#levelchange == set hero's experience level
#lightsources == show mobile light sources
-#monpolycontrol == control monster polymorphs
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#seenv == show seen vectors
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
+
+Options:
+monpolycontrol == prompt for new form whenever any monster changes shape
+sanity_check == evaluate monsters, objects, and map prior to each turn
+wizweight == augment object descriptions with their objects' weight