private:
bool CalculateRenderState(std::vector<OverlayLayer> &layers,
const std::vector<CompositionRegion> &comp_regions,
- DrawState &state, bool uses_display_up_scaling);
+ DrawState &state, bool uses_display_up_scaling,
+ bool use_plane_transform = false);
void SeparateLayers(const std::vector<size_t> &dedicated_layers,
const std::vector<size_t> &source_layers,
const std::vector<HwcRect<int>> &display_frame,