+# NetHack 3.6 symbols $NHDT-Date: 1572892906 2019/11/04 18:41:46 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.21 $
+# Copyright (c) 2006 by Michael Allison
+# NetHack may be freely redistributed. See license for details.
+#
# Symbol sets for use in NetHack's text-based display.
#
# IBMgraphics works by specifying special characters which reside
# of ordinary printable characters in the lowercase letter range.
# NetHack encodes the request to use the alternate font here by
# having the high bit set (in hexadecimal, \x80 is combined with
-# a character code between \x60 and \x7f).
+# a character code between \x5f and \x7e) (not 0x60 to 0x7f as was
+# previously claimed).
+#
+# curses is an approximation of IBMgraphics which relies on DEC
+# mode of operation, with a few characters missing. It is based
+# on an old graphics mode for the Curses interface and is the default
+# on that windowport if no symset is specified. The Curses interface
+# can also use DECgraphics as-is; IBMgraphics probably won't work.
-start: DECgraphics
- Handling: DEC
- S_vwall: \xf8 # meta-x, vertical rule
- S_hwall: \xf1 # meta-q, horizontal rule
- S_tlcorn: \xec # meta-l, top left corner
- S_trcorn: \xeb # meta-k, top right corner
- S_blcorn: \xed # meta-m, bottom left
- S_brcorn: \xea # meta-j, bottom right
- S_crwall: \xee # meta-n, cross
- S_tuwall: \xf6 # meta-v, T up
- S_tdwall: \xf7 # meta-w, T down
- S_tlwall: \xf5 # meta-u, T left
- S_trwall: \xf4 # meta-t, T right
- S_ndoor: \xfe # meta-~, centered dot
- S_vodoor: \xe1 # meta-a, solid block
- S_hodoor: \xe1 # meta-a, solid block
- S_bars: \xfb # meta-{, small pi
- S_tree: \xe7 # meta-g, plus-or-minus
- S_room: \xfe # meta-~, centered dot
- S_upladder: \xf9 # meta-y, greater-than-or-equals
- S_dnladder: \xfa # meta-z, less-than-or-equals
- S_pool: \xe0 # meta-\, diamond
- S_ice: \xfe # meta-~, centered dot
- S_lava: \xe0 # meta-\, diamond
- S_vodbridge: \xfe # meta-~, centered dot
- S_hodbridge: \xfe # meta-~, centered dot
- S_water: \xe0 # meta-\, diamond
- S_vbeam: \xf8 # meta-x, vertical rule
- S_hbeam: \xf1 # meta-q, horizontal rule
- S_sw_tc: \xef # meta-o, high horizontal line
- S_sw_ml: \xf8 # meta-x, vertical rule
- S_sw_mr: \xf8 # meta-x, vertical rule
- S_sw_bc: \xf3 # meta-s, low horizontal line
- S_explode2: \xef # meta-o, high horizontal line
- S_explode4: \xf8 # meta-x, vertical rule
- S_explode6: \xf8 # meta-x, vertical rule
- S_explode8: \xf3 # meta-s, low horizontal line
+# plain looks decent for room+corridor levels where there aren't a lot
+# of wall corners and ones present tend to be spread out, but it looks
+# awful for wallified mazes
+start: plain
+ Description: same as default symbols, except '+' for corner walls
+ S_tlcorn: '+'
+ S_trcorn: '+'
+ S_blcorn: '+'
+ S_brcorn: '+'
+ S_crwall: '+'
+ S_tuwall: '+'
+ S_tdwall: '+'
+ S_tlwall: '+'
+ S_trwall: '+'
+finish #plain -- other symbols implicitly retain their default values
+
+# Recommended symset for blind players
