m_data->m_view->StrokeArc(rect, startAngle, angleSpan, getHaikuStrokeStyle());
}
-void GraphicsContext::strokePath()
+void GraphicsContext::strokePath(const Path&)
{
notImplemented();
}
// FillRect and FillArc calls are needed.
}
-void GraphicsContext::fillPath()
-{
- notImplemented();
-}
-
-void GraphicsContext::beginPath()
-{
- notImplemented();
-}
-
-void GraphicsContext::addPath(const Path& path)
+void GraphicsContext::fillPath(const Path&)
{
notImplemented();
}
m_data->m_view->ConstrainClippingRegion(®ion);
}
-void GraphicsContext::drawFocusRing(const Vector<Path>& paths, int width, int offset, const Color& color)
+void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color)
{
// FIXME: implement
}