<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<style type="text/css">
<!--
-body { font-family:Monospace; font-size:10pt; }
+body { font-family:Consolas, "Lucida Console", Monospace; font-size:10pt; }
a { text-decoration:none; color:#0000EE; transition:color 0.5s ease; -moz-transition:background-color 0.5s ease; -o-transition:background-color 0.5s ease; -webkit-transition:background-color 0.5s ease; }
a:hover { background-color: #CCCCCC; }
a:active { color: #551A8B; }
a:visited { color: #0000EE; }
+.code { background-color: #EAEAEA; }
+.diff_del { color: #660000; background-color: #FF6666; }
+.diff_add { color: #006600; background-color: #66FF66; }
-->
</style>
</head>
<body>
<h3>LameXP - Frequently Asked Questions (FAQ)</h3><br>
-<a name="6a0b023d"></a><b>Table of contents:</b><br>
+<a name="127191f3"></a><b>Table of contents:</b><br>
<ul>
<li><a href="#6a0b023d">What is LameXP ???</a>
<li><a href="#be0a8459">What platforms does LameXP run on?</a>
<li><a href="#29065b86">What output formats (encoders) does LameXP support?</a>
<li><a href="#4e398a46">What input formats (decoders) does LameXP support?</a>
-<li><a href="#96205e91">My anti-virus program raises an alarm when I try to download/install/launch LameXP. Why is that?</a>
+<li><a href="#96205e91">My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?</a>
<li><a href="#fd53d98a">Who created LameXP?</a>
<li><a href="#de1c5e44">What license is LameXP released under?</a>
<li><a href="#303e5fa7">Do I have to pay for LameXP? / How can I donate to the authors of LameXP?</a>
-<li><a href="#054010d9">MP3, AAC or Vorbis - What is the best compressed audio format?</a>
+<li><a href="#e75ad4ac">Why is the thing called "LameXP" although it does so much more?</a>
+<li><a href="#f8161df3">Why are the LameXP binaries not digitally signed (seemingly)?</a>
+<li><a href="#054010d9">MP3, AAC/MP4, Vorbis, FLAC or Opus - What is the best audio format?</a>
<li><a href="#411d1257">What is the difference between the CBR, VBR and ABR rate control modes?</a>
<li><a href="#71a113b0">How do I enable AAC/MP4/M4A output (encoding) in LameXP?</a>
<li><a href="#126abc5a">Is there a way to output ".m4a" or ".aac" files with LameXP?</a>
<li><a href="#ebf016ab">How do I enable WMA input (decoding) in LameXP?</a>
<li><a href="#9fd53558">How can I use LameXP as a "portable" application?</a>
+<li><a href="#3d6684e9">Is there a way to use custom tools (binaries) with LameXP instead of the "built-in" ones?</a>
<li><a href="#df406578">The LameXP startup (splash screen) takes very long on my system. What can I do?</a>
+<li><a href="#a923d407">Why is there a time limit (expiration) in my version of LameXP?</a>
+<li><a href="#900a2a6c">Is there a way to hide/show the LameXP console ("DOS Box") window?</a>
+<li><a href="#c8870a0a">How can I change the font size in the LameXP window?</a>
<li><a href="#9b0a5c32">Why does application 'xyz' not open the Wave files created by LameXP?</a>
-<li><a href="#89cbd3d0">Why does LameXP run only 'n' parallel instances/threads on my computer?</a>
+<li><a href="#89cbd3d0">Why does LameXP run (only) N instances/threads in parallel on my computer?</a>
+<li><a href="#454e51dd">Why does LameXP try to connect to the web-server at 'xyz.com' secretly?</a>
<li><a href="#12d077d5">How can I force LameXP to create ID3 version 2 (ID3v2) tags?</a>
-<li><a href="#d83ab3c6">Why does LameXP use LAME v3.99 rather than v3.98?</a><br>
+<li><a href="#f6ca0225">What does the LAME algorithm quality option do exactly?</a>
<li><a href="#4213adbc">Can LameXP be used to convert/extract tracks from an Audio CD?</a>
+<li><a href="#434f2578">Why is the maximum normalization level limited to -0.5 dB?</a>
+<li><a href="#9f8ff13a">What do the different 'Equalization' modes do?</a>
+<li><a href="#c6d9dfed">Why does my encoded file come out slightly longer than the original?</a>
+<li><a href="#ed4d30ed">Why is the Hibernation option disabled (greyed out) on my system?</a>
+<li><a href="#54150e92">Why do random files fail with "Not Found!" or "Failed!" status?</a>
+<li><a href="#3e999f02">Why is "Convert this file with LameXP" missing from the Explorer context menu somtimes?</a>
<li><a href="#e7c9ae2b">Why do I get the error 'Executable doesn't support Windows compatibility mode' on startup?</a>
-<li><a href="#328b0a18">Why do I get the error 'Executable requires Windows 2000 or later' on startup?</a>
+<li><a href="#328b0a18">Why do I get the error 'Executable requires Windows XP or later' on startup?</a>
+<li><a href="#3ffe490e">Why do I get the error 'The procedure entry point De/EncodePointer could not be located' on startup?</a>
+<li><a href="#01922741">Why do I get the error 'LameXP.exe is not a valid Win32 application' on startup?</a>
<li><a href="#491aaad9">Why do I get the error 'A device attached to the system is not functioning' on startup?</a>
+<li><a href="#a0fd5ae8">Why do I get the error 'File ´tool_foobar.exe´ could not be locked!' on startup?</a>
<li><a href="#f35cfa24">How can I translate LameXP to my language or improve an existing translation?</a>
<li><a href="#8dba381f">Where can I download the latest version of LameXP?</a>
<li><a href="#9c2e273d">Where can I submit bug reports or feature requests?</a>
+<li><a href="#e5694e3e">What programming language is LameXP written in?</a><br>
<li><a href="#982cf1c0">Where can I find the LameXP source code?</a>
-<li><a href="#a0c1e92b">What are the prerequisites to build LameXP from the sources?</a></ul>
+<li><a href="#a0c1e92b">What are the prerequisites to build LameXP from the sources?</a>
+<li><a href="#87f001c0">How do I compile latest Qt as 'static' libraries?</a></ul>
<br><br>
<a name="6a0b023d"></a><b>What is LameXP ???</b><br>
<br>
-LameXP is a graphical user-interface for a number of audio encoders. It was developed to support a huge<br>
-number of input formats. File formats are detected reliably using MediaInfo. Compressed audio formats are<br>
-decoded to uncompressed Wave files using suitable CLI audio decoders. Furthermore LameXP allows batch<br>
-processing of multiple audio files. Multi-threading is implemented by processing several audio files<br>
-concurrently. All the third-party tools incorporated in LameXP are listed in the "About" dialog. The Nero AAC<br>
-encoder cannot be redistributed due to licensing issues; it is available as a free download from the public<br>
-Nero web-site. Note: LameXP does NOT use/need any "external" audio decoders. It neither requires nor supports<br>
-any ACM Codecs or DirectShow/DMO filters! And it will NOT install anything of that kind on your system.<br><br>
+LameXP is a graphical user-interface (front-end) for various of audio encoders: It allows you convert your<br>
+audio files from one audio format to another one in the most simple way. Despite its name, LameXP is NOT only<br>
+a front-end for the LAME encoder, but supports a wide range of output formats, including MP3, Ogg Vorbis,<br>
+AAC/MP4, FLAC, AC-3 and Wave Audio. The number of supported input formats is even bigger! Furthermore LameXP<br>
+does NOT only run on Windows XP, but also on Windows Vista, Windows 7 and many other operating systems.<br>
+<br>
+As all the encoders and decoders used by LameXP are already "built-in" (with one exception), you do NOT need<br>
+to install any additional software, such as "Codecs", "Filters" or "Plug-ins", on your computer. Everything<br>
+works "out of the box"! You can even use LameXP as a "portable" application, e.g. run it from your USB stick.<br>
+Moreover LameXP was designed for batch processing. This means that you can convert a huge number of audio<br>
+files, e.g. a complete album or even your entire music collection, in a single step. And, as LameXP is able<br>
+to process several audio files in parallel, it takes full advantage of modern multi-core processors! However<br>
+LameXP is NOT only optimized for speed, it also provides excellent sound quality by using the most<br>
+sophisticated encoders available and by giving the user unrestricted control over all encoding parameters.<br>
+<br>
+In addition to that, LameXP provides full support for metadata, including cover art. So when converting your<br>
+audio files, LameXP will retain existing meta tags. But there also is an easy-to-use editor for adding or<br>
+modifying metadata. LameXP supports Unicode for both, meta tags and filenames, so there won't be any problems<br>
+with "foreign" characters. And, thanks to our translators, the user-interface of LameXP is available in<br>
+multiple languages. Last but not least, LameXP supports a number of post-processing filters, including sample<br>
+rate conversion, normalization (gain), tone adjustment and downmixing of multi-channel sources.<br><br>
<br><br>
<a name="be0a8459"></a><b>What platforms does LameXP run on?</b><br>
<br>
-LameXP is currently being developed and tested on the following platforms:<br><ul>
-<li>Microsoft Windows XP, Service Pack 3
-<li>Microsoft Windows 7, 32-Bit and 64-Bit editions
-<li>Microsoft Windows 2000, Service Pack 4</ul>
+LameXP is currently being developed on the following platforms:<br><ul>
+<li>Microsoft Windows 8.1, 32-Bit and 64-Bit editions
+<li>Microsoft Windows 7 with <a href="http://www.microsoft.com/en-us/download/details.aspx?id=5842" target="_blank">Service Pack 1</a>, 32-Bit and 64-Bit editions</ul>
<br>
-The following platforms should work as well, but aren't tested extensively:<br><ul>
-<li>Microsoft Windows Vista, 32-Bit and 64-Bit editions
-<li>Microsoft Windows Server 2008
-<li>Microsoft Windows Server 2008 R2
-<li>GNU/Linux using Wine (native Linux version planned)</ul>
+The following platforms should work too, but aren't tested extensively:<br><ul>
+<li>Microsoft Windows XP<a href="#0f5e473a"><b>*</b></a> with <a href="http://www.microsoft.com/en-us/download/details.aspx?id=24" target="_blank">Service Pack 3</a>
+<li>Microsoft Windows Vista with <a href="http://www.microsoft.com/en-us/download/details.aspx?id=15278" target="_blank">Service Pack 2</a>, 32-Bit and 64-Bit editions
+<li>Microsoft Windows XP<a href="#0f5e473a"><b>*</b></a> x64 Edition with <a href="http://www.microsoft.com/download/en/details.aspx?id=17791" target="_blank">Service Pack 2</a>
+<li>Microsoft Windows Server 2008 with <a href="http://technet.microsoft.com/en-us/windows/dd262148" target="_blank">Service Pack 2</a>
+<li>Microsoft Windows Server 2008 R2 with <a href="http://technet.microsoft.com/en-us/windows/gg635126" target="_blank">Service Pack 1</a>
+<li>GNU/Linux (e.g. Ubuntu 12.04) using <a href="http://www.winehq.org/" target="_blank">Wine</a> v1.4+, native Linux version planned</ul>
<br>
-The following platforms are NOT supported any longer:<br><ul>
-<li>Microsoft Windows 95
-<li>Microsoft Windows 98
+The following "legacy" platforms are NOT supported any longer:<br><ul>
+<li>Microsoft Windows 2000
+<li>Microsoft Windows NT 4.0
<li>Microsoft Windows Millennium Edition
-<li>Microsoft Windows NT 4.0</ul>
+<li>Microsoft Windows 98
+<li>Microsoft Windows 95</ul>
+<br>
+<a name="0f5e473a"></a><b>[*] Note:</b> Windows XP has reached "end of life" on April 8th, 2014. This means that *no* updates or bugfixes<br>
+for Windows XP will be available beyond that date. Thus, any security vulnerabilities discovered *after* this<br>
+deadline will remain open, forever! Consequently, using Windows XP has become a security nightmare. And the<br>
+situation is only going to get worse! While LameXP will continue to support Windows XP (needs Service Pack 3)<br>
+for the foreseeable future, we *highly* recommend everybody to update to a less antiquated system now.<br>
+Windows XP support will be discontinued in a future version, when most users have migrated to a newer system.<br><br>
<br><br>
<a name="29065b86"></a><b>What output formats (encoders) does LameXP support?</b><br>
<br>
Currently the following output formats are supported by LameXP:<br><ul>
-<li>MPEG Audio-Layer III (MP3), using the LAME encoder [built-in]
-<li>Ogg Vorbis, using the OggEnc2/libvorbis encoder [built-in]
-<li>Advanced Audio Coding (AAC), using Nero AAC encoder [available as separate download]
-<li>Free Lossless Audio Codec (FLAC) [built-in]
+<li>MPEG Audio-Layer III (MP3), using the <a href="http://lamexp.sourceforge.net/" target="_blank">LAME</a> encoder [built-in]
+<li>Ogg Vorbis, using the <a href="http://www.xiph.org/vorbis/" target="_blank">OggEnc2/libvorbis</a> encoder with <a href="http://www.geocities.jp/aoyoume/aotuv/" target="_blank">aoTuV</a> [built-in]
+<li>Advanced Audio Coding (AAC), using <a href="http://www.audiocoding.com/nero_aacenc.html" target="_blank">Nero AAC</a> encoder [separate download!]