+# courtesy Michael Feir
+start: NHAccess
+ Description: recommended for blind players
+ S_stone: \032
+ S_vwall: \124
+ S_hwall: \045
+ S_tlcorn: \124
+ S_trcorn: \124
+ S_blcorn: \124
+ S_brcorn: \124
+ S_crwall: \045
+ S_tuwall: \045
+ S_tdwall: \045
+ S_tlwall: \124
+ S_trwall: \124
+ S_ndoor: \046
+ S_vodoor: \045
+ S_hodoor: \124
+ S_vcdoor: \043
+ S_hcdoor: \043
+ S_bars: \046
+ S_tree: \035
+ S_room: \035
+ S_corr: \060
+ S_litcorr: \062
+ S_upstair: \060
+ S_dnstair: \062
+ S_upladder: \095
+ S_dnladder: \092
+ S_altar: \035
+ S_grave: \126
+ S_throne: \126
+ S_sink: \126
+ S_fountain: \126
+ S_pool: \042
+ S_ice: \042
+ S_lava: \035
+ S_vodbridge: \035
+ S_hodbridge: \032
+ S_vcdbridge: \035
+ S_hcdbridge: \126
+ S_arrow_trap: \094
+ S_dart_trap: \094
+ S_falling_rock_trap: \094
+ S_squeaky_board: \094
+ S_bear_trap: \094
+ S_land_mine: \094
+ S_rolling_boulder_trap: \094
+ S_sleeping_gas_trap: \094
+ S_rust_trap: \094
+ S_fire_trap: \094
+ S_pit: \094
+ S_spiked_pit: \094
+ S_hole: \094
+ S_trap_door: \094
+ S_teleportation_trap: \094
+ S_level_teleporter: \094
+ S_magic_portal: \094
+ S_web: \094
+ S_statue_trap: \094
+ S_magic_trap: \094
+ S_anti_magic_trap: \094
+ S_polymorph_trap: \094
+ S_vbeam: \124
+ S_hbeam: \095
+ S_lslant: \092
+ S_rslant: \047
+ S_digbeam: \042
+ S_flashbeam: \033
+ S_boomleft: \041
+ S_boomright: \040
+ S_ss1: \048
+ S_ss2: \035
+ S_ss3: \064
+ S_ss4: \042
+ S_sw_tl: \047
+ S_sw_tc: \045
+ S_sw_tr: \092
+ S_sw_ml: \058
+ S_sw_mr: \058
+ S_sw_bl: \092
+ S_sw_bc: \045
+ S_sw_br: \047
+ S_explode1: \047
+ S_explode2: \045
+ S_explode3: \092
+ S_explode4: \058
+ S_explode5: \032
+ S_explode6: \058
+ S_explode7: \092
+ S_explode8: \045
+ S_explode9: \047
+finish
+
+# All symbols are spaces
+start: Blank
+ Description: completely blank symbols
+ S_air: \032
+ S_altar: \032
+ S_amulet: \032
+ S_angel: \032
+ S_ant: \032
+ S_anti_magic_trap: \032
+ S_armor: \032
+ S_armour: \032
+ S_arrow_trap: \032
+ S_ball: \032
+ S_bars: \032
+ S_bat: \032
+ S_bear_trap: \032
+ S_blcorn: \032
+ S_blob: \032
+ S_book: \032
+ S_boomleft: \032
+ S_boomright: \032
+ S_boulder: \032
+ S_brcorn: \032
+ S_centaur: \032
+ S_chain: \032
+ S_cloud: \032
+ S_cockatrice: \032
+ S_coin: \032
+ S_corr: \032
+ S_crwall: \032
+ S_darkroom: \032
+ S_dart_trap: \032
+ S_demon: \032
+ S_digbeam: \032
+ S_dnladder: \032
+ S_dnstair: \032
+ S_dog: \032
+ S_dragon: \032
+ S_eel: \032
+ S_elemental: \032
+ S_explode1: \032
+ S_explode2: \032
+ S_explode3: \032
+ S_explode4: \032
+ S_explode5: \032
+ S_explode6: \032
+ S_explode7: \032
+ S_explode8: \032
+ S_explode9: \032
+ S_eye: \032
+ S_falling_rock_trap: \032
+ S_feline: \032
+ S_fire_trap: \032
+ S_flashbeam: \032
+ S_food: \032
+ S_fountain: \032
+ S_fungus: \032
+ S_gem: \032
+ S_ghost: \032
+ S_giant: \032
+ S_gnome: \032
+ S_golem: \032
+ S_grave: \032
+ S_gremlin: \032
+ S_hbeam: \032
+ S_hcdbridge: \032
+ S_hcdoor: \032
+ S_hodbridge: \032
