* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
- * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
*
* This library is free software; you can redistribute it and/or
using namespace HTMLNames;
-static inline void setRowHeightToRowStyleHeightIfNotRelative(RenderTableSection::RowStruct* row)
+static inline void setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(RenderTableSection::RowStruct* row)
{
ASSERT(row && row->rowRenderer);
- row->height = row->rowRenderer->style()->height();
- if (row->height.isRelative())
- row->height = Length();
+ row->logicalHeight = row->rowRenderer->style()->logicalHeight();
+ if (row->logicalHeight.isRelative())
+ row->logicalHeight = Length();
}
RenderTableSection::RenderTableSection(Node* node)
, m_gridRows(0)
, m_cCol(0)
, m_cRow(-1)
- , m_outerBorderLeft(0)
- , m_outerBorderRight(0)
- , m_outerBorderTop(0)
- , m_outerBorderBottom(0)
+ , m_outerBorderStart(0)
+ , m_outerBorderEnd(0)
+ , m_outerBorderBefore(0)
+ , m_outerBorderAfter(0)
, m_needsCellRecalc(false)
, m_hasOverflowingCell(false)
, m_hasMultipleCellLevels(false)
m_grid[m_cRow].rowRenderer = toRenderTableRow(child);
if (!beforeChild)
- setRowHeightToRowStyleHeightIfNotRelative(&m_grid[m_cRow]);
+ setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(&m_grid[m_cRow]);
// If the next renderer is actually wrapped in an anonymous table row, we need to go up and find that.
while (beforeChild && beforeChild->parent() != this)
m_grid[r].row = new Row(nCols);
m_grid[r].rowRenderer = 0;
m_grid[r].baseline = 0;
- m_grid[r].height = Length();
+ m_grid[r].logicalHeight = Length();
}
}
if (rSpan == 1) {
// we ignore height settings on rowspan cells
- Length height = cell->style()->height();
- if (height.isPositive() || (height.isRelative() && height.value() >= 0)) {
- Length cRowHeight = m_grid[m_cRow].height;
- switch (height.type()) {
+ Length logicalHeight = cell->style()->logicalHeight();
+ if (logicalHeight.isPositive() || (logicalHeight.isRelative() && logicalHeight.value() >= 0)) {
+ Length cRowLogicalHeight = m_grid[m_cRow].logicalHeight;
+ switch (logicalHeight.type()) {
case Percent:
- if (!(cRowHeight.isPercent()) ||
- (cRowHeight.isPercent() && cRowHeight.rawValue() < height.rawValue()))
- m_grid[m_cRow].height = height;
+ if (!(cRowLogicalHeight.isPercent()) ||
+ (cRowLogicalHeight.isPercent() && cRowLogicalHeight.rawValue() < logicalHeight.rawValue()))
+ m_grid[m_cRow].logicalHeight = logicalHeight;
break;
case Fixed:
- if (cRowHeight.type() < Percent ||
- (cRowHeight.isFixed() && cRowHeight.value() < height.value()))
- m_grid[m_cRow].height = height;
+ if (cRowLogicalHeight.type() < Percent ||
+ (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value()))
+ m_grid[m_cRow].logicalHeight = logicalHeight;
break;
case Relative:
default:
cell->setCol(table()->effColToCol(col));
}
-void RenderTableSection::setCellWidths()
+void RenderTableSection::setCellLogicalWidths()
{
Vector<int>& columnPos = table()->columnPositions();
endCol++;
}
int w = columnPos[endCol] - columnPos[j] - table()->hBorderSpacing();
+<<<<<<< HEAD
#ifdef ANDROID_LAYOUT
if (table()->isSingleColumn()) {
int b = table()->collapseBorders() ?