+<li>ATSC A/52 (aka "AC-3"), using the <a href="http://aften.sourceforge.net/" target="_blank">Aften</a> encoder [built-in]
+<li>DCA, using the <a href="https://gitorious.org/dtsenc" target="_blank">DCA Enc</a> encoder (still experimental) [built-in]
+<li>Free Lossless Audio Codec (<a href="http://flac.sourceforge.net/" target="_blank">FLAC</a>) [built-in]
+<li>Opus Audio Codec, using the <a href="http://www.opus-codec.org/" target="_blank">Opus-Tools</a> by Xiph.org/Mozilla [built-in]
<li>Uncompressed PCM / Waveform Audio File (WAV/RIFF)</ul>
<br><br>
<li>Advanced Audio Coding (AAC), using FAAD decoder [built-in]
<li>Apple Lossless (ALAC)
<li>Apple/SGI AIFF
+<li>Avisynth, audio only [requires Avisynth 2.5.x to be installed]
<li>Digital Theater System, using Valib decoder [built-in]
<li>Free Lossless Audio Codec (FLAC)
<li>Microsoft ADPCM
<li>MPEG Audio-Layer II (MP2), using mpg123 decoder [built-in]
<li>MPEG Audio-Layer III (MP3), using mpg123 decoder [built-in]
<li>Musepack
+<li>Opus Audio Codec
<li>Shorten
<li>Speex
<li>Sun/NeXT Au
<li>The True Audio (TTA)
<li>Uncompressed PCM / Waveform Audio File (WAV/RIFF)
<li>WavPack Hybrid Lossless Audio
-<li>Windows Media Audio (WMA), using NCH Software decoder [available as separate download]</ul>
+<li>Windows Media Audio (WMA), using wma2wav [built-in]</ul>
<br><br>
-<a name="96205e91"></a><b>My anti-virus program raises an alarm when I try to download/install/launch LameXP. Why is that?</b><br>
+<a name="96205e91"></a><b>My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?</b><br>
<br>
-Occasionally your anti-virus program may mistakenly(!) detect "malware" (e.g. virus, trojan horse or worm) in<br>
-LameXP. This is called a "false positive" and the file is actually innocent/clean. It's an error in your<br>
+Occasionally your anti-virus program may mistakenly(!) detect malware ("virus", "trojan horse", "worm", etc.)<br>
+in LameXP. This is called a "false positive" and the file is actually innocent/clean. It's an error in your<br>
specific anti-virus software. So in case you encounter such problems, please use <a href="http://www.virustotal.com/" target="_blank">http://www.virustotal.com/</a>,<br>
<a href="http://www.virscan.org/" target="_blank">http://www.virscan.org/</a> or a similar online-service to check the file in question with multiple(!) anti-virus<br>
-engines. Especially take care with scan results like "suspicious", "generic" or "packed", as such results are<br>
-NOT confirmed malware detections and in almost any case they can be ignored/discarded safely!<br>
+engines. Especially take care with heuristic scan results like "suspicious", "generic" or "packed". Such<br>
+results are NOT confirmed malware detections - they are speculative and almost always can be ignored safely!<br>
<br>
Apparently anti-virus programs tend to suspect installers or uninstallers created with <a href="http://nsis.sourceforge.net/" target="_blank">NSIS</a>. Furthermore some<br>
-anti-virus programs blindly suspect all "packed" executables of being malware. Obviously that is a stupid<br>
-generalization, so please ignore these nasty warnings! Last but not least: Always keep in mind that LameXP is<br>
-OpenSource software. If you don't trust the provided pre-compiled binaries, simply download the <a href="#982cf1c0">source codes</a>,<br>
-search the code for "malicious" functions (you won't find any!) and then <a href="#a0c1e92b">compile</a> your own binary.<br>
+anti-virus programs blindly suspect ALL "packed" executables of being malware. Obviously that is a stupid<br>
+generalization, because "EXE packers" are commonly used by legitimate software (inlcuding a large number of<br>
+OpenSource tools), so please ignore these nasty warnings! Last but not least: Always keep in mind that LameXP<br>
+is free software. If you don't trust the pre-compiled LameXP binaries that we provide, simply download the<br>
+<a href="#982cf1c0">source codes</a>, search the code for "malicious" functions (you won't find any ^^) and <a href="#a0c1e92b">compile</a> LameXP yourself!<br>
+<br>
+Another important fact to consider is that for the creator of LameXP, it is impossible to know WHY a specific<br>
+anti-virus program is failing on our software. That's because anti-virus programs usually are proprietary<br>
+ClosedSource applications, so we cannot know what's going on "behind the scenes". Consequently any attempt to<br>
+guess what "aspect" of LameXP the anti-virus software is misinterpreting as malware would be pure speculation<br>
+and might even change with the next anti-virus update. Only the developer of the anti-virus program can fix<br>
+bugs inside the anti-virus program. So please report these bugs to the developer of your anti-virus program!<br>
+<br>
+Finally, be aware that we are NOT liable for any files (downloads), except for those that are directly linked<br>
+on the official LameXP web-site or on one of the <a href="#8dba381f">official mirros</a>. Other web-sites may be redistributing our<br>
+software, but we are NOT affiliated with or funded by any of these web-sites. So while the license of LameXP<br>
+allows redistribution, there is absolutely NO guarantee that binaries offered by third parties are genuine!<br>
<br>
Conclusion:<ul>
<li>IN CASE YOU HAVE A CONFIRMED INFECTION, RE-DOWNLOAD THE FILE FROM ONE OF THE *OFFICIAL* MIRRORS!
<li>DO NOT SEND US VIRUS REPORTS, UNLESS YOU HAVE VERIFIED THE INFECTION WITH MULTIPLE ANTI-VIRUS ENGINES!
-<li>PLEASE REPORT "FALSE POSITIVES" TO THE DEVELOPER OF YOUR ANTI-VIRUS SOFTWARE. WE CANNOT FIX THEM!</ul>
+<li>PLEASE REPORT "FALSE POSITIVES" TO THE DEVELOPER OF YOUR ANTI-VIRUS SOFTWARE. WE CANNOT FIX THEM!
+<li>THERE ARE PLENTY OF ANTI-VIRUS PROGRAMS TO CHOOSE FROM. YOU DON'T NEED TO STICK WITH A NEUROTIC ONE!</ul>
<br><br>
<a name="fd53d98a"></a><b>Who created LameXP?</b><br>
<br>
-LameXP was written from the scratch by LoRd_MuldeR <MuldeR2@GMX.de>. However it has to be noted that LameXP<br>
+LameXP was written from the scratch by <a href="mailto:mulder2-nospam@gmx.de">LoRd_MuldeR <MuldeR2@GMX.de></a>. However it has to be noted that LameXP<br>
uses a number of third-party tools, which have been created by the individual authors. Moreover various<br>
-people have contributed LameXP translations. Please see the "About" dialog for details!<br><br>
+people have contributed LameXP translations. Please see the "About" dialog for details! Also please do NOT<br>
+send e-mail to LoRd_MuldeR directly, if the problem or suggestion can be discussed in the <a href="#9c2e273d">support</a> forums!<br>
+<br>
+More OpenSource projects by LoRd_MuldeR at <a href="http://muldersoft.com/" target="_blank">http://muldersoft.com/</a> and <a href="http://mulder.googlecode.com/" target="_blank">http://mulder.googlecode.com/</a>.<br><br>
<br><br>
<a name="de1c5e44"></a><b>What license is LameXP released under?</b><br>
<br>
-LameXP is free software. You can redistribute it and/or modify it under the terms of the GNU General Public<br>
-License (GPL) as published by the Free Software Foundation; either version 2 of the License, or (at your<br>
-option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY<br>
-WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.<br>
+LameXP is free software; you can redistribute it and/or modify it under the terms of an extended variant of<br>
+the GNU General Public License as published by the Free Software Foundation; either version 2 of the License,<br>
+or (at your option) any later version, but always including the *additional* restrictions defined in the<br>
+"License.txt" file. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;<br>
+without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.<br>
<br>
The licenses for most software and other practical works are designed to take away your freedom to share and<br>
change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share<br>
-and change all versions of a program - to make sure it remains free software for all its users.<br>
+and change all versions of a program - to make sure it remains free software for all its users. LameXP<br>
+adds some additional restrictions to the license in order to keep your computer safe from unwanted software.<br>
<br>
Please see the <a href="http://www.gnu.org/licenses/gpl-2.0.html" target="_blank">GNU General Public License</a> for more details!<br><br>
LameXP! However it was brought to our attention that some dubious third-party web-sites offer "payed"<br>
downloads of LameXP and/or include Adware into the LameXP download. We do NOT cooperate with any of these<br>
sites. So if you pay for the LameXP download, the authors of LameXP will not get a single cent! Instead you<br>
-should save your money and download LameXP from the official mirrors (see below), which is 100% free.<br>
+should save your money and download LameXP from the official mirrors (<a href="#8dba381f">see below</a>), which is 100% free.<br>
+<br>
+If you want to support the development of LameXP, you can do so by contributing translations or code :-)<br><br>
+
+<br><br>
+
+<a name="e75ad4ac"></a><b>Why is the thing called "LameXP" although it does so much more?</b><br>
+<br>
+LameXP was created as a (very simple!) GUI front-end to the LAME MP3 encoder, back in 2004. That version did<br>
+NOT support any encoders except for LAME, it did NOT support any input formats other than Wave Audio files,<br>
+it did NOT support any audio filters, it did NOT support multi-threading, it did NOT support Unicode file<br>
+names and it did NOT handle meta data at all. Because the program really was nothing but (yet another) LAME<br>
+front-end for Windows and because at that time Windows XP was the operating system of choice - for many<br>
+people it still is nowadays - I decided to call the program "LameXP" (aka "LAME for Windows XP"). Since then<br>
+more and more features have been added to LameXP. The program even went through two complete re-writes. Thus<br>
+the name "LameXP" may not be the most meaningful one, especially because the program supports a huge number<br>
+of encoders and decoders now, but I'm obviosuly lacking the creativity to come up with a better name. Also I<br>
+think we already have enough doubious "super-duper everything to everything converter" programs out there...<br>
+<br>
+So to make a long story short: The name has historical reasons and probably isn't going to change ;-)<br><br>
+
+<br><br>
+
+<a name="f8161df3"></a><b>Why are the LameXP binaries not digitally signed (seemingly)?</b><br>
<br>
-If you want to support the development of LameXP, you can do so by contributing translations and/or code :-)<br><br>
+The official LameXP binaries *are* signed digitally, using GPG/GnuPG. They just are NOT signed in a way that<br>
+Microsoft Windows recognizes. For this reason, Microsoft Windows may show a fat warning that the program is<br>
+from an "unknown publisher", when trying to install or update LameXP. But you can ignore this warning safely!<br>
+<br>
+So why LameXP binaries are not digitally signed in the way Microsoft Windows recognizes? This is because<br>
+Microsoft Windows uses a *hierarchical* trust model: Windows trusts into a number of Certificate Authorities<br>
+(CA's). These CA's issue certificates to, e.g., software developers. Finally, the software developer can use<br>
+his certificate to create digital signatures. Windows will then verify the software signatures by using the<br>
+corresponding certificate. The certificate, in turn, will be verified by checking the CA's digital signature.<br>
+<br>
+Unfortunately, this process is fundamentally flawed, because it totally depends on the CA's trustworthiness!<br>
+But, as everybody should know by now, CA's can *not* be trusted at all! That is because intelligence services<br>
+and other governmental organisations can force CA's to issue "bogus" certificates! Windows would then accept<br>
+these "bogus" certificates and all software signed by it. In other words: The software will appear to have a<br>
