override fun keyDownReceiver(id: Int): IKeyDown { return (this) }
override fun getFocusingControl(id: Int): IFocusingControl? { return (null) }
override fun getDisplayInjector(): IDisplayInjector? { return (null) }
- override fun setNeighborCameraControl(camera0: ICameraControl?, camera1: ICameraControl?, camera2: ICameraControl?, camera3: ICameraControl?) { }
+ override fun setNeighborCameraControl(index: Int, camera0: ICameraControl?, camera1: ICameraControl?, camera2: ICameraControl?, camera3: ICameraControl?) { }
+ override fun setNeighborCameraControlFinished() { }
override fun getCameraStatus(): ICameraStatus { return (this) }
override fun getCameraNumber(): Int { return (number) }
override fun onClick(v: View?) { }