#else
if (w != oldWidth) {
#endif
+=======
+ int oldLogicalWidth = cell->logicalWidth();
+ if (w != oldLogicalWidth) {
+>>>>>>> webkit.org at r71558
cell->setNeedsLayout(true);
if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
if (!statePusher.didPush()) {
}
cell->repaint();
}
+<<<<<<< HEAD
#ifdef ANDROID_LAYOUT
if (w != oldWidth)
#endif
cell->updateWidth(w);
+=======
+ cell->updateLogicalWidth(w);
+>>>>>>> webkit.org at r71558
}
}
}
statePusher.pop(); // only pops if we pushed
}
-int RenderTableSection::calcRowHeight()
+int RenderTableSection::calcRowLogicalHeight()
{
#ifndef NDEBUG
setNeedsLayoutIsForbidden(true);
m_grid[r].baseline = 0;
int baseline = 0;
int bdesc = 0;
- int ch = m_grid[r].height.calcMinValue(0);
+ int ch = m_grid[r].logicalHeight.calcMinValue(0);
int pos = m_rowPos[r] + ch + (m_grid[r].rowRenderer ? spacing : 0);
m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
cell->setChildNeedsLayout(true, false);
cell->layoutIfNeeded();
}
-
- int adjustedPaddingTop = cell->paddingTop() - cell->intrinsicPaddingBefore();
- int adjustedPaddingBottom = cell->paddingBottom() - cell->intrinsicPaddingAfter();
- int adjustedHeight = cell->height() - (cell->intrinsicPaddingBefore() + cell->intrinsicPaddingAfter());
-
+
+ int adjustedPaddingBefore = cell->paddingBefore() - cell->intrinsicPaddingBefore();
+ int adjustedPaddingAfter = cell->paddingAfter() - cell->intrinsicPaddingAfter();
+ int adjustedLogicalHeight = cell->logicalHeight() - (cell->intrinsicPaddingBefore() + cell->intrinsicPaddingAfter());
+
// Explicit heights use the border box in quirks mode. In strict mode do the right
// thing and actually add in the border and padding.
- ch = cell->style()->height().calcValue(0) +
- (document()->inQuirksMode() ? 0 : (adjustedPaddingTop + adjustedPaddingBottom +
- cell->borderTop() + cell->borderBottom()));
- ch = max(ch, adjustedHeight);
+ ch = cell->style()->logicalHeight().calcValue(0) +
+ (document()->inQuirksMode() ? 0 : (adjustedPaddingBefore + adjustedPaddingAfter +
+ cell->borderBefore() + cell->borderAfter()));
+ ch = max(ch, adjustedLogicalHeight);
pos = m_rowPos[indx] + ch + (m_grid[r].rowRenderer ? spacing : 0);
EVerticalAlign va = cell->style()->verticalAlign();
if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
int b = cell->baselinePosition();
- if (b > cell->borderTop() + cell->paddingTop()) {
+ if (b > cell->borderBefore() + cell->paddingBefore()) {
baseline = max(baseline, b - cell->intrinsicPaddingBefore());
bdesc = max(bdesc, m_rowPos[indx] + ch - (b - cell->intrinsicPaddingBefore()));
}
int totalRows = m_gridRows;
// Set the width of our section now. The rows will also be this width.
- setWidth(table()->contentWidth());
+ setLogicalWidth(table()->contentLogicalWidth());
m_overflow.clear();
m_hasOverflowingCell = false;
int totalPercent = 0;
int numAuto = 0;
for (int r = 0; r < totalRows; r++) {
- if (m_grid[r].height.isAuto())
+ if (m_grid[r].logicalHeight.isAuto())
numAuto++;
- else if (m_grid[r].height.isPercent())
- totalPercent += m_grid[r].height.rawValue();
+ else if (m_grid[r].logicalHeight.isPercent())
+ totalPercent += m_grid[r].logicalHeight.rawValue();
}
if (totalPercent) {
// try to satisfy percent
totalPercent = min(totalPercent, 100 * percentScaleFactor);
int rh = m_rowPos[1] - m_rowPos[0];
for (int r = 0; r < totalRows; r++) {
- if (totalPercent > 0 && m_grid[r].height.isPercent()) {
- int toAdd = min(dh, (totalHeight * m_grid[r].height.rawValue() / (100 * percentScaleFactor)) - rh);
+ if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) {
+ int toAdd = min(dh, (totalHeight * m_grid[r].logicalHeight.rawValue() / (100 * percentScaleFactor)) - rh);
// If toAdd is negative, then we don't want to shrink the row (this bug
// affected Outlook Web Access).
