#include <sstream>
#include <vector>
-#include <cutils/log.h>
+#include <log/log.h>
#include <drm/drm_mode.h>
#include <sync/sync.h>
#include <utils/Trace.h>
#include "drmresources.h"
#include "glworker.h"
-#define DRM_DISPLAY_COMPOSITOR_MAX_QUEUE_DEPTH 2
-
namespace android {
void SquashState::Init(DrmHwcLayer *layers, size_t num_layers) {
});
}
-DrmDisplayCompositor::FrameWorker::FrameWorker(DrmDisplayCompositor *compositor)
- : Worker("frame-worker", HAL_PRIORITY_URGENT_DISPLAY),
- compositor_(compositor) {
-}
-
-DrmDisplayCompositor::FrameWorker::~FrameWorker() {
-}
-
-int DrmDisplayCompositor::FrameWorker::Init() {
- return InitWorker();
-}
-
-void DrmDisplayCompositor::FrameWorker::QueueFrame(
- std::unique_ptr<DrmDisplayComposition> composition, int status) {
- Lock();
- FrameState frame;
- frame.composition = std::move(composition);
- frame.status = status;
- frame_queue_.push(std::move(frame));
- SignalLocked();
- Unlock();
-}
-
-void DrmDisplayCompositor::FrameWorker::Routine() {
- int ret = Lock();
- if (ret) {
- ALOGE("Failed to lock worker, %d", ret);
- return;
- }
-
- int wait_ret = 0;
- if (frame_queue_.empty()) {
- wait_ret = WaitForSignalOrExitLocked();
- }
-
- FrameState frame;
- if (!frame_queue_.empty()) {
- frame = std::move(frame_queue_.front());
- frame_queue_.pop();
- }
-
- ret = Unlock();
- if (ret) {
- ALOGE("Failed to unlock worker, %d", ret);
- return;
- }
-
- if (wait_ret == -EINTR) {
- return;
- } else if (wait_ret) {
- ALOGE("Failed to wait for signal, %d", wait_ret);
- return;
- }
-
- compositor_->ApplyFrame(std::move(frame.composition), frame.status);
-}
-
DrmDisplayCompositor::DrmDisplayCompositor()
: drm_(NULL),
display_(-1),
- worker_(this),
- frame_worker_(this),
initialized_(false),
active_(false),
use_hw_overlays_(true),
if (!initialized_)
return;
- worker_.Exit();
- frame_worker_.Exit();
-
int ret = pthread_mutex_lock(&lock_);
if (ret)
ALOGE("Failed to acquire compositor lock %d", ret);
if (mode_.old_blob_id)
drm_->DestroyPropertyBlob(mode_.old_blob_id);
- while (!composite_queue_.empty()) {
- composite_queue_.front().reset();
- composite_queue_.pop();
- }
active_composition_.reset();
ret = pthread_mutex_unlock(&lock_);
ALOGE("Failed to initialize drm compositor lock %d\n", ret);
return ret;
}
- ret = worker_.Init();
- if (ret) {
- pthread_mutex_destroy(&lock_);
- ALOGE("Failed to initialize compositor worker %d\n", ret);
- return ret;
- }
- ret = frame_worker_.Init();
+
+ pre_compositor_.reset(new GLWorkerCompositor());
+ ret = pre_compositor_->Init();
if (ret) {
- pthread_mutex_destroy(&lock_);
- ALOGE("Failed to initialize frame worker %d\n", ret);
- return ret;
+ ALOGE("Failed to initialize OpenGL compositor %d", ret);
+ pre_compositor_.reset();
}
initialized_ = true;
return std::unique_ptr<DrmDisplayComposition>(new DrmDisplayComposition());
}
-int DrmDisplayCompositor::QueueComposition(
- std::unique_ptr<DrmDisplayComposition> composition) {
- switch (composition->type()) {
- case DRM_COMPOSITION_TYPE_FRAME:
- if (!active_)
- return -ENODEV;
- break;
- case DRM_COMPOSITION_TYPE_DPMS:
- /*
- * Update the state as soon as we get it so we can start/stop queuing
- * frames asap.
- */
- active_ = (composition->dpms_mode() == DRM_MODE_DPMS_ON);
- break;
- case DRM_COMPOSITION_TYPE_MODESET:
- break;
- case DRM_COMPOSITION_TYPE_EMPTY:
- return 0;
- default:
- ALOGE("Unknown composition type %d/%d", composition->type(), display_);
- return -ENOENT;
- }
-
- int ret = pthread_mutex_lock(&lock_);
- if (ret) {
- ALOGE("Failed to acquire compositor lock %d", ret);
- return ret;
- }
-
- // Block the queue if it gets too large. Otherwise, SurfaceFlinger will start
- // to eat our buffer handles when we get about 1 second behind.
