private:
DrmDisplayCompositor(const DrmDisplayCompositor &) = delete;
+ // We'll wait for acquire fences to fire for kAcquireWaitTimeoutMs,
+ // kAcquireWaitTries times, logging a warning in between.
+ static const int kAcquireWaitTries = 5;
+ static const int kAcquireWaitTimeoutMs = 100;
+
int ApplyPreComposite(DrmDisplayComposition *display_comp);
int ApplyFrame(DrmDisplayComposition *display_comp);
int ApplyDpms(DrmDisplayComposition *display_comp);
+ int DisablePlanes(DrmDisplayComposition *display_comp);
DrmResources *drm_;
int display_;
bool initialized_;
bool active_;
+ DrmMode next_mode_;
+ bool needs_modeset_;
+
int framebuffer_index_;
DrmFramebuffer framebuffers_[DRM_DISPLAY_BUFFERS];
std::unique_ptr<GLWorkerCompositor> pre_compositor_;