+valid signature create by the legitimate owner of the certificate - despite it was signed by sombody else!<br>
+<br>
+So what can we do? We can use GPG/GnuPG, which is *not* flawed in this way! GPG/GnuPG uses a so-called "web<br>
+of trust". This means that you *only* trust into keys that you have either verified yourself or that someone,<br>
+whom you trust already, has verified. Most important, in GPG/GnuPG it's always YOU who decides whom you want<br>
+to trust or not. There is *no* centralized "authority" required or used. Consequently, intelligence services<br>
+and other governmental organisations will *not* be able to create "bogus" GPG/GnuPG keys, unless they can<br>
+break the cryptographic algorithms (DSA, RSA, etc. pp). But in the latter case, we would be doomed anyway ;-)<br>
+<br>
+LameXP only trusts into a signle public key, which is the public key of the LameXP developers. This key is<br>
+built into any LameXP binary. LameXP will use that key to verify the signatures of any updates (downloads)<br>
+prior to installing them on the computer. Thus, once you have a genuine copy of LameXP installed, you can be<br>
+sure that only genuine updates of LameXP will be downloaded/installed by the LameXP auto-update utility.<br>
+<br>
+<br>
+Addendum #1:<br>
+<br>
+Another important fact to understand is that digital signatures do *not* provide any information about the<br>
+security or dependability of a software. If a program contains a valid digital signature, it can be verified<br>
+that this program really originates from the person/organization who has signed the binary. But that's it!<br>
+There can be bugs and security vulnerabilities in a signed piece of software, just like in any unsigned piece<br>
+of software. There even is nothing that would prevent an attacker from digitally signing malware programs!<br>
+Though, the certificate (public key) of a malware author would hopefully(!) be revoked sooner or later.<br>
+<br>
+<br>
+Addendum #2:<br>
+<br>
+In theory it would be possibe to add a digital signature that Windows recognizes to LameXP, just to get rid<br>
+of the warning message. However, this would require a code signing certificate from one of the CA's that<br>
+Windows accepts. But CA's don't issue certificates for free! They sell at approx. 150€ per year. But, because<br>
+LameXP is a non-profit OpenSource project, the developers can NOT afford buying a code signing certificate.<br>
+<br>
+If anybody is willing to contribute a code signing certificate to the LameXP project, please contact us! ;-)<br>
+<br>
+<br>
+The finperprint of the LameXP GPG/GnuPG signing key:<br>
+<font class="code"><b>3265784425BF2B394F67CE07106A413D6CF3FA22</b></font><br>
+<br>
+The complete LameXP GPG/GnuPG public signing key:<br>
+<table class="code"><tr><td>-----BEGIN PGP PUBLIC KEY BLOCK-----<br>
+Version: GnuPG v2.0.21 (MingW32)<br>
+<br>
+mQGiBEp0LDgRBACbZhtVHbb4tWlJCCxQ3eH9TQ3zUYrI2UHN94Yk8MJGEO1Fxigg<br>
+smUAeGRmHKpH24VCB/MaHef83fd3bu2yHSf8xgWe90hZR1pLLfmtxqN1SZu/YlJx<br>
+y4LOcxEwSc3P09cDL112fEFKs36d7OPYR6DXk75hWRwsnd0snJEnDHMVKwCgqCsn<br>
+9y5rxTeH32sNytkdMMijkD0D/RrNZiCr/uQcT695oLsYkemNQzbN+hd5bmkkXnRi<br>
+H27kHeeY1G1zLLFfTk7yKm7UZrTpMYxCXS80ORs9RF9rL8bnzzSiBAIHEz4uc5SD<br>
+oH7K3Y526SZ4m4GOLnlVTisd9FXpm0YHB/MXMRrNLZbSzveS3pOEmRny0yeI13cU<br>
+y8tqA/4xjW2DPlwB7lIUOcPyXa9pmAkLApCYF4CwUwKw4df6s+4txWkvuD0cJlli<br>
+nPK7B7SrMv5c2Eg2UQWpF0WN+s8IqX3eoJ1CI+oBVZVWZMhC+Vojz8K0tIkHWZh7<br>
+sy/gUk6XApTN8Ce/xbuMgDhfqxUXzkGzpvR9FJ0Y0R7kNgReUbQzTG9SZF9NdWxk<br>
+ZVIgKGh0dHA6Ly9tdWxkZXIuYXQuZ2cvKSA8bXVsZGVyMkBnbXguZGU+iGAEExEC<br>
+ACAFAkp0LDgCGwMGCwkIBwMCBBUCCAMEFgIDAQIeAQIXgAAKCRAQakE9bPP6IqKr<br>
+AJ4541p84C0jD/MdL1akNsUtAQOBrwCcDAumPHDCj7wfmmeY/KN+jOmrp8G5BA0E<br>
+SnQsOBAQAIy8TJYBYPxVtq8ENPs5qpLv+g3RRc/0TLaimaZGGdbsvANCswgNlxrK<br>
+spAb2IFC8Y85jl7PusdXhC89q1gP5cfb6WLzFggRZt6UEE3dJ+aBuKSu+k+y1n/v<br>
+R8oHpptIq3leonG5dXte5ZAYg+ID7DZz2QWgu4oWeDnUl945DLSCGj4vuT5sY/wi<br>
+zNv6PV2E0Bl+HIwkzlwHa9vYRPx84FL9eFM7llJdH5TYQZ+VkdqKIfAUWwXsDeqD<br>
+7YviIWLBbDxCtgfVB7sGYRZltMO9Nir7igO8SxOawkuBtLzU2ZbevBOSZmxami33<br>
+E2oAGWtcXGhKHMy7vPOQKfShcf2N0QMhNDSR54nxuu3/BW9diwYubJCkbkP/gv7g<br>
+GU/0eVWp19LeQN92zcmRN0JcJtu71T6Pcel9ZttEy/xyNyOrqhMP7vDd2sExwsYZ<br>
+VUqlOg7hA++TMCmNcxLQgWlb7tJxhNr4pBkJiX6Guu8/3fhQ0If99ZlpeCpmMJFN<br>
+kvhgFMWtCVPk5u1i/lwXsSoRcRXIfbRAcBqVEe5mgcyBBQZCoK2kQ8qt7Zol6/Lu<br>
+9GsY/ag4elArck1EtlK0fxpVUsEskTR2Yw7hY/upPGfI22Wzzfg6WlwaYysyONfF<br>
+ecoKS+ZaXVQ9BDAtRDKSD2yXkYDngJLDcbOTOPLxfDP/dKthqzkXAAMFD/0W/s64<br>
+tsIju1IGE8uQt1fIZECV8M8HJeVatNEVJyPDrS/WIO0vqedxhod6qpF1UwPBG1gw<br>
+WKe7nPhFoBzDayK92umEXUng0nQYmFUJWk7PXI751R1VFVgrbVw+LM2zy0/WRClh<br>
+2qUWv+q6JuK56NooPx3sgAE4uuGoiRi8qt8eNuu6FP90LUKo0t9mMEyVAHJdQbcm<br>
+tMFFU5K3+UehVYgosfplmLt5wpAs5GjqQSmeXA1DhvXNlPBBVn/tTSqGTw5+boqv<br>
+lfwHgLJOqae3GH+HZ1ega2/qb5PFVZRpV9PrRh38IRe0ZM0Y0yQtlhUPywksD8UM<br>
+KttadTHcBW4O/EZCEAOg69fc52mDs5GykJoXCOLsEc3/x2YJk8hvID3gR+qX/wxX<br>
+WDTVY0KL1IC+xo4Y3BxKXHd8EPhOyR52mHm6BvVE/bbMeQjTF0pPjqIL1iM23crA<br>
+Z9oYAtzYTOYyjtzx7SzY0SU+0jB7k7akr70vlbNR+Hk5iAR43MFoE5LyQpsmaUob<br>
+W8WwGwTUabrs0KXXNC6OotfZqylL+cgn+STDdmGLiW0rw7Yv6CxR+ZW77yiWHYam<br>
+TXY0hzq4U/9NnWwgCJErG5qausG8YidfDHenKIwZfc36d/bm6FSv5XGxShM7J4aO<br>
+uhZnmF9iIfovqAe60soJ+uH6UOnxEB6LHZNhiohJBBgRAgAJBQJKdCw4AhsMAAoJ<br>
+EBBqQT1s8/oi0RsAniNAOQRb8roflIOXVmeW3uB50RVtAJwLS5O19VD1W0HxjNZ6<br>
+sE7XdEZn+w==<br>
+=WDwE<br>
+-----END PGP PUBLIC KEY BLOCK-----</td></tr></table><br>
<br><br>
-<a name="054010d9"></a><b>MP3, AAC or Vorbis - What is the best compressed audio format?</b><br>
+<a name="054010d9"></a><b>MP3, AAC/MP4, Vorbis, FLAC or Opus - What is the best audio format?</b><br>
<br>
This question can NOT be answered in general. The best audio format is the format that works best for you!<br>
<br>
-Having said that, there are a few things to consider. First of all: All output formats supported by LameXP,<br>
+Having said that, let's have a look at the output formats supported by LameXP: MPEG-1 Audio Layer III, better<br>
+known as "MP3", was released in 1993 and probably still is the most widely used and most widely supported<br>
+compressed audio format. So if compatibility is your concern, MP3 is a good choice. Also MP3 can retain very<br>
+good quality - at higher bitrates. However MP3 does not support multi-channel audio and it does not perform<br>
+well at lower bitrates. MP3 also is pretty restrictive with the sampling rates and bitrates that it supports.<br>
+<br>
+Advanced Audio Coding, often abbreviated as "AAC", was introduced as part of the MPEG-2 standard (1997) and<br>
+has been adopted by the MPEG-4 standard later (1999). AAC is often considered to be the "successor" of MP3.<br>
+Compared to MP3, AAC adds support for multi-channel audio, it support more sampling rates as well as more<br>
+flexible bitrates. Two variants of AAC are commonly used: Low-Complexity (LC) and High-Efficiency (HE). While<br>
+LC-AAC is intended for medium to high bitrates, LC-AAC works best at low bitrates. At low bitrates, HE-AAC<br>
+clearly outperforms MP3 - at higher bitrates the differences aren't that clear. AAC streams are usually, but<br>
+not necessarily, encapsulated in an MP4 (MPEG-4 Part 14) container. That's why AAC audio files almost always<br>
+have an ".mp4" file extension. Still the audio format is AAC - MP4 is only the container! Be aware that some<br>
+applications create audio-only MP4 files with a non-standard (wrong) ".m4a" file extension. AAC is widely<br>
+supported too nowadays (especially in "mobile" devices), though not all players fully support the HE variant.<br>
+<br>
+Vorbis, often called "Ogg Vorbis", is a free audio format, developed by the Xiph foundation and released in<br>
+2000. In contrast to MP3/AAC, Vorbis is 100% patent-free. Vorbis streams are usually, but not necessarily,<br>
+encapsulated in an Ogg container (developed by Xiph too) and thus Vorbis files almost always have an ".ogg"<br>
+file extension. Vorbis is known to outperform MP3 at the same bitrate, although the differences are less<br>
+apparent at high bitrates. Furthermore HE-AAC has been known to outperform Vorbis at lower bitrates, though<br>
+there now is a tuned Vorbis encoder ("aoTuV") which further improves the quality of Vorbis - especially at<br>
+the lower bitrates. Hardware support for Ogg Vorbis is worse than for MP3/AAC, but it's constantly improving.<br>
+<br>
+Free Lossless Audio Codec, better known as "FLAC", is a lossless audio format. This means that in contrast to<br>
+MP3, AAC and Vorbis, with the FLAC compression there is absolutely no loss in quality. This made FLAC famous<br>
+among "audiophile" people. However the lossless nature of FLAC comes at a big disadvantage: The compression<br>
+ratio of FLAC files isn't anywhere near the "lossy" audio formats. Or in other words: FLAC files are huge!<br>
+They are not as big as uncompressed Wave files, but usually the size cannot be reduced to less than 75%. Just<br>
+like Ogg Vorbis, hardware support for FLAC files is worse than for MP3/AAC, but it's constantly improving.<br>
+<br>
+Opus is a new audio format which, at this time (Aug 2012), is still under active development. It is being<br>
+developed by engineers from Xiph, Mozilla and Skype/Microsoft. Opus has been accepted as an upcoming Internet<br>
+standard by the IETF recently. The Opus format is designed to work for low-latency speech encoding (VoIP) as<br>
+well as for high-quality music encoding. Opus is sometimes referred to as the "successor" of both, Vorbis and<br>
+Speex (the latter is Xiph's current speech codec). Currently, Opus reaches the quality of 128 kbps MP3 at an<br>
+bitrate of 80 kbps. As the development is still in progress, significant improvements are to be expected.<br>
+<!--
+there are a few things to consider. First of all: All output formats supported by LameXP,<br>
except for FLAC and PCM/Wave, use a lossy(!) kind of compression. That applies to MP3 and AAC as well as<br>
Vorbis. Consequently with these formats a certain quality loss is unavoidable when re-encoding/converting, no<br>
matter what. This is called "generation loss". Nonetheless all three formats (MP3, AAC and Vorbis) are able<br>
especially on portable devices. Hardware support for Vorbis is more limited, but growing. So if portability<br>
is a priority, then MP3 is a good choice. However the MP3 format does NOT support multi-channel audio, which<br>
means that you will have to use AAC or Vorbis for multi-channel files. Last but not least, if you prefer a<br>
-truly "open" and patent-free audio format, then Vorbis will be the format of your choice!<br><br>
+truly "open" and patent-free audio format, then Vorbis will be the format of your choice!<br>
+-->
+<br>
+<br>
+Another resource you might find interesting are Sebastian's Public Listening Tests:<br><ul>
+<li><a href="http://listening-tests.hydrogenaudio.org/sebastian/mp3-128-1/results.htm" target="_blank">MP3 listening test @ 128 kbps, includes MP3 encoders (like LAME) only</a>
+<li><a href="http://listening-tests.hydrogenaudio.org/sebastian/mf-128-1/results.htm" target="_blank">Multiformat listening test @ 128 kbps, includes LAME MP3, Vorbis AoTuV and others</a>
+<li><a href="http://listening-tests.hydrogenaudio.org/sebastian/mf-64-1/results.htm" target="_blank">Multiformat listening test @ 64 kbps, includes Vorbis AoTuV, Nero AAC and others</a>
+</ul>
+(However be aware that some of the results from these listening tests are not up-to-date anymore)<br><br>
<br><br>
<br>
CBR means "constant bitrate" and, as the name implies, CBR mode allocates the bits at a constant rate. This<br>
means that each part of the audio will get the same amount of bits, regardless of its content. Obviously this<br>
-will waste bits in parts of the audio that are easy to compress. At the same time the quality of parts of the<br>
-audio that are hard to compress will be degraded. Consequently using CBR mode is NOT a very good idea, unless<br>
-you really have to for some reason. However CBR mode has the advantage that the final size of the compressed<br>
