* limitations under the License.
*/
+#define LOG_NDEBUG 0
#define LOG_TAG "BootAnimation"
#include <stdint.h>
#include <fcntl.h>
#include <utils/misc.h>
#include <signal.h>
+#include <time.h>
#include <cutils/properties.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/Log.h>
-#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/DisplayInfo.h>
-#include <ui/FramebufferNativeWindow.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
-#include <core/SkBitmap.h>
-#include <core/SkStream.h>
-#include <core/SkImageDecoder.h>
+// TODO: Fix Skia.
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-parameter"
+#include <SkBitmap.h>
+#include <SkStream.h>
+#include <SkImageDecoder.h>
+#pragma GCC diagnostic pop
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/eglext.h>
#include "BootAnimation.h"
+#include "AudioPlayer.h"
+#define OEM_BOOTANIMATION_FILE "/oem/media/bootanimation.zip"
#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
#define EXIT_PROP_NAME "service.bootanim.exit"
-extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
- const struct timespec *request,
- struct timespec *remain);
-
namespace android {
static const int ANIM_ENTRY_NAME_MAX = 256;
// might be blocked on a condition variable that will never be updated.
kill( getpid(), SIGKILL );
requestExit();
+ if (mAudioPlayer != NULL) {
+ mAudioPlayer->requestExit();
+ }
}
status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
const char* name) {
Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
- if (!asset)
+ if (asset == NULL)
return NO_INIT;
SkBitmap bitmap;
SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
- &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
+ &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode);
asset->close();
delete asset;
glGenTextures(1, &texture->name);
glBindTexture(GL_TEXTURE_2D, texture->name);
- switch (bitmap.getConfig()) {
- case SkBitmap::kA8_Config:
+ switch (bitmap.colorType()) {
+ case kAlpha_8_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
GL_UNSIGNED_BYTE, p);
break;
- case SkBitmap::kARGB_4444_Config:
+ case kARGB_4444_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_SHORT_4_4_4_4, p);
break;
- case SkBitmap::kARGB_8888_Config:
+ case kN32_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, p);
break;
- case SkBitmap::kRGB_565_Config:
+ case kRGB_565_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, p);
break;
return NO_ERROR;
}
-status_t BootAnimation::initTexture(void* buffer, size_t len)
+status_t BootAnimation::initTexture(const Animation::Frame& frame)
{
//StopWatch watch("blah");
SkBitmap bitmap;
- SkMemoryStream stream(buffer, len);
+ SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength());
SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
- if (codec) {
+ if (codec != NULL) {
codec->setDitherImage(false);
codec->decode(&stream, &bitmap,
- SkBitmap::kARGB_8888_Config,
+ kN32_SkColorType,
SkImageDecoder::kDecodePixels_Mode);
delete codec;
}
+ // FileMap memory is never released until application exit.
+ // Release it now as the texture is already loaded and the memory used for
+ // the packed resource can be released.
+ delete frame.map;
+
// ensure we can call getPixels(). No need to call unlock, since the
// bitmap will go out of scope when we return from this method.
bitmap.lockPixels();
if (tw < w) tw <<= 1;
if (th < h) th <<= 1;
- switch (bitmap.getConfig()) {
- case SkBitmap::kARGB_8888_Config:
+ switch (bitmap.colorType()) {
+ case kN32_SkColorType:
if (tw != w || th != h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
}
break;
- case SkBitmap::kRGB_565_Config:
+ case kRGB_565_SkColorType:
if (tw != w || th != h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, 0);
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
- EGLint w, h, dummy;
+ EGLint w, h;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
(access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) &&
((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) ||
+ ((access(OEM_BOOTANIMATION_FILE, R_OK) == 0) &&
+ ((zipFile = ZipFileRO::open(OEM_BOOTANIMATION_FILE)) != NULL)) ||
+
((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) &&
((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) {
mZip = zipFile;
int exitnow = atoi(value);
if (exitnow) {
requestExit();
+ if (mAudioPlayer != NULL) {
+ mAudioPlayer->requestExit();
+ }
}
}
-bool BootAnimation::movie()
+// Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
+// characters in str is a hex number in [0, 255], which are converted to
+// floating point values in the range [0.0, 1.0] and placed in the
+// corresponding elements of color.
+//
+// If the input string isn't valid, parseColor returns false and color is
+// left unchanged.
