virtual void parseMappedAttribute(Attribute*);
virtual void svgAttributeChanged(const QualifiedName&);
virtual void synchronizeProperty(const QualifiedName&);
+ virtual void fillAttributeToPropertyTypeMap();
+ virtual AttributeToPropertyTypeMap& attributeToPropertyTypeMap();
virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0);
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);