- while (composite_queue_.size() >= DRM_DISPLAY_COMPOSITOR_MAX_QUEUE_DEPTH) {
- pthread_mutex_unlock(&lock_);
- sched_yield();
- pthread_mutex_lock(&lock_);
- }
-
- composite_queue_.push(std::move(composition));
-
- ret = pthread_mutex_unlock(&lock_);
- if (ret) {
- ALOGE("Failed to release compositor lock %d", ret);
- return ret;
- }
-
- worker_.Signal();
- return 0;
-}
-
std::tuple<uint32_t, uint32_t, int>
DrmDisplayCompositor::GetActiveModeResolution() {
DrmConnector *connector = drm_->GetConnectorForDisplay(display_);
}
std::vector<DrmCompositionRegion> ®ions = display_comp->squash_regions();
- ret = pre_compositor_->Composite(display_comp->layers().data(),
- regions.data(), regions.size(), fb.buffer());
- pre_compositor_->Finish();
+ if (pre_compositor_) {
+ ret = pre_compositor_->Composite(display_comp->layers().data(),
+ regions.data(), regions.size(), fb.buffer(),
+ display_comp->importer());
+ pre_compositor_->Finish();
- if (ret) {
- ALOGE("Failed to squash layers");
- return ret;
+ if (ret) {
+ ALOGE("Failed to squash layers");
+ return ret;
+ }
}
ret = display_comp->CreateNextTimelineFence();
}
std::vector<DrmCompositionRegion> ®ions = display_comp->pre_comp_regions();
- ret = pre_compositor_->Composite(display_comp->layers().data(),
- regions.data(), regions.size(), fb.buffer());
- pre_compositor_->Finish();
+ if (pre_compositor_) {
+ ret = pre_compositor_->Composite(display_comp->layers().data(),
+ regions.data(), regions.size(), fb.buffer(),
+ display_comp->importer());
+ pre_compositor_->Finish();
- if (ret) {
- ALOGE("Failed to pre-composite layers");
- return ret;
+ if (ret) {
+ ALOGE("Failed to pre-composite layers");
+ return ret;
+ }
}
ret = display_comp->CreateNextTimelineFence();
std::vector<DrmHwcLayer> &layers = display_comp->layers();
std::vector<DrmCompositionPlane> &comp_planes =
display_comp->composition_planes();
- std::vector<DrmCompositionRegion> &pre_comp_regions =
- display_comp->pre_comp_regions();
+ uint64_t out_fences[drm_->crtcs().size()];
DrmConnector *connector = drm_->GetConnectorForDisplay(display_);
if (!connector) {
return -ENOMEM;
}
+ if (crtc->out_fence_ptr_property().id() != 0) {
+ ret = drmModeAtomicAddProperty(pset, crtc->id(), crtc->out_fence_ptr_property().id(),
+ (uint64_t) &out_fences[crtc->pipe()]);
+ if (ret < 0) {
+ ALOGE("Failed to add OUT_FENCE_PTR property to pset: %d", ret);
+ drmModeAtomicFree(pset);
+ return ret;
+ }
+ }
+
if (mode_.needs_modeset) {
+ ret = drmModeAtomicAddProperty(pset, crtc->id(), crtc->active_property().id(), 1);
+ if (ret < 0) {
+ ALOGE("Failed to add crtc active to pset\n");
+ drmModeAtomicFree(pset);
+ return ret;
+ }
+
ret = drmModeAtomicAddProperty(pset, crtc->id(), crtc->mode_property().id(),
mode_.blob_id) < 0 ||
drmModeAtomicAddProperty(pset, connector->id(),
std::vector<size_t> &source_layers = comp_plane.source_layers();
int fb_id = -1;
+ int fence_fd = -1;
DrmHwcRect<int> display_frame;
DrmHwcRect<float> source_crop;
uint64_t rotation = 0;
break;
}
DrmHwcLayer &layer = layers[source_layers.front()];
- if (!test_only && layer.acquire_fence.get() >= 0) {
- int acquire_fence = layer.acquire_fence.get();
- int total_fence_timeout = 0;
- for (int i = 0; i < kAcquireWaitTries; ++i) {
- int fence_timeout = kAcquireWaitTimeoutMs * (1 << i);
- total_fence_timeout += fence_timeout;
- ret = sync_wait(acquire_fence, fence_timeout);
- if (ret)
- ALOGW("Acquire fence %d wait %d failed (%d). Total time %d",
- acquire_fence, i, ret, total_fence_timeout);
- }
- if (ret) {
- ALOGE("Failed to wait for acquire %d/%d", acquire_fence, ret);
- break;
- }
- layer.acquire_fence.Close();
- }
if (!layer.buffer) {
ALOGE("Expected a valid framebuffer for pset");
break;
}
fb_id = layer.buffer->fb_id;
+ fence_fd = layer.acquire_fence.get();
display_frame = layer.display_frame;