+ S_hodoor: \032
+ S_hole: \032
+ S_human: \032
+ S_humanoid: \032
+ S_hwall: \032
+ S_ice: \032
+ S_imp: \032
+ S_invisible: \032
+ S_jabberwock: \032
+ S_jelly: \032
+ S_kobold: \032
+ S_kop: \032
+ S_land_mine: \032
+ S_lava: \032
+ S_leprechaun: \032
+ S_level_teleporter: \032
+ S_lich: \032
+ S_light: \032
+ S_litcorr: \032
+ S_lizard: \032
+ S_lslant: \032
+ S_magic_portal: \032
+ S_magic_trap: \032
+ S_mimic: \032
+ S_mimic_def: \032
+ S_mummy: \032
+ S_naga: \032
+ S_ndoor: \032
+ S_nymph: \032
+ S_ogre: \032
+ S_orc: \032
+ S_piercer: \032
+ S_pit: \032
+ S_poisoncloud: \032
+ S_polymorph_trap: \032
+ S_pool: \032
+ S_potion: \032
+ S_pudding: \032
+ S_quadruped: \032
+ S_quantmech: \032
+ S_ring: \032
+ S_rock: \032
+ S_rodent: \032
+ S_rolling_boulder_trap: \032
+ S_room: \032
+ S_rslant: \032
+ S_rust_trap: \032
+ S_rustmonst: \032
+ S_scroll: \032
+ S_sink: \032
+ S_sleeping_gas_trap: \032
+ S_snake: \032
+ S_spider: \032
+ S_spiked_pit: \032
+ S_squeaky_board: \032
+ S_ss1: \032
+ S_ss2: \032
+ S_ss3: \032
+ S_ss4: \032
+ S_statue_trap: \032
+ S_stone: \032
+ S_strange_obj: \032
+ S_sw_bc: \032
+ S_sw_bl: \032
+ S_sw_br: \032
+ S_sw_ml: \032
+ S_sw_mr: \032
+ S_sw_tc: \032
+ S_sw_tl: \032
+ S_sw_tr: \032
+ S_tdwall: \032
+ S_teleportation_trap: \032
+ S_throne: \032
+ S_tlcorn: \032
+ S_tlwall: \032
+ S_tool: \032
+ S_trap_door: \032
+ S_trapper: \032
+ S_trcorn: \032
+ S_tree: \032
+ S_troll: \032
+ S_trwall: \032
+ S_tuwall: \032
+ S_umber: \032
+ S_unicorn: \032
+ S_upladder: \032
+ S_upstair: \032
+ S_vampire: \032
+ S_vbeam: \032
+ S_vcdbridge: \032
+ S_vcdoor: \032
+ S_venom: \032
+ S_vibrating_square: \032
+ S_vodbridge: \032
+ S_vodoor: \032
+ S_vortex: \032
+ S_vwall: \032
+ S_wand: \032
+ S_water: \032
+ S_weapon: \032
+ S_web: \032
+ S_worm: \032
+ S_worm_tail: \032
+ S_wraith: \032
+ S_xan: \032
+ S_xorn: \032
+ S_yeti: \032
+ S_zombie: \032
+ S_zruty: \032
finish
start: IBMgraphics
+ Description: special line-drawing characters used for walls
+# Restrictions: primary
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
S_pool: \xf7 # meta-w, approx. equals
S_ice: \xfa # meta-z, centered dot
S_lava: \xf7 # meta-w, approx. equals
- S_vodbridge: \xfa # meta-z, centered dot
+ S_vodbridge: \xfa # meta-z, centered dot
S_hodbridge: \xfa # meta-z, centered dot
S_water: \xf7 # meta-w, approx. equals
S_vbeam: \xb3 # meta-3, vertical rule
finish
start: IBMGraphics_1
+# Restrictions: primary
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
finish
start: IBMGraphics_2
+# Restrictions: primary
Handling: IBM
S_vwall: \xb3 # meta-3, vertical rule
S_hwall: \xc4 # meta-D, horizontal rule
S_explode6: \xb3 # meta-3, vertical rule
finish
-start: MACgraphics
- Handling: MAC
- S_vwall: \xba
- S_hwall: \xcd
- S_tlcorn: \xc9
- S_trcorn: \xbb
- S_blcorn: \xc8
- S_brcorn: \xbc
- S_crwall: \xce
- S_tuwall: \xca
- S_tdwall: \xcb
- S_tlwall: \xb9
- S_trwall: \xcc
- S_ndoor: \xb0
- S_vodoor: \xee
- S_hodoor: \xee
