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Switch to LLVM 7.0 for Visual Studio solution
[android-x86/external-swiftshader.git] / build / Visual Studio 15 2017 Win64 / OGLES2HelloAPI.vcxproj
index 153106c..6494b43 100644 (file)
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>\r
+<?xml version="1.0" encoding="utf-8"?>\r
 <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
   <PropertyGroup>\r
     <PreferredToolArchitecture>x64</PreferredToolArchitecture>\r
@@ -14,7 +14,7 @@
     </ProjectConfiguration>\r
   </ItemGroup>\r
   <PropertyGroup Label="Globals">\r
-    <ProjectGuid>{14CBFE6C-4A95-3390-846D-C5B8E0B631CB}</ProjectGuid>\r
+    <ProjectGuid>{F5F127F5-2128-30AA-BCB8-935979A13F41}</ProjectGuid>\r
     <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>\r
     <Keyword>Win32Proj</Keyword>\r
     <Platform>x64</Platform>\r
@@ -68,6 +68,7 @@
       <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <UseFullPaths>false</UseFullPaths>\r
       <WarningLevel>Level3</WarningLevel>\r
       <PreprocessorDefinitions>WIN32;_WINDOWS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <ObjectFileName>$(IntDir)</ObjectFileName>\r
       <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <UseFullPaths>false</UseFullPaths>\r
       <WarningLevel>Level3</WarningLevel>\r
       <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <ObjectFileName>$(IntDir)</ObjectFileName>\r
-      <DebugInformationFormat></DebugInformationFormat>\r
+      <DebugInformationFormat>\r
+      </DebugInformationFormat>\r
     </ClCompile>\r
     <ResourceCompile>\r
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   <ItemGroup>\r
-    <ClCompile Include="$(SolutionDir)third_party\PowerVR_SDK\Examples\Beginner\01_HelloAPI\OGLES2\OGLES2HelloAPI_Windows.cpp"  />\r
+    <ClCompile Include="$(SolutionDir)third_party\PowerVR_SDK\Examples\Beginner\01_HelloAPI\OGLES2\OGLES2HelloAPI_Windows.cpp" />\r
   </ItemGroup>\r
   <ItemGroup>\r
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+      <Project>{B81F13DD-ACFB-3AB7-A071-3AD849D68E5C}</Project>\r
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+      <CopyToOutputDirectory>Never</CopyToOutputDirectory>\r
     </ProjectReference>\r
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+      <Project>{2EA2C687-489E-32F2-8D89-B90620301359}</Project>\r
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+      <CopyToOutputDirectory>Never</CopyToOutputDirectory>\r
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+      <Project>{BFECAAAF-ADE7-36E8-BA23-4ABDE5A1A8B6}</Project>\r
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     <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\libEGL.vcxproj">\r
-      <Project>{B49D30BB-AC67-3799-8A4E-B5F883BB229B}</Project>\r
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     <ProjectReference Include="$(SolutionDir)build\Visual Studio 15 2017 Win64\libGLESv2.vcxproj">\r
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+      <Project>{1F9E81A7-B091-3D9E-AFDD-0DF597ED1EEF}</Project>\r
       <Name>libGLESv2</Name>\r
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+      <CopyToOutputDirectory>Never</CopyToOutputDirectory>\r
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r