source_crop = layer.source_crop;
if (layer.blending == DrmHwcBlending::kPreMult)
rotation = 0;
if (layer.transform & DrmHwcTransform::kFlipH)
- rotation |= 1 << DRM_REFLECT_X;
+ rotation |= DRM_MODE_REFLECT_X;
if (layer.transform & DrmHwcTransform::kFlipV)
- rotation |= 1 << DRM_REFLECT_Y;
+ rotation |= DRM_MODE_REFLECT_Y;
if (layer.transform & DrmHwcTransform::kRotate90)
- rotation |= 1 << DRM_ROTATE_90;
+ rotation |= DRM_MODE_ROTATE_90;
else if (layer.transform & DrmHwcTransform::kRotate180)
- rotation |= 1 << DRM_ROTATE_180;
+ rotation |= DRM_MODE_ROTATE_180;
else if (layer.transform & DrmHwcTransform::kRotate270)
- rotation |= 1 << DRM_ROTATE_270;
+ rotation |= DRM_MODE_ROTATE_270;
+ else
+ rotation |= DRM_MODE_ROTATE_0;
+
+ if (fence_fd >= 0) {
+ int prop_id = plane->in_fence_fd_property().id();
+ if (prop_id == 0) {
+ ALOGE("Failed to get IN_FENCE_FD property id");
+ break;
+ }
+ ret = drmModeAtomicAddProperty(pset, plane->id(), prop_id, fence_fd);
+ if (ret < 0) {
+ ALOGE("Failed to add IN_FENCE_FD property to pset: %d", ret);
+ break;
+ }
+ }
}
+
// Disable the plane if there's no framebuffer
if (fb_id < 0) {
ret = drmModeAtomicAddProperty(pset, plane->id(),
}
// TODO: Once we have atomic test, this should fall back to GL
- if (rotation && plane->rotation_property().id() == 0) {
+ if (rotation != DRM_MODE_ROTATE_0 && plane->rotation_property().id() == 0) {
ALOGE("Rotation is not supported on plane %d", plane->id());
ret = -EINVAL;
break;
}
}
-out:
if (!ret) {
uint32_t flags = DRM_MODE_ATOMIC_ALLOW_MODESET;
if (test_only)
mode_.needs_modeset = false;
}
+ if (crtc->out_fence_ptr_property().id()) {
+ display_comp->set_out_fence((int) out_fences[crtc->pipe()]);
+ }
+
return ret;
}
return std::make_tuple(ret, id);
}
+void DrmDisplayCompositor::ClearDisplay() {
+ AutoLock lock(&lock_, "compositor");
+ int ret = lock.Lock();
+ if (ret)
+ return;
+
+ if (!active_composition_)
+ return;
+
+ if (DisablePlanes(active_composition_.get()))
+ return;
+
+ active_composition_->SignalCompositionDone();
+
+ active_composition_.reset(NULL);
+}
+
void DrmDisplayCompositor::ApplyFrame(
std::unique_ptr<DrmDisplayComposition> composition, int status) {
int ret = status;
if (ret) {
ALOGE("Composite failed for display %d", display_);
-
// Disable the hw used by the last active composition. This allows us to
// signal the release fences from that composition to avoid hanging.
- if (DisablePlanes(active_composition_.get()))
- return;
+ ClearDisplay();
+ return;
}
++dump_frames_composited_;
ALOGE("Failed to release lock for active_composition swap");
}
-int DrmDisplayCompositor::Composite() {
- ATRACE_CALL();
-
- if (!pre_compositor_) {
- pre_compositor_.reset(new GLWorkerCompositor());
- int ret = pre_compositor_->Init();
- if (ret) {
- ALOGE("Failed to initialize OpenGL compositor %d", ret);
- return ret;
- }
- }
-
- int ret = pthread_mutex_lock(&lock_);
- if (ret) {
- ALOGE("Failed to acquire compositor lock %d", ret);
- return ret;
- }
- if (composite_queue_.empty()) {
- ret = pthread_mutex_unlock(&lock_);
- if (ret)
- ALOGE("Failed to release compositor lock %d", ret);
- return ret;
- }
-
- std::unique_ptr<DrmDisplayComposition> composition(
- std::move(composite_queue_.front()));
-
- composite_queue_.pop();
-
- ret = pthread_mutex_unlock(&lock_);
- if (ret) {
- ALOGE("Failed to release compositor lock %d", ret);
- return ret;
- }
-
+int DrmDisplayCompositor::ApplyComposition(
+ std::unique_ptr<DrmDisplayComposition> composition) {
+ int ret = 0;
switch (composition->type()) {
case DRM_COMPOSITION_TYPE_FRAME:
ret = PrepareFrame(composition.get());
}
// If use_hw_overlays_ is false, we can't use hardware to composite the
- // frame. So squash all layers into a single composition and queue that
+ // frame. So squash all layers into a single composition and apply that
// instead.
