RuntimeObject::~RuntimeObject()
{
if (m_instance)
- m_instance->willDestroyRuntimeObject();
+ m_instance->willDestroyRuntimeObject(this);
}
void RuntimeObject::invalidate()
{
ASSERT(m_instance);
if (m_instance)
- m_instance->willInvalidateRuntimeObject();
+ m_instance->willInvalidateRuntimeObject(this);
m_instance = 0;
}