+static bool parseColor(const char str[7], float color[3]) {
+ float tmpColor[3];
+ for (int i = 0; i < 3; i++) {
+ int val = 0;
+ for (int j = 0; j < 2; j++) {
+ val *= 16;
+ char c = str[2*i + j];
+ if (c >= '0' && c <= '9') val += c - '0';
+ else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
+ else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
+ else return false;
+ }
+ tmpColor[i] = static_cast<float>(val) / 255.0f;
+ }
+ memcpy(color, tmpColor, sizeof(tmpColor));
+ return true;
+}
+
+bool BootAnimation::readFile(const char* name, String8& outString)
{
- ZipEntryRO desc = mZip->findEntryByName("desc.txt");
- ALOGE_IF(!desc, "couldn't find desc.txt");
- if (!desc) {
+ ZipEntryRO entry = mZip->findEntryByName(name);
+ ALOGE_IF(!entry, "couldn't find %s", name);
+ if (!entry) {
return false;
}
- FileMap* descMap = mZip->createEntryFileMap(desc);
- mZip->releaseEntry(desc);
- ALOGE_IF(!descMap, "descMap is null");
- if (!descMap) {
+ FileMap* entryMap = mZip->createEntryFileMap(entry);
+ mZip->releaseEntry(entry);
+ ALOGE_IF(!entryMap, "entryMap is null");
+ if (!entryMap) {
return false;
}
- String8 desString((char const*)descMap->getDataPtr(),
- descMap->getDataLength());
+ outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
+ delete entryMap;
+ return true;
+}
+
+bool BootAnimation::movie()
+{
+ String8 desString;
+
+ if (!readFile("desc.txt", desString)) {
+ return false;
+ }
char const* s = desString.string();
+ // Create and initialize an AudioPlayer if we have an audio_conf.txt file
+ String8 audioConf;
+ if (readFile("audio_conf.txt", audioConf)) {
+ mAudioPlayer = new AudioPlayer;
+ if (!mAudioPlayer->init(audioConf.string())) {
+ ALOGE("mAudioPlayer.init failed");
+ mAudioPlayer = NULL;
+ }
+ }
+
Animation animation;
// Parse the description file
for (;;) {
const char* endl = strstr(s, "\n");
- if (!endl) break;
+ if (endl == NULL) break;
String8 line(s, endl - s);
const char* l = line.string();
int fps, width, height, count, pause;
char path[ANIM_ENTRY_NAME_MAX];
+ char color[7] = "000000"; // default to black if unspecified
+
char pathType;
if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
- //LOGD("> w=%d, h=%d, fps=%d", width, height, fps);
+ // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
animation.width = width;
animation.height = height;
animation.fps = fps;
}
- else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) {
- //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path);
+ else if (sscanf(l, " %c %d %d %s #%6s", &pathType, &count, &pause, path, color) >= 4) {
+ // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s", pathType, count, pause, path, color);
Animation::Part part;
part.playUntilComplete = pathType == 'c';
part.count = count;
part.pause = pause;
part.path = path;
+ part.audioFile = NULL;
+ if (!parseColor(color, part.backgroundColor)) {
+ ALOGE("> invalid color '#%s'", color);
+ part.backgroundColor[0] = 0.0f;
+ part.backgroundColor[1] = 0.0f;
+ part.backgroundColor[2] = 0.0f;
+ }
animation.parts.add(part);
}
if (leaf.size() > 0) {
for (size_t j=0 ; j<pcount ; j++) {
if (path == animation.parts[j].path) {
- int method;
+ uint16_t method;
// supports only stored png files
if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
if (method == ZipFileRO::kCompressStored) {
FileMap* map = mZip->createEntryFileMap(entry);
if (map) {
- Animation::Frame frame;
- frame.name = leaf;
- frame.map = map;
Animation::Part& part(animation.parts.editItemAt(j));
- part.frames.add(frame);
+ if (leaf == "audio.wav") {
+ // a part may have at most one audio file
+ part.audioFile = map;
+ } else {
+ Animation::Frame frame;
+ frame.name = leaf;
+ frame.map = map;
+ part.frames.add(frame);
+ }
}
}
}
const int xc = (mWidth - animation.width) / 2;
const int yc = ((mHeight - animation.height) / 2);
- nsecs_t lastFrame = systemTime();
nsecs_t frameDuration = s2ns(1) / animation.fps;
Region clearReg(Rect(mWidth, mHeight));
if(exitPending() && !part.playUntilComplete)
break;
+ // only play audio file the first time we animate the part
+ if (r == 0 && mAudioPlayer != NULL && part.audioFile) {
+ mAudioPlayer->playFile(part.audioFile);
+ }
+
+ glClearColor(
+ part.backgroundColor[0],
+ part.backgroundColor[1],
+ part.backgroundColor[2],
+ 1.0f);
+
for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
const Animation::Frame& frame(part.frames[j]);
nsecs_t lastFrame = systemTime();
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
- initTexture(
- frame.map->getDataPtr(),
- frame.map->getDataLength());
+ initTexture(frame);
}
if (!clearReg.isEmpty()) {
Region::const_iterator tail(clearReg.end());
glEnable(GL_SCISSOR_TEST);
while (head != tail) {
- const Rect& r(*head++);
- glScissor(r.left, mHeight - r.bottom,
- r.width(), r.height());
+ const Rect& r2(*head++);
+ glScissor(r2.left, mHeight - r2.bottom,
+ r2.width(), r2.height());
glClear(GL_COLOR_BUFFER_BIT);
}
glDisable(GL_SCISSOR_TEST);
}
- glDrawTexiOES(xc, yc, 0, animation.width, animation.height);
+ // specify the y center as ceiling((mHeight - animation.height) / 2)
+ // which is equivalent to mHeight - (yc + animation.height)
+ glDrawTexiOES(xc, mHeight - (yc + animation.height),
+ 0, animation.width, animation.height);
eglSwapBuffers(mDisplay, mSurface);
nsecs_t now = systemTime();