System.Diagnostics.Debug.WriteLine(s);\r
}\r
\r
- static void ExchangeChannel(byte[] data, int depth)\r
+ public static void ExchangeChannel(byte[] data, int depth)\r
{\r
for(int j= 0; j < data.Length; j+=depth)\r
{\r
count = r.ReadInt32();\r
meshes = new TSOMesh[count];\r
int check = 0;\r
-#if true\r
- bool debug = false;\r
-#endif\r
for(int i= 0; i < count; ++i)\r
{\r
meshes[i] = new TSOMesh();\r
\r
for(int k= 0; k < meshes[i].sub[j].numvertices; ++k)\r
{\r
- if(debug)\r
- {\r
- WriteLine(r.BaseStream.Position.ToString("X"));\r
- ReadVertexDebug(ref v[k]);\r
- } else\r
- {\r
- ReadVertex(ref v[k]);\r
- }\r
+ ReadVertex(ref v[k]);\r
}\r
\r
WriteLine(r.BaseStream.Position.ToString("X"));\r
System.Diagnostics.Debug.WriteLine(r.BaseStream.Position.ToString("X"));\r
-#if DEBUG\r
- if(r.BaseStream.Position == 0x61F94)\r
- debug = true;\r
-#endif\r
}\r
}\r
\r
public override string ToString()\r
{\r
StringBuilder sb = new StringBuilder();\r
- sb.Append("[").Append(M11).Append(", ")\r
- .Append(M12).Append(", ")\r
- .Append(M13).Append(", ")\r
- .Append(M14).Append("], ")\r
- .Append("[").Append(M21).Append(", ")\r
- .Append(M22).Append(", ")\r
- .Append(M23).Append(", ")\r
- .Append(M24).Append("], ")\r
- .Append("[").Append(M31).Append(", ")\r
- .Append(M32).Append(", ")\r
- .Append(M33).Append(", ")\r
- .Append(M34).Append("], ")\r
- .Append("[").Append(M41).Append(", ")\r
- .Append(M42).Append(", ")\r
- .Append(M43).Append(", ")\r
- .Append(M44).Append("]");\r
+ sb.AppendFormat("[{0:F4}, {1:F4}, {2:F4}, {3:F4}], ", M11, M12, M13, M14)\r
+ .AppendFormat("[{0:F4}, {1:F4}, {2:F4}, {3:F4}], ", M21, M22, M23, M24)\r
+ .AppendFormat("[{0:F4}, {1:F4}, {2:F4}, {3:F4}], ", M31, M32, M33, M34)\r
+ .AppendFormat("[{0:F4}, {1:F4}, {2:F4}, {3:F4}]", M41, M42, M43, M44);\r
return sb.ToString();\r
}\r
\r
\r
public int CompareTo(Vertex o)\r
{\r
- if(Pos.x < o.Pos.x) return -1; if(Pos.x > o.Pos.x) return 1;\r
- if(Pos.y < o.Pos.y) return -1; if(Pos.y > o.Pos.y) return 1;\r
- if(Pos.z < o.Pos.z) return -1; if(Pos.z > o.Pos.z) return 1;\r
- if(Nrm.x < o.Nrm.x) return -1; if(Nrm.x > o.Nrm.x) return 1;\r
- if(Nrm.y < o.Nrm.y) return -1; if(Nrm.y > o.Nrm.y) return 1;\r
- if(Nrm.z < o.Nrm.z) return -1; if(Nrm.z > o.Nrm.z) return 1;\r
- if(Tex.x < o.Tex.x) return -1; if(Tex.x > o.Tex.x) return 1;\r
- if(Tex.y < o.Tex.y) return -1; if(Tex.y > o.Tex.y) return 1;\r
- if(Wgt.x < o.Wgt.x) return -1; if(Wgt.x > o.Wgt.x) return 1;\r
- if(Wgt.y < o.Wgt.y) return -1; if(Wgt.y > o.Wgt.y) return 1;\r
- if(Wgt.z < o.Wgt.z) return -1; if(Wgt.z > o.Wgt.z) return 1;\r
- if(Wgt.w < o.Wgt.w) return -1; if(Wgt.w > o.Wgt.w) return 1;\r
- if(Idx < o.Idx) return -1; if(Idx > o.Idx) return 1;\r
- return 0;\r
+ int cmp = 0;\r
+ cmp = Pos.CompareTo(o.Pos); if (cmp != 0) return cmp;\r
+ cmp = Nrm.CompareTo(o.Nrm); if (cmp != 0) return cmp;\r
+ cmp = Tex.CompareTo(o.Tex); if (cmp != 0) return cmp;\r
+ cmp = Wgt.CompareTo(o.Wgt); if (cmp != 0) return cmp;\r
+ cmp = Idx.CompareTo(o.Idx);\r
+ return cmp;\r
}\r
\r
public override int GetHashCode()\r
{\r
- return Pos.x.GetHashCode() ^ Pos.y.GetHashCode() ^ Pos.z.GetHashCode()\r
- ^ Nrm.x.GetHashCode() ^ Nrm.y.GetHashCode() ^ Nrm.z.GetHashCode()\r
- ^ Tex.x.GetHashCode() ^ Tex.y.GetHashCode() ^ Wgt.w.GetHashCode()\r
- ^ Wgt.x.GetHashCode() ^ Wgt.y.GetHashCode() ^ Wgt.z.GetHashCode()\r
- - Idx.GetHashCode();\r
+ return Pos.GetHashCode() ^ Nrm.GetHashCode() ^ Tex.GetHashCode()\r
+ ^ Wgt.GetHashCode() ^ Idx.GetHashCode();\r
}\r
\r
public override bool Equals(object obj)\r