\r
import com.badlogic.gdx.Files.FileType;\r
import com.badlogic.gdx.files.FileHandle;\r
+import com.badlogic.gdx.utils.GdxRuntimeException;\r
\r
+// FIXME see if we can get classpath files to work\r
public class IOSFileHandle extends FileHandle {\r
public IOSFileHandle (String fileName, FileType type) {\r
super(fileName, type);\r
+ if(type == FileType.Classpath) {\r
+ throw new GdxRuntimeException("Classpath files are not supported on iOS, this likely happened because you used the default constructor of BitmapFont.");\r
+ }\r
}\r
\r
public IOSFileHandle (File file, FileType type) {\r
super(file, type);\r
+ if(type == FileType.Classpath) {\r
+ throw new GdxRuntimeException("Classpath files are not supported on iOS, this likely happened because you used the default constructor of BitmapFont.");\r
+ }\r
}\r
\r
public FileHandle child (String name) {\r