-file is perfectly predictable. The resulting file size is defined simply as "duration × fixed bitrate".<br>
+will waste bits in parts of the audio that are "easy" to compress. At the same time the quality of parts of<br>
+the audio that are "hard" to compress will be degraded. Consequently using CBR mode is NOT a very good idea,<br>
+unless you really have to enforce a 100% constant bitrate (this is almost NEVER the case). However CBR mode<br>
+has the advantage that the final size of the compressed file is perfectly predictable. The resulting file<br>
+size is defined simply as "duration × fixed_bitrate". Note: The file size *is* predictable with ABR mode too!<br>
<br>
VBR means "variable bitrate" and, in contrast to CBR mode, VBR mode allows the bitrate to vary/fluctuate.<br>
Thus the VBR mode enables the encoder to adapt the bitrate with respect to the content of the audio. Parts of<br>
-the audio that are easy to compress will get a lower bitrate in order to safe bits. Parts of the audio that<br>
-are hard to compress will get a higher bitrate in order to avoid quality degradation. Or in other words: VBR<br>
-mode "moves" the bits to the locations where they are actually needed. Therefore the VBR mode achieves a much<br>
-better compression efficiency than the CBR mode, i.e. with VBR mode you can get a better quality at the same<br>
-file size, or the same quality at a smaller file size (compared to CBR mode). One disadvantage of the VBR<br>
-mode is, however, that the final size of the compressed file can NOT be predicted. The resulting file size is<br>
-defined as "duration × average bitrate", but the average bitrate can NOT be known beforehand. That's<br>
-because the average bitrate for a specific VBR quality level can vary greatly, depending solely on the<br>
-complexity of the individual audio. Nonetheless VBR mode generally should be the preferred encoding mode.<br>
+the audio that are "easy" to compress will get a lower bitrate in order to avoid wasting bits there. At the<br>
+same time, parts of the audio that are "hard" to compress will get a higher bitrate in order to avoid quality<br>
+degradation. Or in other words: VBR mode "moves" the bits to the locations where they are actually needed!<br>
+Therefore the VBR mode achieves a much better compression efficiency than the CBR mode. This means with VBR<br>
+mode you can get a better quality at the same file size - or the same quality at a smaller file size. One<br>
+disadvantage of the VBR mode, however, is that the final size of the compressed file can NOT be predicted.<br>
+The resulting file size now is defined as "duration × average_bitrate", but the average bitrate is NOT<br>
+known beforehand. That's because the average bitrate for a specific VBR quality level can vary greatly,<br>
+depending solely on the complexity of the individual audio. With VBR mode the encoder uses as many bits as<br>
+required to achieve the desired level of quality. That clearly makes VBR the preferred encoding mode.<br>
<br>
ABR means "average bitrate". You can think of ABR mode as a compromise between the CBR and VBR mode. With ABR<br>
mode the bitrate is allowed to vary/fluctuate, similar to VBR mode. However the ABR mode doesn't work with a<br>
predefined/fixed quality level, as VBR mode does. Instead in ABR mode the encoder will continuously re-adjust<br>
the quality level in order to hit the target average(!) bitrate. You can also think of ABR mode as a mode<br>
that pre-allocates the bits in a CBR-like fashion and then redistributes the bits within a local neighborhood<br>
-as needed. Thus the ABR mode combines advantages of CBR mode (predictability) and VBR mode (good quality).<br>
-The final size of the encoded file is still defined as "duration × average bitrate", but with ABR mode the<br>
+as needed. Thus the ABR mode combines advantages of CBR mode (predictability) and VBR mode (higher quality).<br>
+The final size of the encoded file is still defined as "duration × average_bitrate", but with ABR mode the<br>
average bitrate *is* known beforehand. So if you need to hit a specific file size, ABR mode is the solution.<br>
+Using ABR mode is to be preferred over CBR mode. Nonetheless VBR mode usually provides the best experience.<br>
+<br>
<br>
Hint: The Nero AAC encoder supports a variant of the ABR mode, the so-called "2-Pass" mode. That mode scans<br>
through the entire file once (first pass) before the actual encoding is performed (second pass). This way the<br>
VBR/ABR modes would be very wrong! The differences will become significant when using a reasonable bitrate.<br>
Another mistake is starting with a low-quality source file and concluding that all modes perform equally bad.<br>
<br>
-Summary of rate control modes:<br><ul>
-<li>Need to hit a specific fixed file size and still want to retain decent quality? ⇒ ABR mode
-<li>Want to retain a certain level of quality and the file size doesn't matter that much? ⇒ VBR mode
-<li>Avoid CBR mode by all means, unless there are crude restrictions that force you to use it!</ul>
+<br>
+SUMMARY ON RATE CONTROL MODES:<br><ul>
+<li>Need to hit a specific fixed file size and still want to retain a decent quality? ⇒ ABR mode
+<li>Want to retain a certain level of quality and hitting an exact file size is not needed? ⇒ VBR mode
+<li>Avoid CBR mode by all means, unless there are "external" restrictions that force you to use it!</ul>
<br><br>
download. However the license doesn't allow redistribution! Therefore we can NOT ship the Nero encoder along<br>
with LameXP. Instead you will have to obtain the Nero encoder as a separate download from the official "Nero<br>
Digital" web-site. Currently you'll find the latest Nero AAC Encoder version at this location:<br><ul>
-<li><a href="http://www.nero.com/deu/downloads-nerodigital-nero-aac-codec.php" target="_blank">http://www.nero.com/deu/downloads-nerodigital-nero-aac-codec.php</a>
-<li><a href="http://ftp6.nero.com/tools/" target="_blank">http://ftp6.nero.com/tools/</a></ul>
+<li><a href="http://www.nero.com/eng/company/about-nero/nero-aac-codec.php" target="_blank">http://www.nero.com/eng/company/about-nero/nero-aac-codec.php</a>
+<li><a href="http://ftp6.nero.com/tools/NeroAACCodec-1.5.1.zip" target="_blank">http://ftp6.nero.com/tools/NeroAACCodec-1.5.1.zip</a></ul>
<br>
After you have downloaded the Nero AAC Encoder as a ZIP file, you must "install" the encoder binaries, so<br>
LameXP can use them. Simply unzip the files 'neroAacEnc.exe', 'neroAacDec.exe' as well as 'neroAacTag.exe' to<br>
the same directory where your LameXP executable ('LameXP.exe') is located. For unzipping the ZIP file you can<br>
use any suitable archiver, such as <a href="http://rarlabs.com/download.htm" target="_blank">WinRAR</a> or <a href="http://sevenzip.sourceforge.net/" target="_blank">7-Zip</a>. Once the required Nero encoder binaries are located in<br>
-the LameXP directory, the AAC encoding option should be "enabled" on the next startup of LameXP.<br><br>
+the LameXP directory, the AAC encoding option should be "enabled" on the next startup of LameXP.<br>
+<br>
+<br>
+QAAC Encoder<br>
+<br>
+Optionally LameXP supports the QAAC encoder, i.e. the AAC encoder used by QuickTime and iTunes. Just like the<br>
+Nero AAC encoder, the QAAC encoder can NOT be redistributed along with LameXP. Thus if you want to use the<br>
+QAAC encoder, then you have to install QuickTime v7.7.1 (or newer). Alternatively iTunes v10.5 (or newer) can<br>
+be installed. Both, QuickTime and iTunes, can be <a href="http://www.apple.com/quicktime/download/" target="_blank">downloaded for free</a> from the official Apple web-site.<br>
+<br>
+In order to enable the QAAC Encoder support you will also need the 'QAAC Encoder Add-in' for LameXP:<br><ul>
+<li><a href="http://www.mediafire.com/download/38nv297501obvwv/LameXP.qaac-addin.2014-01-19.zip" target="_blank">http://www.mediafire.com/download/38nv297501obvwv/LameXP.qaac-addin.2014-01-19.zip</a>
+<li><a href="http://sf.net/projects/lamexp/files/Miscellaneous/Add-ins/qaac/LameXP.qaac-addin.2014-01-19.zip/download" target="_blank">http://sf.net/projects/lamexp/files/Miscellaneous/Add-ins/qaac/LameXP.qaac-addin.2014-01-19.zip</a>
+<li><a href="http://muldersoft.com/misc/lamexp/add-ins/LameXP.qaac-addin.2014-01-19.zip" target="_blank">http://muldersoft.com/misc/lamexp/add-ins/LameXP.qaac-addin.2014-01-19.zip</a></ul>
+<br>
+Please follow the install instructions that are included with the 'QAAC Encoder Add-in' download package!<br>
+Note that you do NOT need to install this Add-in, if you only want to use the Nero AAC Encoder.<br>
+<br>
+<br>
+FHG AAC Encoder<br>
+<br>
+Optionally LameXP also supports the FHG AAC Encoder now. Just like the Nero encoder, the FHG encoder can NOT<br>
+be redistributed along with LameXP. However the FHG AAC Encoder is included with Winamp (v5.62+), which is<br>
+available as a free download (you don't need to buy the "Pro" version!) from the official Winamp web-site at:<br><ul>
+<li><a href="http://www.winamp.com/media-player/en" target="_blank">http://www.winamp.com/media-player/en</a>
+<li><a href="http://download.nullsoft.com/winamp/client/winamp5666_full_en-us.exe" target="_blank">http://download.nullsoft.com/winamp/client/winamp5666_full_en-us.exe</a>
+<li><a href="http://www.free-codecs.com/winamp_download.htm" target="_blank">http://www.free-codecs.com/winamp_download.htm</a></ul>
+<br>
+In order to enable the FHG AAC Encoder support you will also need the 'FHG AAC Encoder Add-in' for LameXP:<br><ul>
+<li><a href="http://www.mediafire.com/file/ni7w4323pqub9x3/LameXP.fhgaacenc-addin.2012-08-06.zip" target="_blank">http://www.mediafire.com/file/ni7w4323pqub9x3/LameXP.fhgaacenc-addin.2012-08-06.zip</a>
+<li><a href="http://sf.net/projects/lamexp/files/Miscellaneous/Add-ins/fhgaac/LameXP.fhgaacenc-addin.2012-08-06.zip/download" target="_blank">http://sf.net/projects/lamexp/files/Miscellaneous/Add-ins/fhgaac/LameXP.fhgaacenc-addin.2012-08-06.zip</a>
+<li><a href="http://muldersoft.com/misc/lamexp/add-ins/LameXP.fhgaacenc-addin.2012-08-06.zip" target="_blank">http://muldersoft.com/misc/lamexp/add-ins/LameXP.fhgaacenc-addin.2012-08-06.zip</a></ul>
+<br>
+Please follow the install instructions that are included with the 'FHG AAC Encoder Add-in' download package!<br>
+Note that you do NOT need to install this Add-in, if you only want to use the Nero AAC Encoder.<br><br>
<br><br>
used to indicate "audio-only" MP4 files. Even worse: There are some buggy (hardware) players that will<br>
recognize MP4 audio file only with the "incorrect" .m4a extension, but NOT with the "correct" .mp4 extension.<br>
Of course LameXP will save your MP4 files with the "correct" .mp4 extension. But if you need your MP4 files<br>
-with an .m4a extension for some reason, you can simply rename(!) these files. This isn't more or less<br>
+with an .m4a extension for some reason, you can simply rename(!) these files. Renaming isn't more or less<br>
"incorrect" than saving the files as .m4a directly. After all, an MP4 file remains an MP4 file.<br>
<br>
-Having said that, you should NOT rename any .mp4 or .m4a files to .aac, because these are MP4 files and NOT<br>
-"raw" AAC streams. The Nero AAC encoder has NO option to output "raw" AAC streams and usually you don't need<br>
-such streams. Still, if you want to extract the "raw" AAC stream from an MP4 file, you can use <a href="http://www.videohelp.com/tools/mp4box" target="_blank">MP4Box</a>.<br><br>
+Warning: While renaming .mp4 files to .m4a (or vice versa) is safe, because both file extensions refer to MP4<br>
+files, you must NOT rename any .mp4/.m4a files to .aac (or the other way around). That's because the '.aac'<br>
+extension is used with "raw" AAC streams (ADTS format), i.e. AAC streams that are explicitly NOT stored in an<br>
+MP4 container! Unfortunately the Nero AAC encoder has NO option to output "raw" AAC streams. And usually you<br>
+don't need such streams. Still, if you really need to extract the "raw" AAC stream (.aac) from an MP4 file,<br>