- S_vcdoor: \xef
- S_hcdoor: \xef
- S_bars: \xf0 # equivalency symbol
- S_tree: \xf1 # plus-or-minus
- S_corr: \xb0
- S_grave: \xef # same as open door
- S_pool: \xe0
-finish
-
start: RogueIBM
Handling: IBM
Restrictions: rogue
S_wand: \xe7
S_vwall: \xba # all walls now use
S_hwall: \xcd # double line graphics
- S_tlcorn: \xc9
- S_trcorn: \xbb
- S_blcorn: \xc8
- S_brcorn: \xbc
- S_crwall: \xce
- S_tuwall: \xca
- S_tdwall: \xcb
- S_tlwall: \xb9
- S_trwall: \xcc
- S_ndoor: \xce
- S_vodoor: \xce
- S_hodoor: \xce
- S_room: \xfa # centered dot
- S_corr: \xb1
- S_litcorr: \xb2
- S_upstair: \xf0 # Greek Xi
- S_dnstair: \xf0
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
finish
start: RogueEpyx
- Description: Rogue level color symbol set like Epyx Rogue
+ Description: rogue level color symbol set like Epyx Rogue
Restrictions: rogue
Handling: IBM
Color: Yes
+ S_vwall: \xba # all walls now use
+ S_hwall: \xcd # double line graphics
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
+ S_arrow_trap: \x04 # diamond (cards)
+ S_dart_trap: \x04
+ S_falling_rock_trap: \x04
+ S_squeaky_board: \x04
+ S_bear_trap: \x04
+ S_land_mine: \x04
+ S_rolling_boulder_trap: \x04
+ S_sleeping_gas_trap: \x04
+ S_rust_trap: \x04
+ S_fire_trap: \x04
+ S_pit: \x04
+ S_spiked_pit: \x04
+ S_hole: \x04
+ S_trap_door: \x04
+ S_teleportation_trap: \x04
+ S_level_teleporter: \x04
+ S_magic_portal: \x04
+ S_web: \x04
+ S_statue_trap: \x04
+ S_magic_trap: \x04
+ S_anti_magic_trap: \x04
+ S_polymorph_trap: \x04
S_weapon: \x18 # up arrow
- S_armor: \x0a # Vert rect with o
- S_ring: \x09 # circle with arrow
+# ^J S_armor: \x0a # Vert rect with o
+ S_armor: \x5b # default: '['
+# ^I S_ring: \x09 # circle with arrow
+ S_ring: \x3d # default: '='
S_amulet: \x0c # "female" symbol
- S_food: \x05 # club (as in cards)
+ S_tool: \x28 # default: '('
+ S_food: \x05 # club (as in cards)
S_potion: \xad # upside down '!'
S_scroll: \x0e # musical note
+ S_book: \x2b # default: '+'
S_wand: \xe7 # greek tau
S_coin: \x0f # yes it's the same as gems
S_gem: \x0f # fancy '*'
S_ball: \x30
S_chain: \x5f
S_venom: \x2e
- S_vwall: \xba # all walls now use
- S_hwall: \xcd # double line graphics
- S_tlcorn: \xc9
- S_trcorn: \xbb
- S_blcorn: \xc8
- S_brcorn: \xbc
- S_crwall: \xce
- S_tuwall: \xca
- S_tdwall: \xcb
- S_tlwall: \xb9
- S_trwall: \xcc
- S_ndoor: \xce
- S_vodoor: \xce
- S_hodoor: \xce
- S_room: \xfa # centered dot
- S_corr: \xb1
- S_litcorr: \xb2
- S_upstair: \xf0 # Greek Xi
- S_dnstair: \xf0
- S_arrow_trap: \x04 # diamond (cards)
- S_dart_trap: \x04
- S_falling_rock_trap: \x04
- S_squeaky_board: \x04
- S_bear_trap: \x04
- S_land_mine: \x04
- S_rolling_boulder_trap: \x04
- S_sleeping_gas_trap: \x04
- S_rust_trap: \x04
- S_fire_trap: \x04
- S_pit: \x04
- S_spiked_pit: \x04
- S_hole: \x04
- S_trap_door: \x04
- S_teleportation_trap: \x04
- S_level_teleporter: \x04
- S_magic_portal: \x04
- S_web: \x04
- S_statue_trap: \x04
- S_magic_trap: \x04
- S_anti_magic_trap: \x04