toAdd = max(0, toAdd);
add += toAdd;
dh -= toAdd;
- totalPercent -= m_grid[r].height.rawValue();
+ totalPercent -= m_grid[r].logicalHeight.rawValue();
}
if (r < totalRows - 1)
rh = m_rowPos[r + 2] - m_rowPos[r + 1];
// distribute over variable cols
int add = 0;
for (int r = 0; r < totalRows; r++) {
- if (numAuto > 0 && m_grid[r].height.isAuto()) {
+ if (numAuto > 0 && m_grid[r].logicalHeight.isAuto()) {
int toAdd = dh / numAuto;
add += toAdd;
dh -= toAdd;
// Set the row's x/y position and width/height.
if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
rowRenderer->setLocation(0, m_rowPos[r]);
- rowRenderer->setWidth(width());
- rowRenderer->setHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
+ rowRenderer->setLogicalWidth(logicalWidth());
+ rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
}
for (int c = 0; c < nEffCols; c++) {
// match the behavior perfectly, but we'll continue to refine it as we discover new
// bugs. :)
bool cellChildrenFlex = false;
- bool flexAllChildren = cell->style()->height().isFixed()
- || (!table()->style()->height().isAuto() && rHeight != cell->height());
+ bool flexAllChildren = cell->style()->logicalHeight().isFixed()
+ || (!table()->style()->logicalHeight().isAuto() && rHeight != cell->logicalHeight());
for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) {
- if (!o->isText() && o->style()->height().isPercent() && (flexAllChildren || o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow()))) {
+ if (!o->isText() && o->style()->logicalHeight().isPercent() && (flexAllChildren || o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow()))) {
// Tables with no sections do not flex.
if (!o->isTable() || toRenderTable(o)->hasSections()) {
o->setNeedsLayout(true, false);
// height, which becomes irrelevant once the cell has
// been resized based off its percentage.
cell->setOverrideSize(max(0,
- rHeight - cell->borderTop() - cell->paddingTop() -
- cell->borderBottom() - cell->paddingBottom()));
+ rHeight - cell->borderBefore() - cell->paddingBefore() -
+ cell->borderAfter() - cell->paddingAfter()));
cell->layoutIfNeeded();
-
+
// If the baseline moved, we may have to update the data for our row. Find out the new baseline.
EVerticalAlign va = cell->style()->verticalAlign();
if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
int b = cell->baselinePosition();
- if (b > cell->borderTop() + cell->paddingTop())
+ if (b > cell->borderBefore() + cell->paddingBefore())
m_grid[r].baseline = max(m_grid[r].baseline, b);
}
}
-
- int oldTe = cell->intrinsicPaddingBefore();
- int oldBe = cell->intrinsicPaddingAfter();
- int heightWithoutIntrinsicPadding = cell->height() - oldTe - oldBe;
-
- int te = 0;
+
+ int oldIntrinsicPaddingBefore = cell->intrinsicPaddingBefore();
+ int oldIntrinsicPaddingAfter = cell->intrinsicPaddingAfter();
+ int logicalHeightWithoutIntrinsicPadding = cell->logicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
+
+ int intrinsicPaddingBefore = 0;
switch (cell->style()->verticalAlign()) {
case SUB:
case SUPER:
case TEXT_BOTTOM:
case BASELINE: {
int b = cell->baselinePosition();
- if (b > cell->borderTop() + cell->paddingTop())
- te = getBaseline(r) - (b - oldTe);
+ if (b > cell->borderBefore() + cell->paddingBefore())
+ intrinsicPaddingBefore = getBaseline(r) - (b - oldIntrinsicPaddingBefore);
