Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Non-normalized Integer texture/framebuffer formats DONE (i965)
+Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
-Transform feedback (GL_EXT_transform_feedback) DONE (i965)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands ~50% done (converts int
- values to floats)
+glVertexAttribI commands DONE
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
-GLSL 1.40 DONE (i965)
-Forward compatibile context support/deprecations DONE (i965)
+GLSL 1.40 DONE (i965, r600)
+Forward compatibile context support/deprecations DONE (i965, r600)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
-Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965)
+Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
-Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965)
+Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
Core/compatibility profiles DONE
-GLSL 1.50 not started
-Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+GLSL 1.50 in progress
+Geometry shaders (GL_ARB_geometry_shader4) partially done
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
-Multisample textures (GL_ARB_texture_multisample) not started
+Multisample textures (GL_ARB_texture_multisample) DONE (i965)
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
GLX_ARB_create_context_profile DONE
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
-GL_ARB_timer_query DONE (i965)
+GL_ARB_timer_query DONE (i965, r600)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
-GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
+GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0:
GLSL 4.0 not started
-GL_ARB_texture_query_lod not started
+GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
-GL_ARB_draw_indirect not started
-GL_ARB_gpu_shader5 not started
+GL_ARB_draw_indirect started (Christoph)
+GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 not started
-GL_ARB_texture_cube_map_array not started
-GL_ARB_texture_gather not started
+GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
+GL_ARB_texture_cube_map_array DONE (i965, softpipe)
+GL_ARB_texture_gather started (Maxence, Chris)
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 DONE
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r300, r600)
-GL_ARB_get_program_binary not started
+GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
-GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
+GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
GL_ARB_transform_feedback_instanced DONE
-GL_ARB_base_instance DONE (nv50, nvc0, r600, radeonsi)
+GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (softpipe)
-GL_ARB_shading_language_420pack not started
-GL_ARB_internalformat_query not started
+GL_ARB_shading_language_420pack started (Todd)
+GL_ARB_internalformat_query DONE (i965, gallium)
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GLSL 4.3 not started
ARB_arrays_of_arrays not started
-ARB_ES3_compatibility not started
+ARB_ES3_compatibility DONE (i965)
ARB_clear_buffer_object not started
ARB_compute_shader started (gallium)
ARB_copy_image not started
ARB_shader_image_size not started
ARB_shader_storage_buffer_object not started
ARB_stencil_texturing not started
-ARB_texture_buffer_range not started
+ARB_texture_buffer_range DONE (nv50, nvc0)
ARB_texture_query_levels not started
-ARB_texture_storage_multisample not started
+ARB_texture_storage_multisample DONE (i965)
ARB_texture_view not started
ARB_vertex_attrib_binding not started