+you can simply use <a href="http://www.videohelp.com/tools/mp4box" target="_blank">MP4Box</a> for that purpose. Please note that <a href="http://yamb.unite-video.com/">YAMB</a> is a great MP4Box GUI created by Kurtnoise.<br><br>
<br><br>
<a name="ebf016ab"></a><b>How do I enable WMA input (decoding) in LameXP?</b><br>
<br>
-WMA input requires the WMA decoder component to be installed on your local computer. Usually LameXP will show<br>
-a warning on startup, if the WMA decoder component could not be found. In that case you can simply choose<br>
-"Download & Install" in order to install the WMA decoder component on your system. Alternatively you can<br>
-also install the WMA decoder component manually by choosing "Install WMA Decoder" from the "Tools" menu. In<br>
-any case you must restart LameXP after the WMA decoder component has been installed.<br>
-<br>
-It has to be noted that the WMA decoder component relies on the Windows Media Format Runtime. All supported<br>
-versions of Microsoft Windows should have the Windows Media Format Runtime installed out of the box. However<br>
-Wine does not! In case you encounter problems with the WMA decoder component, try downloading and installing<br>
-the <a href="http://www.free-codecs.com/download/Windows_Media_Format_11.htm" target="_blank">Windows Media Format 11 Runtime</a> manually. This should also work under Linux/Wine.<br><br>
+LameXP now uses its "built-in" WMA decoder, thanks to 'wma2wav'. However it has to be noted that the WMA<br>
+decoder relies on the Windows Media Format Runtime. All supported versions of Microsoft Windows should have<br>
+the Windows Media Format Runtime installed as part of the Windows Media Player. But Wine does not! In case<br>
+you encounter problems with the WMA decoder, try installing the <a href="http://anonym.to/http://www.citizeninsomniac.com/WMV/wmfdist11.exe" target="_blank">Windows Media Format Runtime</a> manually. This<br>
+should also work under Wine. The 'N' or 'KN' editions of Windows 7 need the <a href="http://www.microsoft.com/download/en/details.aspx?id=16546" target="_blank">Windows Media Feature Pack</a>.<br><br>
<br><br>
<br><br>
+<a name="3d6684e9"></a><b>Is there a way to use custom tools (binaries) with LameXP instead of the "built-in" ones?</b><br>
+<br>
+LameXP uses a number third-party tools. All of these tools are already "built-in" (with a few exceptions) and<br>
+thus it is NOT required to provide separate binaries. Usually it will NOT be necessary to replace any of<br>
+the "built-in" tools with a custom (user-provided) binary. If, however, you need to replace/update/downgrade<br>
+one of the binaries for a good reason, the recommended method is re-building LameXP from the sources. If you<br>
+don't know how to build LameXP from the sources, then you probably shouldn't be trying to replace the binary.<br>
+<br>
+Having said that, there now is a more convenient method for using a custom tool version (binary) instead of<br>
+the "built-in" one. This method works WITHOUT re-building LameXP. However note that the following is intended<br>
+for testing and debugging purposes only! Also note that LameXP was specifically designed to work with the<br>
+"built-in" versions of the tools. It may not work properly or may not work at all with custom tool versions!<br>
+<br>
+In order to replace a "built-in" binary, simply put the user-provided binary to the following location:
+<blockquote><install_folder>\tools\<build_number>\<tool_name>.exe</blockquote>
+If, for example, you want to replace 'lame.exe' in Build #666 of LameXP, you would put it to the this path:
+<blockquote>C:\Path to your LameXP install folder\tools\666\lame.exe</blockquote>
+(It is intended that the '<build_number>' part of the path has to be adjusted with every update of LameXP)<br><br>
+
+<br><br>
+
<a name="df406578"></a><b>The LameXP startup (splash screen) takes very long on my system. What can I do?</b><br>
<br>
-Starting up LameXP shouldn't take longer than approximately 10 seconds. However it was brought to our<br>
-attention that badly optimized anti-virus software can slow down the startup procedure a lot! On our test<br>
-system (Windows 7 running on an Intel Core2 Q6600 with 4 GB of RAM) starting up LameXP takes about 3 seconds<br>
-without an anti-virus software and about 6 seconds with the "real-time protection" of Microsoft Security<br>
-Essentials enabled. With other anti-virus software the startup was delayed up to 20 seconds and more!<br>
+During the startup procedure, LameXP has to extract some "helper" files to the TEMP directory. This can take<br>
+a few moments. However, this extraction process shouldn't take longer than approximately 10 seconds. On our<br>
+test system (Windows 7 running on an old Core2 Q6600 with 4 GB of RAM) starting up LameXP takes ~1.7 seconds.<br>
+<br>
+Unfortunately, it was brought to our attention that poorly optimized anti-virus software might slow down the<br>
+startup procedure a lot! As mentioned above, on our test system, the startup procedure takes 1.7 seconds. And<br>
+that is with the "real-time protection" of Microsoft Security Essentials (MSE) enabled! Without the real-time<br>
+scanner, the startup time reduces even further, to less than 0.2 seconds. At the same time, as users have<br>
+reported to us, some other anti-virus software can increase the startup delay by as much as 20.0 seconds !!!<br>
<br>
So if you think that LameXP is starting up too slow on your system, you should temporarily(!) disable or<br>
-uninstall your current anti-virus program and try again. Usually it should be sufficient to disable only the<br>
-"real-time protection", "file system protection" or "guard" feature of your anti-virus software. If it turns<br>
-out that the startup is significantly(!) faster WITHOUT the anti-virus software, please report the problem to<br>
-the developer of the anti-virus software. And, if they don't fix the problem, switch to a better product!<br><br>
+uninstall the "real-time scanner" or "guard" (or whatever it is called) of your current "anti-virus" software<br>
+and then try again. If it turns out that the startup of LameXP becomes significantly(!) faster as soon as the<br>
+anti-virus software does *not* interfere with the extraction process, then please report the problem to the<br>
+developer of the anti-virus software. And, if they don't fix the problem, switch to a better product ;-)<br>
+<br>
+In short: If LameXP takes very long for starting up, then most likely poor "anti-virus" software is to balme.<br><br>
+
+<br><br>
+
+<a name="a923d407"></a><b>Why is there a time limit (expiration) in my version of LameXP?</b><br>
+<br>
+LameXP is free software, released under the GPL. This means that you may use LameXP for free and without any<br>
+restrictions. More specifically, there is NO time limit (expiration) in any "Release" versions of LameXP!<br>
+Nonetheless, the "Beta" (pre-release) versions of LameXP will expire 30 days after build date. That's because<br>
+these "Beta" versions are intended for testing and evaluation only. They are NOT intended for productive use.<br>
+After the 30 days have expired, you will have to update your "Beta" version of LameXP to the latest version.<br>
+Usually there will be frequent updates for "Beta" versions though. So, most of the time, a new update will be<br>
+available even before the previous build has expired. We highly recommend to install all updates as soon as<br>
+possible instead of waiting for the expiration. If you are NOT willing to update LameXP regularly, stick with<br>
+the "Release" version. The "Release" versions of LameXP are updated less frequently and they won't expire.<br>
+<br>
+Note: We are well aware that the expiration mechanism implemented in LameXP can be circumvented quite easily,<br>
+if you really want to. But implementing a "better" mechanism is pointless for an OpenSource software ;-)<br><br>
+
+<br><br>
+
+<a name="900a2a6c"></a><b>Is there a way to hide/show the LameXP console ("DOS Box") window?</b><br>
+<br>
+It is common for many people to run an alleged "DOS" program inside Windows, using a so-called "DOS Box".<br>
+Everything works fine. But when you try to run such a program in DOS, you get an ugly message "This program<br>
+cannot be run in DOS mode". What's wrong? Well, the affected program is NOT a "DOS" one. It is a Windows<br>
+Console program. "DOS" is NOT a synonym of Console. And "Windows" is NOT a synonym of GUI (Graphical User<br>
+Interface). Both, DOS and Windows programs, can be either Console or GUI. Actually Windows programs can be<br>
+Console *and* GUI at the same time, i.e. a Windows GUI program can have a Console attached.<br>
+<br>
+LameXP is a GUI program for Windows. However it can have a "Debug" console attached. The purpose of this<br>
+console is providing users an insight into what's happening behind the scenes. While the console is mainly<br>
+intended for developers, it may be helpful for "regular" users too. Nonetheless you usually will NOT need the<br>
+console, unless something is going wrong. Therefore the LameXP console is disabled by default in all<br>
+"release" builds. You can enable the console by passing the "--console" command-line parameter, if required.<br>
+At the same time the console is enabled by default in all "beta" (pre-release) builds of LameXP. You can<br>
+still disable the console by passing the "--no-console" command-line parameter, if you don't like it.<br>
+<br>
+WARNING: Any attempt to close the LameXP console window will kill the application immediately !!!<br><br>
+
+<br><br>
+
+<a name="c8870a0a"></a><b>How can I change the font size in the LameXP window?</b><br>
+<br>
+Sometimes it may be required to adjust the font size, e.g. when working on a "high DPI" screen. The best way<br>
+to adjust the font size is tweaking the DPI settings of your system. On modern Windows operating systems,<br>
+this option can be found at the "Display" options at the Control Panel. Simply select, e.g., "Medium" (125%)<br>
+or "Larger" (150%) to increase the size of all GUI widgets, including larger fonts. LameXP is based on Qt and<br>
+therefore is fully "DPI aware". This means it will respect the system's DPI settings - without(!) blurring.<br>
+<br>
+In rare cases you may which to adjust the font-size only inside the LameXP window, but *not* effect any other<br>
+applications. For this particular purpose, LameXP offers the following command-line options:<br>
+<blockquote><table>
+<tr><td><font class="code">--tiny-font </font></td><td> </td><td>Enforces very small font size (75%)</td></tr>
+<tr><td><font class="code">--small-font</font></td><td> </td><td>Enforces smaller font size (87.5%)</td></tr>
+<tr><td><font class="code">--big-font </font></td><td> </td><td>Enforces larger font size (125%)</td></tr>
+<tr><td><font class="code">--huge-font </font></td><td> </td><td>Enforces very large font size (150%)</td></tr>
+</table></blockquote>
<br><br>
your Wave file with SoX does NOT change the actual content at all, as long as no additional filters are used.<br>
<br>
You can use a command-line like this:<br>
-<blockquote>sox.exe "c:\some path\input.wav" "c:\some path\output.wav"</blockquote>
+<blockquote><font class="code">sox.exe "c:\some path\input.wav" "c:\some path\output.wav"</font></blockquote>
<br><br>
-<a name="89cbd3d0"></a><b>Why does LameXP run only 'n' parallel instances/threads on my computer?</b><br>
+<a name="89cbd3d0"></a><b>Why does LameXP run (only) N instances/threads in parallel on my computer?</b><br>
<br>
-By default LameXP will detect the number of CPU cores that are available on your system and run as many<br>
-encoder/decoder instances in parallel as CPU cores are available. This is done in order to maximize the CPU<br>
-usage on modern multi-core processors and thus speed up the overall encoding process. However be aware that<br>
-the number of instances that can run in parallel is also limited by the number of files you are converting.<br>
