MAZE:"knox",' '
FLAGS: noteleport
GEOMETRY:center,center
+# Fort's entry is via a secret door rather than a drawbridge;
+# the moat must be manually circumvented.
MAP
----------------------------------------------------------------------------
| |........|...............................................................|
| |........|.................................................------------..|
-| -------+--.................................................|..........|..|
-| |........}}}}}}}....................}}}}}}}..........|..........|..|
-| |........}-----}....................}-----}..........--+--+--...|..|
-| ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
-| |..........}---S------------------------S---}.................|...|..|
-| |..........}}}|...............|..........|}}}.................+...|..|
-| -------..........}|...............S..........|}...................|...|..|
+| --S----S--.................................................|..........|..|
+| # |........}}}}}}}....................}}}}}}}..........|..........|..|
+| # |........}-----}....................}-----}..........--+--+--...|..|
+| # ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
+| # |..........}---S------------------------S---}.................|...|..|
+| # |..........}}}|...............|..........|}}}.................+...|..|
+| --S----..........}|...............S..........|}...................|...|..|
| |.....|..........}|...............|......\...S}...................|...|..|
| |.....+........}}}|...............|..........|}}}.................+...|..|
| |.....|........}---S------------------------S---}.................|...|..|
# Portal arrival point
BRANCH:(08,16,08,16),(0,0,0,0)
# accessible via ^V in wizard mode; arrive near the portal
-TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
-TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
+TELEPORT_REGION:(06,15,09,16),(0,0,0,0),up
+TELEPORT_REGION:(06,15,09,16),(0,0,0,0),down
# Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
-MONSTER:('@',"Croesus"),(43,10),hostile
+# 50% chance each to move throne and/or fort's entry secret door up one row
+IF [50%] {
+ MONSTER:('@',"Croesus"),(43,10),hostile
+} ELSE {
+ MONSTER:('@',"Croesus"),(43,09),hostile
+ TERRAIN:(43,09), '\'
+ TERRAIN:(43,10), '.'
+}
+IF [50%] {
+ TERRAIN:(47,09), 'S'
+ TERRAIN:(47,10), '|'
+}
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
REGION:(21,08,35,11),lit,"morgue",unfilled
+# Vault entrance also varies
+IF [50%] {
+ TERRAIN:(36,09), '|'
+ TERRAIN:(36,10), 'S'
+}
# Corner towers
REGION:(19,06,21,06),lit,"ordinary"
REGION:(46,06,48,06),lit,"ordinary"
DOOR:open,(68,11)
DOOR:closed,(63,14)
DOOR:closed,(66,14)
+DOOR:closed,(04,03)
+DOOR:closed,(04,09)
# Soldiers guarding the fort
MONSTER:('@',"soldier"),(12,14)
MONSTER:('@',"soldier"),(12,13)
MONSTER:('@',"soldier"),(57,10)
MONSTER:('@',"soldier"),(57,09)
MONSTER:('@',"lieutenant"),(15,08)
+# Possible source of a boulder
+MONSTER:('H',"stone giant"),(03,01)
# Four dragons guarding each side
MONSTER:'D',(18,09)
MONSTER:'D',(49,10)