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+ <h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa source code tree overview</h1>
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
- <li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
- <li><b>mesa</b> - Main Mesa sources
- <ul>
+ <li><b>glsl</b> - the GLSL compiler
+ <li><b>mapi</b> - Mesa APIs
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
+ <li><b>mesa</b> - Main Mesa sources
+ <ul>
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
<li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965
+ <li><b>radeon</b> - driver for ATI R100
+ <li><b>r200</b> - driver for ATI R200
<li>XXX more
</ul>
<li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver
- <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
- <li><b>ppc</b> - Assembly code/optimizations for PPC systems
- (not used with Gallium)
- <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
+ <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
- <li><b>vf</b> - vertex format conversion (currently unused)
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
- <li><b>r300</b> - Driver for ATI/AMD R300.
+ <li><b>radeonsi</b> - Driver for AMD Southern Island.
+ <li><b>r300</b> - Driver for ATI R300 - R500.
+ <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
<li><b>softpipe</b> - Software reference driver.
<li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
<li><b>trace</b> - Driver for tracing Gallium calls.
</ul>
<li><b>state_trackers</b> -
<ul>
+ <li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
- <li><b>g3dvl</b> -
<li><b>glx</b> - Meta state tracker for GLX
- <li><b>python</b> -
+ <li><b>vdpau</b> - VDPAU state tracker
<li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>xvmc</b> - XvMC state tracker
</ul>
<li><b>winsys</b> -
<ul>
<li><b>drm</b> -
- <li><b>g3dvl</b> -
<li><b>gdi</b> -
<li><b>xlib</b> -
</ul>
</ul>
</ul>
<ul>
- <li><b>glu</b> - The OpenGL Utility library
- <ul>
- <li><b>sgi</b> - GLU from SGI
- <li><b>mesa</b> - Mesa version of GLU (deprecated)
- </ul>
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
</ul>
-<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
</ul>
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