-Consequently the number of instances that will run in parallel is the minimum(!) of the number of CPU cores<br>
-and the number of files to convert. Moreover the number of parallel instances is currently bounded at four!<br>
+LameXP is able to run multiple instances of the encoder or decoder in parallel. This is done in order to<br>
+maximize the CPU utilization on modern "multi-core" processors, which will significantly speed up the overall<br>
+encoding process. However be aware that LameXP uses file-based parallelization. This means that the maximum<br>
+number of instances that can run in parallel is limited by the number of files that are processed. If, for<br>
+example, you convert only a single file, then NO parallelization will be possible. If, instead, you convert<br>
+multiple files at once, then LameXP can run as many instances in parallel as files are being converted.<br>
<br>
-Limiting the maximum number of parallel instances to exactly four might seem somewhat arbitrary. But the more<br>
-instances are running in parallel, the more instances will be competing for the hard disk. At some point this<br>
-will result in "HDD trashing" and actually slow down the encoding process! The limit will prevent this<br>
-situation on computers with a lot of CPU cores. If, however, you want to use even more (or fewer) instances,<br>
-then you can use LameXP's option to manually overwrite the maximum number of parallel instances/threads.<br>
+Within the aforementioned limitations, LameXP will selected the number of parallel instances based on the<br>
+number of available processors (CPU cores) on the individual system. However LameXP will NOT use a one-to-one<br>
+mapping! Instead a custom-made 'cubic spline' function is used to map the number of CPU cores to the maximum<br>
+number of instances. This function has the following properties: On systems with at most four CPU cores, the<br>
+maximum number of parallel instances will be identical to the number of CPU cores. On systems with eight CPU<br>
+cores, the maximum number of parallel instances is six. On systems with 16 cores, the maximum number of<br>
+parallel instances is eight. On systems with 32 cores, the maximum number of parallel instances is eleven.<br>
+And on systems with 64 cores, the maximum number of parallel instances is 16. 16 is the upper limit.<br>
<br>
-Also be aware that LameXP only controls the number of instances that will run in parallel, but it does NOT<br>
+<a href="http://i.imgur.com/QbS47Wi.png" target="_blank"><img src="http://i.imgur.com/QbS47Wis.png" border="1px" alt="thumb"></a><br>
+<br>
+You may wonder why LameXP doesn't always create one instance for each CPU core. In theory, the more instances<br>
+we run in parallel, the more CPU cores can be utilized - until all CPU cores are busy and the overall CPU<br>
+usage approaches 100%. In reality, however, there are some "shared" resources on each computer. And, the more<br>
+instances we run in parallel, the more processes will be competing for these shared resources! Specifically,<br>
+the amount of main memory (RAM) is limited. Creating a huge number of instances in parallel can easily use up<br>
+all RAM, which will then cause the operating system to make heavy use of the page file. This can result in<br>
+HDD thrashing and hence may significantly hurt the overall performance! But even in case there is enough RAM<br>
+available on the system, each encoder or decoder instance needs to access the HDD quite frequently, e.g. for<br>
+reading from the input file and for writing to the output file. Thus running too many instances will generate<br>
+more I/O operations than the HDD can handle, which will result in an I/O bottleneck. In this situation the<br>
+processes will spend more and more time waiting for I/O operations to finish - rather then doing useful work.<br>
+<br>
+In other words: There will always be some point at which creating even more instances will actually slow down<br>
+the overall process! On systems with many CPU cores, this point might be reached BEFORE all cores are busy.<br>
+Even on the Quadcore computer, which is used to develop/test LameXP and which runs "only" four instances in<br>
+parallel, we sporadically notice significant drops of the CPU usage, obviously caused by HDD overstressing.<br>
+If, however, you think that LameXP's choice of the number of parallel instances is too conservative, you may<br>
+overwrite the number of parallel instances on the "Advanced Options" tab - the upper limit is 16 for now.<br>
+Finally, note that LameXP only controls the number of instances that will run in parallel, but it does NOT<br>
control how many threads an individual instance will create! Some encoders use "built-in" multi-threading and<br>
thus a single encoder instance may create several threads - LameXP has no control over that.<br><br>
<br><br>
+<a name="454e51dd"></a><b>Why does LameXP try to connect to the web-server at 'xyz.com' secretly?</b><br>
+<br>
+LameXP does NOT connect to any web-server secretly! Of course the 'Auto Update' feature of LameXP unavoidably<br>
+has to connect to one of our update servers. However in no event LameXP will search for updates without your<br>
+agreement. Also LameXP will NOT send any personal information to the update server. It won't even send your<br>
+program version to the server. Instead the latest version number will be downloaded from the server first and<br>
+will then be compared to your current version number on the local computer. Moreover all information obtained<br>
+from the update server are protected with a digital signature (GnuPG) in order to prevent spoofing attacks.<br>
+<br>
+Note: As LameXP is a non-profit project, we cannot afford a huge server infrastructure. Therefore the update<br>
+server may be overstrained or unavailable once in a while. As we need to be able to distinguish the case in<br>
+which our server is failing from the case in which your local internet connection has a problem, LameXP will<br>
+run a short connectivity test on your local system first. For this purpose LameXP contains a list of 64 known<br>
+hosts, taken (mostly) from the well-known Alexa 'top 500 sites on the web' listing. LameXP will assume that<br>
+your internet connection is working properly if a certain minimum number (currently four) of the known hosts<br>
+is reachable. That's also the reason why you may notice LameXP is trying to connect to a "random" web-site.<br><br>
+
+<br><br>
+
<a name="12d077d5"></a><b>How can I force LameXP to create ID3 version 2 (ID3v2) tags?</b><br>
<br>
The LAME encoder automatically chooses the proper ID3 tag version. By default it will create a version 1 tag,<br>
<br><br>
-<a name="d83ab3c6"></a><b>Why does LameXP use LAME v3.99 rather than v3.98?</b><br>
+<a name="f6ca0225"></a><b>What does the LAME algorithm quality option do exactly?</b><br>
+<br>
+The sound quality of MP3 files is influenced primarily by the chosen bitrate (ABR/CBR mode) or by the chosen<br>
+VBR quality level. These options control the "file size -vs- quality" trade-off. That means, you can get a<br>
+better quality at the cost of a bigger file (increased bitrate); or you can get a smaller file at the cost of<br>
+reduced sound quality (decreased bitrate). The "algorithm quality" is yet another way to control the quality.<br>
<br>
-LAME v3.99 contains the latest improvements and bugfixes of the LAME mp3 encoder, but it's less tested than<br>
-the older 3.98 release series. The most important reason why LAME v3.99 is used in LameXP v4.xx is because<br>
-LameXP v4.xx focuses on proper Unicode support, but LAME v3.98 did NOT support Unicode filenames or Unicode<br>
-meta tags (through the CLI front-end, on the Windows platform). However LAME v3.99 finally does!<br>
+While the chosen bitrate (or VBR level) influences the resulting file size, the algorithm quality does not!<br>
+Instead, the algorithm quality controls the "encoding speed -vs- quality" trade-off. That means, you can get<br>
+a better sound quality at the cost of increased encoding time (higher algorithm quality); or you can get a<br>
+faster encoding speed at the cost of reduced sound quality (lower algorithm quality). Note that while the<br>
+algorithm quality does influence the encoding speed, it does NOT influence the decoding speed at all. Also<br>
+note, again, that the chosen algorithm quality does NOT influence the resulting file's bitrate at all.<br>
<br>
-So far we have not encountered any noteworthy problems with LAME v3.99. If, however, you encounter a problem<br>
-with LAME v3.99, please report your finding to the <a href="http://lame.sourceforge.net/contact.php" target="_blank">LAME development team</a>. Do NOT submit any LAME-specific bug<br>
-reports to the LameXP developers, as we generally cannot analyze/fix problems specific to the LAME encoder.<br><br>
+The LAME algorithm quality is an integral value between "0" (best/slowest) and "9" (worst/fastest), but NOT<br>
+all of the possible values currently have a distinct effect! More specifically, the following table applies:<br>
+<br>
+For CBR and ARB modes:<ul>
+<li>0: Use slowest & best possible version of all algorithms
+<li>3: Default value, good speed, good quality
+<li>7: Very fast, ok quality (psycho acoustics are used for pre-echo & M/S, but NO noise shaping)
+<li>9: Disables almost all algorithms including psy-model, poor quality</ul>
+For (new) VBR mode only:<ul>
+<li>0 to 4: Use the best algorithm (slower)
+<li>5 to 9: Use the not so good algorithm (faster)</ul>
+<br>
+The "algorithm quality" options available in LameXP will be mapped to "0", "3", "7" and "9", respecitly. Note<br>
+that option "0" (best quality) is only very slightly better than "3" (high quality), but significant slower!<br><br>
<br><br>
<br><br>
+<a name="434f2578"></a><b>Why is the maximum normalization level limited to -0.5 dB?</b><br>
+<br>
+When an analogue [audio] signal is converted to the digital domain, the signal is sampled at a fixed rate<br>
+(e.g. 44100 samples per second) and each "sample" value is stored with a fixed number of bits (e.g. 16 or 24<br>
+bits per sample). Consequently [uncompressed] digital audio is represented as a sequence of binary sample<br>
+values. The range of possible sample values is determined by the word size ("bits per sample"). For example<br>
+with a word size of 16 bit, the minimum value is −32768 and the maximum value is 32767 - assuming the values<br>
+are signed. The range of the sample values corresponds to the voltage range of the electrical input signal.<br>
+The maximum digital sample value (i.e. 32767 at 16-Bit) often is referred to as 0dBFS (0dB "full scale").<br>
+<br>
+Performing a Normalization in the digital domain seems straightforward: We simply multiply all sample values<br>
+with the same factor. And we choose this factor in such a way that the highest sample value(s) in the track<br>
+will become exactly 0dBFS after the normalization has been performed. However one needs to be aware that when<br>
+playing back the digital audio track, it needs to be converted back to an analogue signal. The D/A converter<br>
+will convert each sample from its binary representation to the corresponding voltage. Then a "reconstruction"<br>
+filter will be applied in order to recover a continuous signal from these individual voltages. And for the<br>
+reconstructed analogue signal it is possible to have voltages that are higher than the highest digital sample<br>
+in the audio track! This is illustrated in the following image (samples are represented as tiny squares):<br>
+<br>
+<a target="_blank" href="http://i.imgur.com/5dmIUOZ.png"><img src="http://i.imgur.com/5dmIUOZs.png" border="1px" alt="thumb"></a><br>
+<br>
+Consequently normalizing the sample values to 0dBFS is NOT a very good idea, as this may very well result in<br>
+a reconstructed analogue signal which exceeds(!) 0dBFS. And, as the analogue parts of the playback equipment<br>