break;
}
case TOP:
- te = 0;
break;
case MIDDLE:
- te = (rHeight - heightWithoutIntrinsicPadding) / 2;
+ intrinsicPaddingBefore = (rHeight - logicalHeightWithoutIntrinsicPadding) / 2;
break;
case BOTTOM:
- te = rHeight - heightWithoutIntrinsicPadding;
+ intrinsicPaddingBefore = rHeight - logicalHeightWithoutIntrinsicPadding;
break;
default:
break;
}
- int be = rHeight - heightWithoutIntrinsicPadding - te;
- cell->setIntrinsicPaddingBefore(te);
- cell->setIntrinsicPaddingAfter(be);
-
+ int intrinsicPaddingAfter = rHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
+ cell->setIntrinsicPaddingBefore(intrinsicPaddingBefore);
+ cell->setIntrinsicPaddingAfter(intrinsicPaddingAfter);
+
IntRect oldCellRect(cell->x(), cell->y() , cell->width(), cell->height());
-
+
if (!style()->isLeftToRightDirection())
- cell->setLocation(table()->columnPositions()[nEffCols] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + hspacing, m_rowPos[rindx]);
+ cell->setLogicalLocation(table()->columnPositions()[nEffCols] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + hspacing, m_rowPos[rindx]);
else
- cell->setLocation(table()->columnPositions()[c] + hspacing, m_rowPos[rindx]);
+ cell->setLogicalLocation(table()->columnPositions()[c] + hspacing, m_rowPos[rindx]);
view()->addLayoutDelta(IntSize(oldCellRect.x() - cell->x(), oldCellRect.y() - cell->y()));
- if (te != oldTe || be != oldBe)
+ if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
cell->setNeedsLayout(true, false);
-
+
if (!cell->needsLayout() && view()->layoutState()->m_pageHeight && view()->layoutState()->pageY(cell->y()) != cell->pageY())
cell->setChildNeedsLayout(true, false);
-
+
cell->layoutIfNeeded();
-
- if (view()->layoutState()->m_pageHeight && cell->height() != rHeight)
+
+ // FIXME: Make pagination work with vertical tables.
+ if (style()->isHorizontalWritingMode() && view()->layoutState()->m_pageHeight && cell->height() != rHeight)
cell->setHeight(rHeight); // FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout.
-
+
IntSize childOffset(cell->x() - oldCellRect.x(), cell->y() - oldCellRect.y());
if (childOffset.width() || childOffset.height()) {
view()->addLayoutDelta(childOffset);
ASSERT(!needsLayout());
- setHeight(m_rowPos[totalRows]);
+ setLogicalHeight(m_rowPos[totalRows]);
// Now that our height has been determined, add in overflow from cells.
for (int r = 0; r < totalRows; r++) {
return left;
}
-int RenderTableSection::calcOuterBorderTop() const
+int RenderTableSection::calcOuterBorderBefore() const
{
int totalCols = table()->numEffCols();
if (!m_gridRows || !totalCols)
unsigned borderWidth = 0;
- const BorderValue& sb = style()->borderTop();
+ const BorderValue& sb = style()->borderBefore();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- const BorderValue& rb = firstChild()->style()->borderTop();
+ const BorderValue& rb = firstChild()->style()->borderBefore();
if (rb.style() == BHIDDEN)
return -1;
if (rb.style() > BHIDDEN && rb.width() > borderWidth)
const CellStruct& current = cellAt(0, c);
if (current.inColSpan || !current.hasCells())
continue;
- const BorderValue& cb = current.primaryCell()->style()->borderTop();
+ const BorderValue& cb = current.primaryCell()->style()->borderBefore(); // FIXME: Make this work with perpendicular and flipped cells.
