char implementor[EFFECT_STRING_LEN_MAX]; // human readable effect implementor name
} effect_descriptor_t;
+#define EFFECT_CONFIG_ALL (EFFECT_CONFIG_BUFFER | \
+ EFFECT_CONFIG_SMP_RATE | \
+ EFFECT_CONFIG_CHANNELS | \
+ EFFECT_CONFIG_FORMAT | \
+ EFFECT_CONFIG_ACC_MODE)
+
/////////////////////////////////////////////////
// Effect control interface
/////////////////////////////////////////////////
size_t frameCount; // number of frames in buffer
union {
void* raw; // raw pointer to start of buffer
+ float* f32; // pointer to float 32 bit data at start of buffer
int32_t* s32; // pointer to signed 32 bit data at start of buffer
int16_t* s16; // pointer to signed 16 bit data at start of buffer
uint8_t* u8; // pointer to unsigned 8 bit data at start of buffer