TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
FOUNTAIN:$place[0]
-MONSTER:('m',"giant mimic"),$place[1],m_feature "fountain"
-MONSTER:('m',"giant mimic"),$place[2],m_feature "fountain"
-MONSTER:('m',"giant mimic"),$place[3],m_feature "fountain"
+MONSTER:('m',"giant mimic"),$place[1],m_feature "\90ò"
+MONSTER:('m',"giant mimic"),$place[2],m_feature "\90ò"
+MONSTER:('m',"giant mimic"),$place[3],m_feature "\90ò"
# The demon of the swamp
MONSTER:('&',"Juiblex"),(25,08)
# And a couple demons
MAZE:"baalz",' '
FLAGS: noteleport,corrmaze
GEOMETRY:right,center
+# the two pools are fakes used to mark spots which need special wall fixups
+# the two iron bars are eyes and spots to their left will be made diggable
MAP
-------------------------------------------------
-| --- ----
-| ---- | ------------ |
-| ------ | --------|..........|---
-| |....| -------|...........--------------
+| ---- ----
+| ---- | ----------- |
+| ------ | ---------|.........|--P
+| F....| -------|...........--------------
---....|--|..................S............|----
-....--....S..----------------|............S...|
++...--....S..----------------|............S...|
---....|--|..................|............|----
-| |....| -------|...........-----S--------
-| ------ | --------|..........|---
-| ---- | ------------ |
-| --- ----
+| F....| -------|...........-----S--------
+| ------ | ---------|.........|--P
+| ---- | ----------- |
+| ---- ----
-------------------------------------------------
ENDMAP
STAIR:levregion(01,00,15,20),levregion(15,1,70,16),up
BRANCH:levregion(01,00,15,20),levregion(15,1,70,16)
TELEPORT_REGION:levregion(01,00,15,20),levregion(15,1,70,16)
-NON_DIGGABLE:(00,00,46,12)
+# this actually leaves the farthest right column diggable
+NON_DIGGABLE:(00,00,47,12)
MAZEWALK:(00,06),west
STAIR:(44,06),down
+DOOR:locked,(00,06)
+IF [50%] {
+ TERRAIN:(34,08),'-'
+ TERRAIN:(34,04),'S'
+ TERRAIN:(29,05),'|'
+ TERRAIN:(29,07),'S'
+}
# The fellow in residence
MONSTER:('&',"Baalzebub"),(35,06)
# Some random weapons and armor.