// FIXME: Don't repeat for the same col group
RenderTableCol* colGroup = table()->colElement(c);
if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderTop();
+ const BorderValue& gb = colGroup->style()->borderBefore();
if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
continue;
allHidden = false;
return borderWidth / 2;
}
-int RenderTableSection::calcOuterBorderBottom() const
+int RenderTableSection::calcOuterBorderAfter() const
{
int totalCols = table()->numEffCols();
if (!m_gridRows || !totalCols)
unsigned borderWidth = 0;
- const BorderValue& sb = style()->borderBottom();
+ const BorderValue& sb = style()->borderAfter();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- const BorderValue& rb = lastChild()->style()->borderBottom();
+ const BorderValue& rb = lastChild()->style()->borderAfter();
if (rb.style() == BHIDDEN)
return -1;
if (rb.style() > BHIDDEN && rb.width() > borderWidth)
const CellStruct& current = cellAt(m_gridRows - 1, c);
if (current.inColSpan || !current.hasCells())
continue;
- const BorderValue& cb = current.primaryCell()->style()->borderBottom();
+ const BorderValue& cb = current.primaryCell()->style()->borderAfter(); // FIXME: Make this work with perpendicular and flipped cells.
// FIXME: Don't repeat for the same col group
RenderTableCol* colGroup = table()->colElement(c);
if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderBottom();
+ const BorderValue& gb = colGroup->style()->borderAfter();
if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
continue;
allHidden = false;
return (borderWidth + 1) / 2;
}
-int RenderTableSection::calcOuterBorderLeft(bool rtl) const
+int RenderTableSection::calcOuterBorderStart() const
{
int totalCols = table()->numEffCols();
if (!m_gridRows || !totalCols)
unsigned borderWidth = 0;
- const BorderValue& sb = style()->borderLeft();
+ const BorderValue& sb = style()->borderStart();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- int leftmostColumn = rtl ? totalCols - 1 : 0;
- RenderTableCol* colGroup = table()->colElement(leftmostColumn);
- if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderLeft();
+ if (RenderTableCol* colGroup = table()->colElement(0)) {
+ const BorderValue& gb = colGroup->style()->borderStart();
if (gb.style() == BHIDDEN)
return -1;
if (gb.style() > BHIDDEN && gb.width() > borderWidth)
bool allHidden = true;
for (int r = 0; r < m_gridRows; r++) {
- const CellStruct& current = cellAt(r, leftmostColumn);
+ const CellStruct& current = cellAt(r, 0);
if (!current.hasCells())
continue;
// FIXME: Don't repeat for the same cell
- const BorderValue& cb = current.primaryCell()->style()->borderLeft();
- const BorderValue& rb = current.primaryCell()->parent()->style()->borderLeft();
+ const BorderValue& cb = current.primaryCell()->style()->borderStart(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& rb = current.primaryCell()->parent()->style()->borderStart();
if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
continue;
allHidden = false;
if (allHidden)
return -1;
- return borderWidth / 2;
+ return (borderWidth + (table()->style()->isLeftToRightDirection() ? 0 : 1)) / 2;
}
-int RenderTableSection::calcOuterBorderRight(bool rtl) const
+int RenderTableSection::calcOuterBorderEnd() const
{
int totalCols = table()->numEffCols();
if (!m_gridRows || !totalCols)
unsigned borderWidth = 0;
- const BorderValue& sb = style()->borderRight();
+ const BorderValue& sb = style()->borderEnd();
if (sb.style() == BHIDDEN)
return -1;
if (sb.style() > BHIDDEN)
borderWidth = sb.width();
- int rightmostColumn = rtl ? 0 : totalCols - 1;
- RenderTableCol* colGroup = table()->colElement(rightmostColumn);
- if (colGroup) {
- const BorderValue& gb = colGroup->style()->borderRight();
