#include <cutils/properties.h>
#include <utils/Log.h>
+#include <utils/Timers.h>
#include <hardware/audio.h>
#include <hardware/audio_effect.h>
status_t AudioPolicyManagerBase::startOutput(audio_io_handle_t output,
AudioSystem::stream_type stream,
- int session)
+ audio_session_t session)
{
ALOGV("startOutput() output %d, stream %d, session %d", output, stream, session);
ssize_t index = mOutputs.indexOfKey(output);
status_t AudioPolicyManagerBase::stopOutput(audio_io_handle_t output,
AudioSystem::stream_type stream,
- int session)
+ audio_session_t session)
{
ALOGV("stopOutput() output %d, stream %d, session %d", output, stream, session);
ssize_t index = mOutputs.indexOfKey(output);
status_t AudioPolicyManagerBase::registerEffect(const effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
- int session,
+ audio_session_t session,
int id)
{
ssize_t index = mOutputs.indexOfKey(io);
{
if (mHwModules[module_index]->mInputProfiles[profile_index]->mSupportedDevices
& (device & ~AUDIO_DEVICE_BIT_IN)) {
- ALOGV("checkInputsForDevice(): adding profile %d from module %d",
+ ALOGV("checkInputsForDevice(): adding profile %zu from module %zu",
profile_index, module_index);
profiles.add(mHwModules[module_index]->mInputProfiles[profile_index]);
}
{
IOProfile *profile = mHwModules[module_index]->mInputProfiles[profile_index];
if (profile->mSupportedDevices & device) {
- ALOGV("checkInputsForDevice(): clearing direct input profile %d on module %d",
+ ALOGV("checkInputsForDevice(): clearing direct input profile %zu on module %zu",
profile_index, module_index);
if (profile->mSamplingRates[0] == 0) {
profile->mSamplingRates.clear();
if (device != AUDIO_DEVICE_NONE) {
outputDesc->mDevice = device;
+
+ // Force routing if previously asked for this output
+ if (outputDesc->mForceRouting) {
+ ALOGV("Force routing to current device as previous device was null for this output");
+ force = true;
+
+ // Request consumed. Reset mForceRouting to false
+ outputDesc->mForceRouting = false;
+ }
}
+ else {
+ // Device is null and does not reflect the routing. Save the necessity to force
+ // re-routing upon next attempt to select a non-null device for this output
+ outputDesc->mForceRouting = true;
+ }
+
muteWaitMs = checkDeviceMuteStrategies(outputDesc, prevDevice, delayMs);
// Do not change the routing if:
: mId(0), mSamplingRate(0), mFormat(AUDIO_FORMAT_DEFAULT),
mChannelMask(0), mLatency(0),
mFlags((audio_output_flags_t)0), mDevice(AUDIO_DEVICE_NONE),
- mOutput1(0), mOutput2(0), mProfile(profile), mDirectOpenCount(0)
+ mOutput1(0), mOutput2(0), mProfile(profile), mDirectOpenCount(0),
+ mForceRouting(false)
{
// clear usage count for all stream types
for (int i = 0; i < AudioSystem::NUM_STREAM_TYPES; i++) {