GL 3.0:
-GLSL changes (GL_EXT_gpu_shader4, etc) not started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
-Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
-GL_EXT_packed_float not started
-GL_EXT_texture_shared_exponent not started
-Float depth buffers (GL_ARB_depth_buffer_float) not started
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
+GLSL 1.30 DONE
+glBindFragDataLocation, glGetFragDataLocation DONE
+Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
+Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
+GL_EXT_packed_float DONE (i965, r600)
+GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
+Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
-Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) some infrastructure done
+Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
+1D/2D Texture arrays DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
+GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
+Red and red/green texture formats DONE (i965, swrast, gallium)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
+Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands DONE (but converts int
- values to floats)
+glVertexAttribI commands DONE
+Depth format cube textures DONE
+GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
-GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE
-Primitive restart (GL_NV_primitive_restart) DONE (gallium)
-16 vertex texture image units not started
-Texture buffer objs (GL_ARB_texture_buffer_object) not started
-Rectangular textures (GL_ARB_texture_rectangle) DONE
-Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) ~50% done
+GLSL 1.40 DONE (i965, r600)
+Forward compatibile context support/deprecations DONE (i965, r600)
+Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
+Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
+16 vertex texture image units DONE
+Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
+Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
+Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
+Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
-Core/compatibility profiles not started
-GLSL 1.50 not started
-Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
-Multisample textures (GL_ARB_texture_multisample) not started
-Frag depth clamp (GL_ARB_depth_clamp) DONE
-Fence objects (GL_ARB_sync) DONE
+Core/compatibility profiles DONE
+GLSL 1.50 in progress
+Geometry shaders (GL_ARB_geometry_shader4) partially done
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
+Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
+Multisample textures (GL_ARB_texture_multisample) DONE (i965)
+Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
+Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
+GLX_ARB_create_context_profile DONE
GL 3.3:
-GLSL 3.30 not started
-GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects not started
-GL_ARB_texture_rgb10_a2ui not started
-GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query DONE (only Xlib sw driver)
-GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev not started
+GLSL 3.30 new features in this version pretty much done
+GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
+GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
+GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
+GL_ARB_sampler_objects DONE (i965, r300, r600)
+GL_ARB_shader_bit_encoding DONE
+GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
+GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
+GL_ARB_timer_query DONE (i965, r600)
+GL_ARB_instanced_arrays DONE (i965, r300, r600)
+GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0:
GLSL 4.0 not started
-GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend DONE (gallium softpipe)
-GL_ARB_draw_indirect not started
+GL_ARB_texture_query_lod DONE (i965)
+GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
+GL_ARB_draw_indirect started (Christoph)
+GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 not started
-GL_ARB_texture_cube_map_array not started
-GL_ARB_texture_gather not started
-GL_ARB_transform_feedback2 not started
-GL_ARB_transform_feedback3 not started
+GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
+GL_ARB_texture_cube_map_array DONE (i965, softpipe)
+GL_ARB_texture_gather started (Maxence, Chris)
+GL_ARB_transform_feedback2 DONE
+GL_ARB_transform_feedback3 DONE
GL 4.1:
GLSL 4.1 not started
-GL_ARB_ES2_compatibility not started
-GL_ARB_get_program_binary not started
+GL_ARB_ES2_compatibility DONE (i965, r300, r600)
+GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
+GL 4.2:
+
+GLSL 4.2 not started
+GL_ARB_texture_compression_bptc not started
+GL_ARB_compressed_texture_pixel_storage not started
+GL_ARB_shader_atomic_counters not started
+GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
+GL_ARB_transform_feedback_instanced DONE
+GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
+GL_ARB_shader_image_load_store not started
+GL_ARB_conservative_depth DONE (softpipe)
+GL_ARB_shading_language_420pack started (Todd)
+GL_ARB_internalformat_query DONE (i965, gallium)
+GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
+
+
+GL 4.3:
+
+GLSL 4.3 not started
+ARB_arrays_of_arrays not started
+ARB_ES3_compatibility DONE (i965)
+ARB_clear_buffer_object not started
+ARB_compute_shader started (gallium)
+ARB_copy_image not started
+KHR_debug some work done (ARB_debug_output)
+ARB_explicit_uniform_location not started
+ARB_fragment_layer_viewport not started
+ARB_framebuffer_no_attachments not started
+ARB_internalformat_query2 not started
+ARB_invalidate_subdata not started
+ARB_multi_draw_indirect not started
+ARB_program_interface_query not started
+ARB_robust_buffer_access_behavior not started
+ARB_shader_image_size not started
+ARB_shader_storage_buffer_object not started
+ARB_stencil_texturing not started
+ARB_texture_buffer_range DONE (nv50, nvc0)
+ARB_texture_query_levels not started
+ARB_texture_storage_multisample DONE (i965)
+ARB_texture_view not started
+ARB_vertex_attrib_binding not started
More info about these features and the work involved can be found at