- S_polymorph_trap: \x04
- S_weapon: \x18
- S_armor: \x5b
- S_ring: \x3d
- S_amulet: \xc
- S_tool: \x28
- S_food: \x5
- S_potion: \xad
- S_scroll: \xe
- S_book: \x2b
- S_wand: \xe7
- S_coin: \xf
- S_gem: \xf
S_rock: \x60
S_ball: \x30
S_chain: \x5f
S_wand: \xe7
S_vwall: \xba # all walls now use
S_hwall: \xcd # double line graphics
- S_tlcorn: \xc9
- S_trcorn: \xbb
- S_blcorn: \xc8
- S_brcorn: \xbc
- S_crwall: \xce
- S_tuwall: \xca
- S_tdwall: \xcb
- S_tlwall: \xb9
- S_trwall: \xcc
- S_ndoor: \xce
- S_vodoor: \xce
- S_hodoor: \xce
- S_room: \xfa # centered dot
- S_corr: \xb1
- S_litcorr: \xb2
- S_upstair: \xf0 # Greek Xi
- S_dnstair: \xf0
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xce
+ S_vodoor: \xce
+ S_hodoor: \xce
+ S_room: \xfa # centered dot
+ S_corr: \xb1
+ S_litcorr: \xb2
+ S_upstair: \xf0 # Greek Xi
+ S_dnstair: \xf0
finish
-# Recommended symset for blind players
-# courtesy Michael Feir
-start: NHAccess
- Description: Recommended for blind players
- S_stone: \032
- S_vwall: \124
- S_hwall: \045
- S_tlcorn: \124
- S_trcorn: \124
- S_blcorn: \124
- S_brcorn: \124
- S_crwall: \045
- S_tuwall: \045
- S_tdwall: \045
- S_tlwall: \124
- S_trwall: \124
- S_ndoor: \046
- S_vodoor: \045
- S_hodoor: \124
- S_vcdoor: \043
- S_hcdoor: \043
- S_bars: \046
- S_tree: \035
- S_room: \035
- S_corr: \060
- S_litcorr: \062
- S_upstair: \060
- S_dnstair: \062
- S_upladder: \095
- S_dnladder: \092
- S_altar: \035
- S_grave: \126
- S_throne: \126
- S_sink: \126
- S_fountain: \126
- S_pool: \042
- S_ice: \042
- S_lava: \035
- S_vodbridge: \035
- S_hodbridge: \032
- S_vcdbridge: \035
- S_hcdbridge: \126
- S_arrow_trap: \094
- S_dart_trap: \094
- S_falling_rock_trap: \094
- S_squeaky_board: \094
- S_bear_trap: \094
- S_land_mine: \094
- S_rolling_boulder_trap: \094
- S_sleeping_gas_trap: \094
- S_rust_trap: \094
- S_fire_trap: \094
- S_pit: \094
- S_spiked_pit: \094
- S_hole: \094
- S_trap_door: \094
- S_teleportation_trap: \094
- S_level_teleporter: \094
- S_magic_portal: \094
- S_web: \094
- S_statue_trap: \094
- S_magic_trap: \094
- S_anti_magic_trap: \094
- S_polymorph_trap: \094
- S_vbeam: \124
- S_hbeam: \095
- S_lslant: \092
- S_rslant: \047
- S_digbeam: \042
- S_flashbeam: \033
- S_boomleft: \041
- S_boomright: \040
- S_ss1: \048
- S_ss2: \035
- S_ss3: \064
- S_ss4: \042
- S_sw_tl: \047
- S_sw_tc: \045
- S_sw_tr: \092
- S_sw_ml: \058
- S_sw_mr: \058
- S_sw_bl: \092
- S_sw_bc: \045
- S_sw_br: \047
- S_explode1: \047
- S_explode2: \045
- S_explode3: \092
- S_explode4: \058
- S_explode5: \032
- S_explode6: \058
- S_explode7: \092
- S_explode8: \045
- S_explode9: \047
+start: curses
+ Description: approximation of IBMgraphics using DECgraphics
+ Restrictions: primary
+ Handling: DEC
+ S_vwall: \xf8 # meta-x, vertical rule
+ S_hwall: \xf1 # meta-q, horizontal rule
+ S_tlcorn: \xec # meta-l, top left corner
+ S_trcorn: \xeb # meta-k, top right corner
+ S_blcorn: \xed # meta-m, bottom left
+ S_brcorn: \xea # meta-j, bottom right