+generally are NOT prepared for +0dBFS voltages, this may cause problems, such as annoying distortions!<br>
+<br>
+The help document of a well-known audio editing software contains the following advice:<br>
+<blockquote>If you're planning to put normalized audio on CD, you might want to normalize the waveforms to<br>
+no more than 96% [-0.36 dB] as some audio compact disc players have problems accurately reproducing<br>
+bits that have been processed to 100% (maximum) amplitude [0dBFS].</blockquote>
+For details please refer to the following article:<br><ul>
+<li><a href="http://www.audioholics.com/education/audio-formats-technology/issues-with-0dbfs-levels-on-digital-audio-playback-systems" target="_blank">http://www.audioholics.com/...issues-with-0dbfs-levels-on-digital-audio-playback-systems</a></ul>
+
+<br><br>
+
+<a name="9f8ff13a"></a><b>What do the different 'Equalization' modes do?</b><br>
+<br>
+The "equalization" modes control how the normalization filter will deal with multi-channel input files, i.e.<br>
+everything that is not Mono. The "Peak Level" mode will normalize each channel according to its highest peak<br>
+(maximum sample value). This means that channels with a lower maximum sample value will be amplified stronger<br>
+than channels with a higher maximum sample value. Still all samples in a channel will be amplified by the<br>
+same factor, so dynamic range compression is NOT done. The "RMS Level" mode works similar to the previous<br>
+mode, but the channels are amplified according to their peak RMS level (maximum energy), instead of their<br>
+maximum sample value. This may be used to correct stereo imbalance caused by an imperfect record turntable<br>
+cartridge. Last but not least, the "None" mode will not euqalize the channels at all, i.e. all channles will<br>
+by amplified by the same factor. In the last mode, the highest peak of all(!) channels is used as threshold.<br><br>
+
+<br><br>
+
+<a name="c6d9dfed"></a><b>Why does my encoded file come out slightly longer than the original?</b><br>
+<br>
+Because of the way most (lossy) audio compressors work, a number of "silent" samples have to be prepended to<br>
+the first input sample. Also a number of silent samples may be appended to the last input sample. Obviously<br>
+these additional "padding" samples will make the encoded file longer than the original input. If the decoder<br>
+does not compensate for the padding samples that have been added by the encoder, the padding samples at the<br>
+beginning of the encoded file will cause a certain delay/shift, compared to the (uncompressed) original file.<br>
+Another effect is that there will be a "gap" between the files, when playing multiple files in sequence.<br>
+<br>
+It has to be noted that the padding is an inherent property of the audio compressor that can not be avoided.<br>
+But, as mentioned before, the padding samples can be removed by the decoder. In that case, the decoded output<br>
+will have the exactly same length (in samples) as the original file. However this can only be done, if the<br>
+decoder is able to determine the exact number of padding samples that had been added. While the Vorbis audio<br>
+format stores the number of padding samples in the stream and thus any compliant decoder will remove them,<br>
+the MP3 and AAC audio formats do NOT define an "official" way to store the the number of padding samples!<br>
+<br>
+Nonetheless, the LAME MP3 encoder, which is used by LameXP, uses its own "non-standard" way to indicate the<br>
+exact number of padding samples. This is done by adding a so-called "LAME header" to the MP3 file. Hence MP3<br>
+decoders, which recognize the LAME header, will be able to remove the padding samples. This feature often is<br>
+referred to as "gapless" decoding/playback. The 'mpg123' decoder, which is used by LameXP, does support the<br>
+gapless decoding. This means that if you encode MP3 files with LameXP/LAME, then gapless decoding will be<br>
+possible. And if you decode these files with LameXP/mpg123 again, they will come out at the original length.<br>
+<br>
+Still you have to be aware that NOT all MP3 decoders support the LAME header. So if you encode MP3 files with<br>
+LameXP and then decode them with an arbitrary MP3 decoder, they may come out at a "wrong" length. And there<br>
+is absoloutely nothing that LameXP could do about that! Furthermore, if you decode a MP3 file in LameXP that<br>
+has been created with some MP3 decoder which did not add a LAME header, then it is impossible to remove the<br>
+padding samples. That's because in this situation there is NO way to know the number of padding samples!<br>
+<br>
+Some more info on this topic can be found here:<br><ul>
+<li><a href="http://en.wikipedia.org/wiki/Gapless_playback" target="_blank">http://en.wikipedia.org/wiki/Gapless_playback</a>
+<li><a href="http://lame.sourceforge.net/tech-FAQ.txt" target="_blank">http://lame.sourceforge.net/tech-FAQ.txt</a>
+<li><a href="http://cas.web.cern.ch/cas/Denmark-2010/Caspers/Tektronix%20%20primer%20on%20overlapping%20FFT%20signals%202009%20CAS2010.pdf" target="_blank">Understanding FFT Overlap Processing
+Fundamental</a></ul>
+<br><br>
+
+<a name="ed4d30ed"></a><b>Why is the Hibernation option disabled (greyed out) on my system?</b><br>
+<br>
+In order to use "Hibernation", your system must support the S4 power saving mode (aka "Suspend-to-Disk") and<br>
+the hibernation file ("hiberfil.sys") must be enabled. If these conditions are not met, then the Hibernation<br>
+option will be disabled in LameXP, for obvious reasons. Note that on older versions of Windows you can enable<br>
+or disable the hibernation file in the "Power Options" dialog of the Control Panel (see <a href="http://tothepc.com/img/2010/05/xp-hibernate-disable.png" target="_blank">here</a>). On Windows 7<br>
+and probably also on Vista, you have to do this from the Windows command interpreter. First open an elevated<br>
+command prompt by typing "cmd" in the Startmenu (not "Run" dialog!) and when "cmd.exe" appears as suggestion,<br>
+then right-click on "cmd.exe" and choose "Run as administartor". After that you should see an "Administrator"<br>
+command prompt window. Here you can type "powercfg -h on" (without the quotation marks!) and press Enter to<br>
+enable the hibernation file. You can disable the hibernation file again by typing "powercfg -h off".<br>
+<br>
+Note: The size of "hiberfil.sys" is equal to your RAM size and it always is located on the system partition!<br><br>
+
+<br><br>
+
+<a name="54150e92"></a><b>Why do random files fail with "Not Found!" or "Failed!" status?</b><br>
+<br>
+If a file fails to convert with "Not Found!" or "Failed!" status, this usually has a reason! In that case you<br>
+can double-click on the failed item in order to view the log. The log will give detailed information about<br>
+the problem that has occured. In very rare cases, however, the following behavior has been observed by users:<br>
+When converting multiple files, some of the failes seem to fail at random. When the same files are converted<br>
+again later, some of the files that failed before will now succeed while some of the files that succeeded<br>
+before will now fail. This behavior has been tracked down to faultily "anti-virus" software! So in case you<br>
+encounter the described behavior and if you use some anti-virus software with "real-time scanner" or "guard"<br>
+functionality, then try to uninstall (or at least disable) the anti-virus software. If that resolves the<br>
+problem, then you know for sure that the anti-virus software was the cause of the problem. As the developers<br>
+of LameXP can NOT fix or workaround problems induced by faultily "anti-virus" software, please report such<br>
+problems to the developer (or support team) of your anti-virus software! Or switch to a better a/v product...<br><br>
+
+<br><br>
+
+<a name="3e999f02"></a><b>Why is "Convert this file with LameXP" missing from the Explorer context menu somtimes?</b><br>
+<br>
+The entry "Convert this file with LameXP" will be available from the Windows Explorer context menu for all<br>
+files supported by LameXP, if (and only if) the LameXP Shell-Integration is enbaleld. You can enable or<br>
+disable the LameXP Shell-Integration at any time from the "Tools > Configuration" menu within LameXP at any<br>
+time. However be aware that this option will NOT be available, if LameXP is running in portable mode. Also be<br>
+aware that if you select multiple files in Explorer, the LameXP context menu entry will only appear, if ALL<br>
+files in your selection are supported by LameXP. Last but not least, Windows will NOT show the LameXP context<br>
+menu entry, if more than 15 files are selected. That is a limitation of Windows Explorer! It is "by design".<br>
+<br>
+See also:<br>
+<a href="http://support.microsoft.com/kb/2022295/" target="_blank">Context menus are shortened when more than 15 files are selected</a><br><br>
+
+<br><br>
+
<a name="e7c9ae2b"></a><b>Why do I get the error 'Executable doesn't support Windows compatibility mode' on startup?</b><br>
<br>
LameXP was designed to run on all supported platforms natively (except for Linux/Wine). If you see this error<br>
<br><br>
-<a name="328b0a18"></a><b>Why do I get the error 'Executable requires Windows 2000 or later' on startup?</b><br>
+<a name="328b0a18"></a><b>Why do I get the error 'Executable requires Windows XP or later' on startup?</b><br>
+<a name="3ffe490e"></a><b>Why do I get the error 'The procedure entry point <Something> could not be located' on startup?</b><br>
+<a name="01922741"></a><b>Why do I get the error 'LameXP.exe is not a valid Win32 application' on startup?</b><br>
<br>
You are trying to run LameXP on a platform that is NOT supported, such as Windows 95, Windows 98, Windows<br>
-Millennium Edition or Windows NT 4.0. There is nothing you can do about that, except for updating to a less<br>
-antiquated OS. Running an outdated/unsupported OS is a severe security risk anyway!<br>
+Millennium Edition, Windows NT 4.0 or Windows 2000. There is nothing you can do about that, except for<br>
+updating to a less antiquated OS. Running an outdated and unsupported OS is a severe security risk anyway!<br>
<br>
Note: This error can also occur, if your system has been configured to run LameXP in <a href="#e7c9ae2b">compatibility mode</a>.<br><br>
a second error message and it means that Windows was unable to load/execute the program file. There are<br>
various reasons why this error might occur, but usually it indicates that you are trying to run LameXP or the<br>
LameXP setup/update program on a platform that is NOT supported, such as Windows 95, Windows 98, Windows<br>
-Millennium Edition or Windows NT 4.0. There is nothing you can do about that, except for updating to a less<br>
-antiquated OS. Running an outdated/unsupported OS is a severe security risk anyway!<br>
+Millennium Edition, Windows NT 4.0. There is nothing you can do about that, except for updating to a less<br>
+antiquated OS. Running an outdated and unsupported OS is a severe security risk anyway!<br><br>
+
+<br><br>
+
+<a name="a0fd5ae8"></a><b>Why do I get the error 'File ´tool_foobar.exe´ could not be locked!' on startup?</b><br>
<br>
-Remark: Executable files compiled with Microsoft Visual Studio 2005 (or later) won't load on Windows 9x.<br><br>
+This error indicates that LameXP was unable to open/read a required file - one that it just has extracted<br>
+itself. Generally this should never happen, but we have reports that some bogus "anti-vrius" software might<br>
+trigger this kind of errors. Of course there is nothing we can do on our side, if the error is induced by<br>
+proprietary third-party software (such as faulty "anti-virus" software). So please try to temporarily(!)<br>
+uninstall/disable your anti-virus software. If the problem goes away, you can be sure it was caused by the<br>
+anti-virus software. In that case report the bug to the support team of your anti-virus software as soon as<br>
