-DUSE_3DNOW_ASM \
-DUSE_SSE_ASM
- ASM_SOURCES = $(X86_SOURCES) $(X86_API)
+ MESA_ASM_SOURCES = $(X86_SOURCES)
+ GLAPI_ASM_SOURCES = $(X86_API)
CC = gcc
CXX = g++
CXXFLAGS = $(CFLAGS)
+ # Work around aliasing bugs - developers should comment this out
+ CFLAGS += -fno-strict-aliasing
+ CXXFLAGS += -fno-strict-aliasing
+
LDFLAGS += -Xlinker
ifdef DEBUG
CFLAGS += -g -O0
- CXXFLAGS += -g -O0
LDFLAGS += -g
+ DEFINES += -DDEBUG
else
- CFLAGS += -O2
- CXXFLAGS += -O2
+ CFLAGS += -O3
endif
GLUT_CFLAGS = -fexceptions
endif
# Directories
-SRC_DIRS = mesa glut/beos
-GLU_DIRS = # sgi
+SRC_DIRS = gallium mesa glu glut/beos glew
+GLU_DIRS = sgi
DRIVER_DIRS = beos
-PROGRAM_DIRS = beos samples redbook tests demos
+PROGRAM_DIRS = beos samples redbook demos tests
# Library/program dependencies
GL_LIB_DEPS =
-OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
+OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS =
-GLUT_LIB_DEPS = -lgame -L$(LIB_DIR) -lGL
-APP_LIB_DEPS = -lbe -L$(LIB_DIR) -lGL -lglut
+GLUT_LIB_DEPS = -lgame -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+APP_LIB_DEPS = -lbe -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)