArea, SkPicture* picture)
+{
+ m_backTexture->update(dirtyArea, picture);
+ m_frontTexture->update(dirtyArea, picture);
+}
+
+void DualTiledTexture::swapTiles()
+{
+ m_backTexture->swapTiles();
+ m_frontTexture->swapTiles();
+}
+
+bool DualTiledTexture::owns(BaseTileTexture* texture)
+{
+ bool owns = m_textureA->owns(texture);
+ owns |= m_textureB->owns(texture);
+ return owns;
+}
+
} // namespace WebCore