if (!use_hw_overlays_) {
std::unique_ptr<DrmDisplayComposition> squashed = CreateComposition();
composition = std::move(squashed);
} else {
ALOGE("Failed to squash frame for display %d", display_);
+ // Disable the hw used by the last active composition. This allows us
+ // to signal the release fences from that composition to avoid
+ // hanging.
+ ClearDisplay();
return ret;
}
}
- frame_worker_.QueueFrame(std::move(composition), ret);
+ ApplyFrame(std::move(composition), ret);
break;
case DRM_COMPOSITION_TYPE_DPMS:
+ active_ = (composition->dpms_mode() == DRM_MODE_DPMS_ON);
ret = ApplyDpms(composition.get());
if (ret)
ALOGE("Failed to apply dpms for display %d", display_);
return ret;
}
-bool DrmDisplayCompositor::HaveQueuedComposites() const {
- int ret = pthread_mutex_lock(&lock_);
- if (ret) {
- ALOGE("Failed to acquire compositor lock %d", ret);
- return false;
- }
-
- bool empty_ret = !composite_queue_.empty();
-
- ret = pthread_mutex_unlock(&lock_);
- if (ret) {
- ALOGE("Failed to release compositor lock %d", ret);
- return false;
- }
-
- return empty_ret;
-}
-
int DrmDisplayCompositor::SquashAll() {
AutoLock lock(&lock_, "compositor");
int ret = lock.Lock();
// Make sure there is more than one layer to squash.
size_t src_planes_with_layer = std::count_if(
src_planes.begin(), src_planes.end(), [](DrmCompositionPlane &p) {
- return p.type() == DrmCompositionPlane::Type::kLayer;
+ return p.type() != DrmCompositionPlane::Type::kDisable;
});
if (src_planes_with_layer <= 1)
return -EALREADY;
int pre_comp_layer_index;
- int ret = dst->Init(drm_, src->crtc(), src->importer(), src->frame_no());
+ int ret = dst->Init(drm_, src->crtc(), src->importer(), src->planner(),
+ src->frame_no());
if (ret) {
ALOGE("Failed to init squash all composition %d", ret);
return ret;
}
- std::vector<DrmPlane *> primary_planes;
- std::vector<DrmPlane *> fake_overlay_planes;
+ DrmCompositionPlane squashed_comp(DrmCompositionPlane::Type::kPrecomp, NULL,
+ src->crtc());
std::vector<DrmHwcLayer> dst_layers;
for (DrmCompositionPlane &comp_plane : src_planes) {
// Composition planes without DRM planes should never happen
goto move_layers_back;
}
+ if (comp_plane.plane()->type() == DRM_PLANE_TYPE_PRIMARY)
+ squashed_comp.set_plane(comp_plane.plane());
+ else
+ dst->AddPlaneDisable(comp_plane.plane());
+
if (comp_plane.type() == DrmCompositionPlane::Type::kDisable)
continue;
// filling the OutputFds.
layer.release_fence = OutputFd();
dst_layers.emplace_back(std::move(layer));
+ squashed_comp.source_layers().push_back(
+ squashed_comp.source_layers().size());
}
+ }
- if (comp_plane.plane()->type() == DRM_PLANE_TYPE_PRIMARY &&
- primary_planes.size() == 0)
- primary_planes.push_back(comp_plane.plane());
- else
- dst->AddPlaneDisable(comp_plane.plane());
+ if (squashed_comp.plane() == NULL) {
+ ALOGE("Primary plane not found for squash");
+ ret = -ENOTSUP;
+ goto move_layers_back;
}
ret = dst->SetLayers(dst_layers.data(), dst_layers.size(), false);
goto move_layers_back;
}
- ret =
- dst->Plan(NULL /* SquashState */, &primary_planes, &fake_overlay_planes);
+ ret = dst->AddPlaneComposition(std::move(squashed_comp));
+ if (ret) {
+ ALOGE("Failed to add squashed plane composition %d", ret);
+ goto move_layers_back;
+ }
+
+ ret = dst->FinalizeComposition();
if (ret) {
ALOGE("Failed to plan for squash all composition %d", ret);
goto move_layers_back;