static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
- bool isCubeMapRWrapModeInitialized()
- {
- return cubeMapRWrapModeInitialized;
- }
-
- void setCubeMapRWrapModeInitialized(bool initialized)
- {
- cubeMapRWrapModeInitialized = initialized;
- }
-
void setTarget(unsigned long target, int maxLevel);
void setParameteri(unsigned long pname, int param);
void setParameterf(unsigned long pname, float param);
+ int getMinFilter() const { return m_minFilter; }
+
void setLevelInfo(unsigned long target, int level, unsigned long internalFormat, int width, int height, unsigned long type);
bool canGenerateMipmaps();
int mapTargetToIndex(unsigned long);
- bool cubeMapRWrapModeInitialized;
-
unsigned long m_target;
int m_minFilter;