@binder = @my_model_class.binder_model.edit(@item.binder_id, @operators) if @item.binder_id
@panel = @my_model_class.destination_model.show(@item.destination_id, @operators) if @item.destination_id
- leaf_render_create play_scroll_path(@binder)
+ leaf_render_create play_story_path(@binder)
end
def update
# swapable hidden panel
#@panel = @my_model_class.destination_model.show(@item.destination_id, @operators) if @item.destination_id
- leaf_render_update ot, play_scroll_path(@binder)
+ leaf_render_update ot, play_story_path(@binder)
end
def destroy
- @story_sheet = StorySheet.edit(params[:id], @operators)
- @story = Story.edit(@story_sheet.story_id, @operators) if @story_sheet.story_id
- respond_to do |format|
- if @story_sheet.destroy_and_shorten
- flash[:notice] = I18n.t('flash.notice.destroyed', :model => StorySheet.model_name.human)
- format.html { redirect_to play_story_path(@story) }
- format.json { head :ok }
- else
- flash[:notice] = I18n.t('flash.notice.not_destroyed', :model => StorySheet.model_name.human)
- format.html { redirect_to story_sheet_path(@story_sheet) }
- format.json { render json: @story_sheet.errors, status: :unprocessable_entity }
- end
- end
+ set_model
+ @item = @my_model_class.edit(params[:id], @operators)
+ @binder = @my_model_class.binder_model.edit(@item.binder_id, @operators) if @item.binder_id
+ render_destroy '/home/' + play_story_path(@item)
end
+
end