track->cb_color_bo[i] = NULL;
track->cb_color_bo_offset[i] = 0xFFFFFFFF;
track->cb_color_bo_mc[i] = 0xFFFFFFFF;
- }
+ track->cb_color_frag_bo[i] = NULL;
+ track->cb_color_frag_offset[i] = 0xFFFFFFFF;
+ track->cb_color_tile_bo[i] = NULL;
+ track->cb_color_tile_offset[i] = 0xFFFFFFFF;
+ track->cb_color_mask[i] = 0xFFFFFFFF;
+ }
+ track->nsamples = 16;
+ track->log_nsamples = 4;
track->cb_target_mask = 0xFFFFFFFF;
track->cb_shader_mask = 0xFFFFFFFF;
track->cb_dirty = true;