+ if (RenderTableCol* colGroup = table()->colElement(totalCols - 1)) {
+ const BorderValue& gb = colGroup->style()->borderEnd();
if (gb.style() == BHIDDEN)
return -1;
if (gb.style() > BHIDDEN && gb.width() > borderWidth)
bool allHidden = true;
for (int r = 0; r < m_gridRows; r++) {
- const CellStruct& current = cellAt(r, rightmostColumn);
+ const CellStruct& current = cellAt(r, totalCols - 1);
if (!current.hasCells())
continue;
// FIXME: Don't repeat for the same cell
- const BorderValue& cb = current.primaryCell()->style()->borderRight();
- const BorderValue& rb = current.primaryCell()->parent()->style()->borderRight();
+ const BorderValue& cb = current.primaryCell()->style()->borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
+ const BorderValue& rb = current.primaryCell()->parent()->style()->borderEnd();
if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
continue;
allHidden = false;
if (allHidden)
return -1;
- return (borderWidth + 1) / 2;
+ return (borderWidth + (table()->style()->isLeftToRightDirection() ? 1 : 0)) / 2;
}
void RenderTableSection::recalcOuterBorder()
{
- bool rtl = !table()->style()->isLeftToRightDirection();
- m_outerBorderTop = calcOuterBorderTop();
- m_outerBorderBottom = calcOuterBorderBottom();
- m_outerBorderLeft = calcOuterBorderLeft(rtl);
- m_outerBorderRight = calcOuterBorderRight(rtl);
+ m_outerBorderBefore = calcOuterBorderBefore();
+ m_outerBorderAfter = calcOuterBorderAfter();
+ m_outerBorderStart = calcOuterBorderStart();
+ m_outerBorderEnd = calcOuterBorderEnd();
}
int RenderTableSection::firstLineBoxBaseline() const
CellStruct& cs = firstRow->at(i);
RenderTableCell* cell = cs.primaryCell();
if (cell)
- firstLineBaseline = max(firstLineBaseline, cell->y() + cell->paddingTop() + cell->borderTop() + cell->contentHeight());
+ firstLineBaseline = max(firstLineBaseline, cell->logicalTop() + cell->paddingBefore() + cell->borderBefore() + cell->contentLogicalHeight());
}
return firstLineBaseline;
void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo, int tx, int ty)
{
+ IntPoint cellPoint = flipForWritingMode(cell, IntPoint(tx, ty), ParentToChildFlippingAdjustment);
PaintPhase paintPhase = paintInfo.phase;
RenderTableRow* row = toRenderTableRow(cell->parent());
// the stack, since we have already opened a transparency layer (potentially) for the table row group.
// Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
// cell.
- cell->paintBackgroundsBehindCell(paintInfo, tx, ty, colGroup);
- cell->paintBackgroundsBehindCell(paintInfo, tx, ty, col);
+ cell->paintBackgroundsBehindCell(paintInfo, cellPoint.x(), cellPoint.y(), colGroup);
+ cell->paintBackgroundsBehindCell(paintInfo, cellPoint.x(), cellPoint.y(), col);
// Paint the row group next.
- cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
+ cell->paintBackgroundsBehindCell(paintInfo, cellPoint.x(), cellPoint.y(), this);
// Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
// painting the row background for the cell.
if (!row->hasSelfPaintingLayer())
- cell->paintBackgroundsBehindCell(paintInfo, tx, ty, row);
+ cell->paintBackgroundsBehindCell(paintInfo, cellPoint.x(), cellPoint.y(), row);
}
if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()) || paintInfo.phase == PaintPhaseCollapsedTableBorders)
- cell->paint(paintInfo, tx, ty);
-
+ cell->paint(paintInfo, cellPoint.x(), cellPoint.y());
}
void RenderTableSection::paintObject(PaintInfo& paintInfo, int tx, int ty)
RenderTableRow* tableRow = toRenderTableRow(row);
m_grid[m_cRow].rowRenderer = tableRow;
- setRowHeightToRowStyleHeightIfNotRelative(&m_grid[m_cRow]);
+ setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(&m_grid[m_cRow]);
for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
if (cell->isTableCell())