+possible. Or, if they don't fix the bug (in due time), switch to a better anti-virus product!<br>
+<br>
+See also:<br>
+<a href="#96205e91">My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?</a><br><br>
<br><br>
<a name="f35cfa24"></a><b>How can I translate LameXP to my language or improve an existing translation?</b><br>
<br>
Please see the guide for translators at:<br><ul>
-<li><a href="http://mulder.brhack.net/public/doc/lamexp_translate.html" target="_blank">http://mulder.brhack.net/public/doc/lamexp_translate.html</a></ul>
+<li><a href="http://lamexp.sourceforge.net/doc/Translate.html" target="_blank">http://lamexp.sourceforge.net/doc/Translate.html</a></ul>
<br><br>
<a name="8dba381f"></a><b>Where can I download the latest version of LameXP?</b><br>
<br>
The latest "official" release of LameXP can be found on the following mirrors:<br><ul>
-<li><a href="https://github.com/lordmulder/LameXP/downloads" target="_blank">https://github.com/lordmulder/LameXP/downloads</a>
+<li><a href="https://github.com/lordmulder/LameXP/releases/latest" target="_blank">https://github.com/lordmulder/LameXP/releases/latest</a>
<li><a href="http://sourceforge.net/projects/lamexp/files/" target="_blank">http://sourceforge.net/projects/lamexp/files/</a>
-<li><a href="http://code.google.com/p/mulder/downloads/list" target="_blank">http://code.google.com/p/mulder/downloads/list</a></ul>
-
+<li><a href="http://developer.berlios.de/project/showfiles.php?group_id=13288" target="_blank">http://developer.berlios.de/project/showfiles.php?group_id=13288</a>
+<li><a href="https://lamexp.codeplex.com/releases/" target="_blank">https://lamexp.codeplex.com/releases/</a>
+<li><a href="https://bitbucket.org/lord_mulder/lamexp/downloads" target="_blank">https://bitbucket.org/lord_mulder/lamexp/downloads</a>
+<li><a href="https://www.assembla.com/spaces/lamexp/documents" target="_blank">https://www.assembla.com/spaces/lamexp/documents</a>
+<li><a href="http://www.free-codecs.com/lamexp_download.htm" target="_blank">http://www.free-codecs.com/lamexp_download.htm</a>
+<li><a href="http://www.videohelp.com/tools/LameXP" target="_blank">http://www.videohelp.com/tools/LameXP</a></ul>
<br><br>
<a name="9c2e273d"></a><b>Where can I submit bug reports or feature requests?</b><br>
<li><a href="http://forum.gleitz.info/showthread.php?t=37956" target="_blank">http://forum.gleitz.info/showthread.php?t=37956</a> (German)</ul>
<br>
Please do NOT send me E-Mail unless you really have to! I receive a LOT of E-Mail and your mail can get lost!<br><br>
+
+<br><br>
+
+<a name="e5694e3e"></a><b>What programming language is LameXP written in?</b><br>
+<br>
+While LameXP v3.xx and all earlier versions were written in Delphi/Pascal, starting with version 4.xx the<br>
+software has been re-written in the C++ programming language. LameXP v4.xx is based on the Qt cross-platform<br>
+application framework and offers full Unicode support. For the time being LameXP is Windows-only.<br><br>
+
<br><br>
<a name="982cf1c0"></a><b>Where can I find the LameXP source code?</b><br>
<br>
-LameXP is developed using the <a href="http://en.wikipedia.org/wiki/Git_(software)" target="_blank">Git</a> revision control system. The LameXP Git repository is mirrored at:<br><ul>
-<li><a href="git://github.com/lordmulder/LameXP.git" target="_blank">git://github.com/lordmulder/LameXP.git</a> (<a href="https://github.com/lordmulder/LameXP/commits/master" target="_blank">Log</a>)
-<li><a href="git://lamexp.git.sourceforge.net/gitroot/lamexp/lamexp" target="_blank">git://lamexp.git.sourceforge.net/gitroot/lamexp/lamexp</a> (<a href="http://lamexp.git.sourceforge.net/git/gitweb.cgi?p=lamexp/lamexp;a=shortlog;h=HEAD" target="_blank">Log</a>)
-<li><a href="git://gitorious.org/lamexp/lamexp.git" target="_blank">git://gitorious.org/lamexp/lamexp.git</a> (<a href="http://gitorious.org/lamexp/lamexp/commits/master" target="_blank">Log</a>)</ul>
+LameXP is developed using the <a href="http://en.wikipedia.org/wiki/Git_(software)" target="_blank">Git</a> revision control system. You can access one of the public mirrors:<br><ul>
+<li><font class="code">git clone git://git.code.sf.net/p/lamexp/code lamexp-src</font> (<a href="http://sourceforge.net/p/lamexp/code/" target="_blank">Browse</a>)
+<li><font class="code">git clone git://git.berlios.de/lamexp lamexp-src</font> (<a href="http://git.berlios.de/cgi-bin/gitweb.cgi?p=lamexp" target="_blank">Browse</a>)
+<li><font class="code">git clone https://github.com/lordmulder/LameXP.git lamexp-src</font> (<a href="https://github.com/lordmulder/LameXP" target="_blank">Browse</a>)
+<li><font class="code">git clone https://git01.codeplex.com/lamexp lamexp-src</font> (<a href="https://lamexp.codeplex.com/SourceControl/latest" target="_blank">Browse</a>)
+<li><font class="code">git clone https://bitbucket.org/lord_mulder/lamexp.git lamexp-src</font> (<a href="https://bitbucket.org/lord_mulder/lamexp/src" target="_blank">Browse</a>)
+<li><font class="code">git clone git://gitorious.org/lamexp/lamexp.git lamexp-src</font> (<a href="http://gitorious.org/lamexp/lamexp/trees/master" target="_blank">Browse</a>)
+<li><font class="code">git clone git://git.assembla.com/lamexp.git lamexp-src</font> (<a href="https://www.assembla.com/code/lamexp/git/nodes" target="_blank">Browse</a>)</ul>
+<br>
+In case you are new to Git or want to extend your knowledge, have a look at the <a href="http://git-scm.com/book/en" target="_blank">Pro Git</a> book by Scott Chacon!<br>
+For Windows users, we highly recommend using <a href="http://msysgit.github.com/" target="_blank">MSYS Git</a> in conjunction with the superb <a href="http://tortoisegit.googlecode.com/" target="_blank">Tortoise Git</a> front-end.<br><br>
<br><br>
<a name="a0c1e92b"></a><b>What are the prerequisites to build LameXP from the sources?</b><br>
<br>
LameXP is currently being developed using the following build environment:<br><ul>
-<li>Visual Studio 2008, Service Pack 1
-<li>Qt libraries v4.7.2 for Windows (VS 2008)
-<li>Microsoft Windows SDK v7.1</ul>
+<li><a href="http://www.microsoft.com/visualstudio/eng/downloads#d-2013-express" target="_blank">Visual Studio 2013</a>, running on Windows 7 with Service Pack 1
+<li><a href="http://qt-project.org/downloads#qt-lib" target="_blank">Qt libraries 4.8.5</a> for Windows
+<li>Windows Platform SDK v7.1A, included with Visual Studio 2013 or Visual Studio 2012 (Update-3)
+<li>The minimum supported *build* platform is Windows 7 (x86 and x64)</ul>
<br>
Also note the following hints:<br><ul>
-<li>You must launch Visual Studio using "qtvars.bat vsstart" in order to enable the Qt tools
-<li>The Microsoft Windows SDK v6.0A should work as well, with a few limitations
-<li>In order to make a fully "static" build of LameXP, you need to compile Qt as static libraries
-<li>Support for the GNU Toolchain (GCC/MinGW + Make) is planned for a future version</ul>
+<li>Run <font class="code">qtvars.bat</font> (or <font class="code">qtenv2.bat</font>) before launching Visual Studio in order to set up the Qt environment
+<li>In order to make "fully static" builds of LameXP, you'll need <a href="http://sourceforge.net/projects/lamexp/files/Miscellaneous/Qt%20Libraries/" target="_blank">Qt as 'static' libraries</a> (see below!)
+<li>The Windows Platform SDK v6.0A should work as well, but there may be a few limitations
+<li>Support for the GNU Toolchain (GCC/MinGW + MSYS/Make) is planned for a future version of LameXP</ul>
+<br>
+In order to use the LameXP deployment scripts you need the following tools:<br><ul>
+<li>Visual Studio (Express) 2013 for Windows Desktop <b>+</b> Desktop Qt v4.8.x (VS 2010)
+<li><a href="http://www.7-zip.org/" target="_blank">7-Zip</a> - file archiver with a high compression ratio
+<li><a href="http://nsis.sourceforge.net/" target="_blank">NSIS</a> - Nullsoft Scriptable Install System (<a href="http://www.scratchpaper.com/" target="_blank">Unicode version</a> recommended!)<ul>
+<li><a href="http://nsis.sourceforge.net/StdUtils_plug-in" target="_blank">StdUtils plug-in</a>
+<li><a href="http://nsis.sourceforge.net/LockedList_plug-in" target="_blank">LockedList plug-in</a>
+<li><a href="http://nsis.sourceforge.net/Inetc_plug-in" target="_blank">Inetc plug-in</a>
+<li><a href="http://forums.winamp.com/showthread.php?t=329990" target="_blank">Aero plug-in</a></ul>
+<li><a href="http://upx.sourceforge.net/" target="_blank">UPX</a> - the Ultimate Packer for eXecutables
+<li style="margin-bottom:0.48em"><a href="ftp://ftp.gnupg.org/gcrypt/binary/" target="_blank">GnuPG</a> - the GNU Privacy Guard v1.4.x
+<li>NOTE: Copy <font class="code">buildenv.template.txt</font> to <font class="code">buildenv.txt</font> and edit the paths as needed!</ul>
+
+<br><br>
+<a name="87f001c0"></a><b>How do I compile latest Qt as 'static' libraries?</b><br>
+<br>
+In order to make "fully static" builds of LameXP, i.e. builds that don't depend pn any DLL's except for the<br>
+obligatory operating system DLL's, you'll need to compile Qt as 'static' libraries. The following simple<br>
+instructions should make it easy to build Qt from the sources and as "static" libraries:<br><ul>
+<li>Make sure Visual Studio 2013 or Visual Studio 2012 with Update-3 (or later) is installed
+<li>Make sure <a href="http://strawberryperl.com/" target="_blank">Strawberry</a> Perl for Windows and <a href="http://www.activestate.com/activepython/downloads" target="_blank">Python</a> 2.7 are installed
+<li><a href="http://qt-project.org/downloads" target="_blank">Download</a> and <a href="http://www.rarlabs.com/" target="_blank">extract</a> the Qt 4.8.x source code package (e.g. to <font class="code">C:\QtSources\4.8.x</font>)
+<li>Edit the file <font class="code">mkspecs\win32-msvc2010\qmake.conf</font> from your Qt Sources directory as follows:<ul>
+<li style="margin-bottom:0.33em">Old: <font class="diff_del">QMAKE_CFLAGS_RELEASE = -O2 -MD</font><br>New: <font class="diff_add">QMAKE_CFLAGS_RELEASE = -O2 -MT <more optimization flags here></font>
+<li>Old: <font class="diff_del">QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += -O2 -MD -Zi</font><br>New: <font class="diff_add">QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += -O2 -MT -Zi <more optimization flags here></font></ul>
+<li>Open a new command window (cmd.exe) - use this very same console for all upcoming steps!
+<li>Add Strawberry Perl to your PATH (e.g. <font class="code">set PATH=C:\strawberry\perl\bin;%PATH%</font>)
+<li>Add Python 2.7 to your PATH (e.g. <font class="code">set PATH=C:\python27;%PATH%</font>)
+<li>Run <font class="code">vcvarsall.bat x86</font> form your Visual C++ install directory - within the same console!
+<li>Change the current directory to the Qt Sources path (e.g. <font class="code">C:\QtSources\4.8.x</font>)
+<li>Run <font class="code">configure.exe -release -static -ltcg -qt-zlib -qt-libpng -qt-libjpeg -qt-libtiff -qt-libmng</font><ul>
+<li>Hint: For Visual Studio 2013 you currently need to add <font class="code">-platform win32-msvc2012</font> too</ul>
+<li>Now the makefiles should have been generated, so simply enter <font class="code">nmake /B</font> and be patient - voilĂ !
+<li>The build process is going to take good amount of time. Once done, make sure you got all needed libs
+<li>Libraries you'll need to build LameXP as a "static" binary include the following:<ul>
+<li>lib\qtmain.lib
+<li>lib\QtCore.lib
+<li>lib\QtGui.lib
+<li>lib\QtSvg.lib
+<li>lib\QtXml.lib
+<li>plugins\imageformats\qico.lib
+<li>plugins\imageformats\qsvg.lib
+<li>plugins\imageformats\qtga.lib</ul>
+<li>Put all the static <font class="code">*.lib</font> files into the 'LameXP\etc\Prerequisites\qt4_static\lib' directory
+<li>ImageFormat plugins go to 'LameXP\etc\Prerequisites\qt4_static\plugins\imageformats'
+<li style="margin-bottom:0.48em">Congratulations, you should now be prepared to build the <font class="code">Release_Static</font> configuration of LameXP :-)
+<li>NOTE: Static libraries only work with the same compiler (version) they were built with!</ul>
<br><br>
eof</body></html>