audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask);
virtual status_t closeInput(audio_io_handle_t input);
- virtual status_t setStreamOutput(AudioSystem::stream_type stream, audio_io_handle_t output);
+ virtual status_t invalidateStream(AudioSystem::stream_type stream);
virtual status_t moveEffects(int session,
audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);