+2011-12-18 Daigo Moriwaki <daigo at debian dot org>
+
+ * [sohgi-server]
+ - shogi_server/board.rb, piece.rb: Refactoring to cache OU pieces,
+ which was inspired by 81SquareShogi-server's change
+ (74b24b88c843f1dd767412475b117481d1d5e8eb).
+
+2011-12-12 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Support Ruby 1.9.3.
+ - Result of test/benchmark.rb
+ - Environment:
+ - CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
+ - RAM: 4GB
+ - OS: Debian Squeeze
+ - ruby 1.8.7 (2011-06-30 patchlevel 352) [x86_64-linux]
+ - ruby 1.9.3p0 (2011-10-30 revision 33570) [x86_64-linux]
+ - Server: ruby1.8 (or ruby1.9.1) ./shogi-server hoge 4000
+ - Clients: ruby1.8 (or ruby1.9.1) -d ./benchmark.rb
+ csa/wdoor+floodgate-900-0+gps_normal+gps_l+20100507120007.csa 20
+ - Scores in seconds: (the smaller, the better)
+ clients
+ 1.8.7 1.9.3
+ server 1.8.7 20 sec 21 sec
+ 1.9.3 26 sec 27 sec
+
+2010-10-06 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - mk_rate: the usage was not updated.
+ Thanks to Hoki-san to report this issue. (Closes: #23358)
+
+2010-09-18 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/board.rb, game.rb: For hadicapped games, wrong
+ initial positions were delivered to players and monitors. This
+ issue has been fixed. (Closes: #23245)
+ Thanks to HIDETCHI for reporting the issue.
+
+2010-09-05 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/login.rb: Enhanced the CSA Login mode.
+ Logging in the server with the CSA mode, users are now allowed to
+ specify a turn preference in an enhanced gamename string which
+ looks like <gamename>-<time>-<time>-<turn>. The first three
+ parts are a regular game definition. The last "-<turn>"
+ part is optional.
+ + Without -<turn> (i.e. same as the previous behavior), there
+ is no turn preference. A user's turn will be defined randomly.
+ + <turn> is either "B" for black or "W" for white.
+
+2010-09-04 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/{board,command,game,league,player}.rb
+ The Buoy behaivor is changed.
+ + Starting a buoy game, players are notified a starting game
+ position with the initial position and moves, instread of a
+ targeting position.
+ + Players are allowed to start buoy games with specific turns.
+ ex. %%GAME buoy_foo-1500-0 +
+
+2010-08-05 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/command.rb: Prevent a possible password from be
+ logged in a log file when players send invalid LOGIN-like commands.
+ Thanks to Tomoyuki Kaneko for this idea.
+
+2010-08-03 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - sample/{check_file.rb,check_time.rb,check_time2.rb,test_time.rb}:
+ Added new files to test an issue where mtime of log files was
+ earlier than system time.
+ - shogi_server/league/floodgate_thread.rb: SetupFloodgate#start
+ now returns an instance correctly.
+ - ../shogi_server.rb, ../shogi_server/util.rb: Refactored
+ mkdir_for to Mkdir.mkdir_for.
+ - ../shogi_server/game.rb: mkdir_p will be performed in a global
+ mutex of ShogiServer::Mkdir.
+
2010-07-25 Daigo Moriwaki <daigo at debian dot org>
* [shogi-server]
+ For an unknown error command log, an empty line is no longer logged.
+ Commands specific to 81Dojo, starting with '%%%', are just
ignored instead of unknown command errors.
- - shogi_server.rb: Refactoring. Added test/TC_logger.rb to test
- ShogiServer::Logger class.
+ - shogi_server.rb:
+ + Refactoring. Added test/TC_logger.rb to test
+ ShogiServer::Logger class.
+ + Fixed race condition: creating a new directory to archive
+ logs may have caused race condition, which ended up with
+ making the server unavailable. This issue has been fixed.
+ - shogi-server:
+ + Improved fault tolerance of the server.
2010-07-23 Daigo Moriwaki <daigo at debian dot org>
New commands:
+ %%SETBUOY <game_name> <moves> [count]
Set a new buoy game.
- ex. %%SETBUOYGAME buoy_foo-900-0 +7776FU 10
- ex. %%SETBUOYGAME buoy_foo-1500-0 +7776FU-3334FU
+ ex. %%SETBUOY buoy_foo-900-0 +7776FU 10
+ ex. %%SETBUOY buoy_foo-1500-0 +7776FU-3334FU
- game_name is a valid game name with a prefix "buoy_".
ex. buoy_foo-900-0
- moves are initial moves from the Hirate position to a