+ S_crwall: \xee # meta-n, cross
+ S_tuwall: \xf6 # meta-v, T up
+ S_tdwall: \xf7 # meta-w, T down
+ S_tlwall: \xf5 # meta-u, T left
+ S_trwall: \xf4 # meta-t, T right
+ S_ndoor: \xfe # meta-z, centered dot
+ S_bars: \xfc # meta-|, not-equals sign (was '#')
+ S_tree: \xe7 # meta-g, plus or minus sign
+ S_room: \xfe # meta-z, centered dot
+ S_corr: \xe1 # meta-a, solid block
+ S_litcorr: \xe1 # meta-a, solid block
+ S_ice: \xfe # meta-z, centered dot
+ S_vodbridge: \xfe # meta-z, centered dot
+ S_hodbridge: \xfe # meta-z, centered dot
+ S_vbeam: \xf8 # meta-3, vertical rule
+ S_hbeam: \xf1 # meta-D, horizontal rule
+ S_sw_ml: \xf8 # meta-3, vertical rule
+ S_sw_mr: \xf8 # meta-3, vertical rule
+ S_explode4: \xf8 # meta-3, vertical rule
+ S_explode6: \xf8 # meta-3, vertical rule
+finish
+
+start: DECgraphics
+ Description: special line-drawing characters used for walls
+ Restrictions: primary
+ Handling: DEC
+ S_vwall: \xf8 # meta-x, vertical rule
+ S_hwall: \xf1 # meta-q, horizontal rule
+ S_tlcorn: \xec # meta-l, top left corner
+ S_trcorn: \xeb # meta-k, top right corner
+ S_blcorn: \xed # meta-m, bottom left
+ S_brcorn: \xea # meta-j, bottom right
+ S_crwall: \xee # meta-n, cross
+ S_tuwall: \xf6 # meta-v, T up
+ S_tdwall: \xf7 # meta-w, T down
+ S_tlwall: \xf5 # meta-u, T left
+ S_trwall: \xf4 # meta-t, T right
+ S_ndoor: \xfe # meta-~, centered dot
+ S_vodoor: \xe1 # meta-a, solid block
+ S_hodoor: \xe1 # meta-a, solid block
+ S_bars: \xfc # meta-|, not-equals (used to be pi)
+ S_tree: \xe7 # meta-g, plus-or-minus
+ S_room: \xfe # meta-~, centered dot
+ S_upladder: \xf9 # meta-y, less-than-or-equals
+ S_dnladder: \xfa # meta-z, greater-than-or-equals
+ S_altar: \xfb # meta-{, pi (used to default to '_')
+ S_pool: \xe0 # meta-\, diamond
+ S_ice: \xfe # meta-~, centered dot
+ S_lava: \xe0 # meta-\, diamond
+ S_vodbridge: \xfe # meta-~, centered dot
+ S_hodbridge: \xfe # meta-~, centered dot
+ S_water: \xe0 # meta-\, diamond
+ S_vbeam: \xf8 # meta-x, vertical rule
+ S_hbeam: \xf1 # meta-q, horizontal rule
+ S_sw_tc: \xef # meta-o, high horizontal line
+ S_sw_ml: \xf8 # meta-x, vertical rule
+ S_sw_mr: \xf8 # meta-x, vertical rule
+ S_sw_bc: \xf3 # meta-s, low horizontal line
+ S_explode2: \xef # meta-o, high horizontal line
+ S_explode4: \xf8 # meta-x, vertical rule
+ S_explode6: \xf8 # meta-x, vertical rule
+ S_explode8: \xf3 # meta-s, low horizontal line
+finish
+
+start: MACgraphics
+# Description: (pre-OSX: obsolete?)
+# Restrictions: primary
+ Handling: MAC
+ S_vwall: \xba
+ S_hwall: \xcd
+ S_tlcorn: \xc9
+ S_trcorn: \xbb
+ S_blcorn: \xc8
+ S_brcorn: \xbc
+ S_crwall: \xce
+ S_tuwall: \xca
+ S_tdwall: \xcb
+ S_tlwall: \xb9
+ S_trwall: \xcc
+ S_ndoor: \xb0
+ S_vodoor: \xee
+ S_hodoor: \xee
+ S_vcdoor: \xef
+ S_hcdoor: \xef
+ S_bars: \xf0 # equivalency symbol
+ S_tree: \xf1 # plus-or-minus
+ S_corr: \xb0
+ S_grave: \xef # same as open door
+ S_pool: \xe0
finish
start: default
finish
+
+# symbols EOF