# How the map window is shown? Windows GUI only.
# possible map_mode options include: tiles, ascii4x6,
# ascii6x8, ascii8x8, ascii16x8, ascii7x12, ascii8x12, ascii16x12,
-# ascii12x16, ascii10x18, fit_to_screen
+# ascii12x16, ascii10x18, fit_to_screen, ascii_fit_to_screen,
+# tiles_fit_to_screen
#OPTIONS=map_mode:tiles
# Define alternative file for the files, and the tile size
#HACKDIR=c:\games\nethack
# The location that level files in progress are stored
-# (default=HACKDIR, writeable)
+# (default=HACKDIR, writable)
#LEVELDIR=c:\nethack\levels
-# The location where saved games are kept (default=HACKDIR, writeable)
+# The location where saved games are kept (default=HACKDIR, writable)
#SAVEDIR=c:\nethack\save
-# The location that bones files are kept (default=HACKDIR, writeable)
+# The location that bones files are kept (default=HACKDIR, writable)
#BONESDIR=c:\nethack\save
# The location that file synchronization locks are stored
-# (default=HACKDIR, writeable)
+# (default=HACKDIR, writable)
#LOCKDIR=c:\nethack\levels
# The location that a record of game aborts and self-diagnosed game problems
-# is kept (default=HACKDIR, writeable)
+# is kept (default=HACKDIR, writable)
#TROUBLEDIR=c:\nethack\trouble
# Finnish keyboards might need these modifications uncommented. Windows GUI.