// A device mask for all audio input devices that are considered "virtual" when evaluating
// active inputs in getActiveInput()
#define APM_AUDIO_IN_DEVICE_VIRTUAL_ALL AUDIO_DEVICE_IN_REMOTE_SUBMIX
+// A device mask for all audio output devices that are considered "remote" when evaluating
+// active output devices in isStreamActiveRemotely()
+#define APM_AUDIO_OUT_DEVICE_REMOTE_ALL AUDIO_DEVICE_OUT_REMOTE_SUBMIX
#include <utils/Log.h>
#include <hardware_legacy/AudioPolicyManagerBase.h>
return false;
}
+bool AudioPolicyManagerBase::isStreamActiveRemotely(int stream, uint32_t inPastMs) const
+{
+ nsecs_t sysTime = systemTime();
+ for (size_t i = 0; i < mOutputs.size(); i++) {
+ const AudioOutputDescriptor *outputDesc = mOutputs.valueAt(i);
+ if ((outputDesc->mRefCount[stream] != 0 ||
+ ns2ms(sysTime - outputDesc->mStopTime[stream]) < inPastMs)
+ && ((outputDesc->device() & APM_AUDIO_OUT_DEVICE_REMOTE_ALL) != 0) ) {
+ return true;
+ }
+ }
+ return false;
+}
+
bool AudioPolicyManagerBase::isSourceActive(audio_source_t source) const
{
for (size_t i = 0; i < mInputs.size(); i++) {
case STRATEGY_SONIFICATION_RESPECTFUL:
if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
+ } else if (isStreamActiveRemotely(AudioSystem::MUSIC,
+ SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
+ // while media is playing on a remote device, use the the sonification behavior.
+ // Note that we test this usecase before testing if media is playing because
+ // the isStreamActive() method only informs about the activity of a stream, not
+ // if it's for local playback. Note also that we use the same delay between both tests
+ device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
} else if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
// while media is playing (or has recently played), use the same device
device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/);
}
}
-audio_devices_t AudioPolicyManagerBase::AudioOutputDescriptor::device()
+audio_devices_t AudioPolicyManagerBase::AudioOutputDescriptor::device() const
{
if (isDuplicated()) {
return (audio_devices_t)(mOutput1->mDevice | mOutput2->mDevice);
const struct StringToEnum sInChannelsNameToEnumTable[] = {
STRING_TO_ENUM(AUDIO_CHANNEL_IN_MONO),
STRING_TO_ENUM(AUDIO_CHANNEL_IN_STEREO),
+ STRING_TO_ENUM(AUDIO_CHANNEL_IN_FRONT_BACK),
};