~FrameTree();
const AtomicString& name() const { return m_name; }
+ const AtomicString& uniqueName() const { return m_uniqueName; }
void setName(const AtomicString&);
void clearName();
Frame* parent(bool checkForDisconnectedFrame = false) const;
Frame* m_thisFrame;
Frame* m_parent;
- AtomicString m_name;
+ AtomicString m_name; // The actual frame name (may be empty).
+ AtomicString m_uniqueName;
// FIXME: use ListRefPtr?
RefPtr<Frame> m_nextSibling;