import com.badlogic.gdx.math.Matrix3;\r
import com.badlogic.gdx.math.Matrix4;\r
\r
-public class btVector3FloatData {\r
- private long swigCPtr;\r
- protected boolean swigCMemOwn;\r
-\r
- protected btVector3FloatData(long cPtr, boolean cMemoryOwn) {\r
- swigCMemOwn = cMemoryOwn;\r
- swigCPtr = cPtr;\r
- }\r
-\r
- public static long getCPtr(btVector3FloatData obj) {\r
- return (obj == null) ? 0 : obj.swigCPtr;\r
- }\r
-\r
- protected void finalize() {\r
- delete();\r
- }\r
-\r
- public synchronized void delete() {\r
- if (swigCPtr != 0) {\r
- if (swigCMemOwn) {\r
- swigCMemOwn = false;\r
- gdxBulletJNI.delete_btVector3FloatData(swigCPtr);\r
- }\r
- swigCPtr = 0;\r
- }\r
- }\r
-\r
- public void setM_floats(float[] value) {\r
- gdxBulletJNI.btVector3FloatData_m_floats_set(swigCPtr, this, value);\r
+public class btVector3FloatData extends BulletBase {\r
+ private long swigCPtr;\r
+ \r
+ protected btVector3FloatData(final String className, long cPtr, boolean cMemoryOwn) {\r
+ super(className, cPtr, cMemoryOwn);\r
+ swigCPtr = cPtr;\r
+ }\r
+ \r
+ protected btVector3FloatData(long cPtr, boolean cMemoryOwn) {\r
+ this("btVector3FloatData", cPtr, cMemoryOwn);\r
+ construct();\r
+ }\r
+ \r
+ public static long getCPtr(btVector3FloatData obj) {\r
+ return (obj == null) ? 0 : obj.swigCPtr;\r
+ }\r
+\r
+ @Override\r
+ protected void finalize() throws Throwable {\r
+ if (!destroyed)\r
+ destroy();\r
+ super.finalize();\r
+ }\r
+\r
+ @Override protected synchronized void delete() {\r
+ if (swigCPtr != 0) {\r
+ if (swigCMemOwn) {\r
+ swigCMemOwn = false;\r
+ gdxBulletJNI.delete_btVector3FloatData(swigCPtr);\r
+ }\r
+ swigCPtr = 0;\r
+ }\r
+ super.delete();\r
+ }\r
+\r
+ public void setFloats(float[] value) {\r
+ gdxBulletJNI.btVector3FloatData_floats_set(swigCPtr, this, value);\r
}\r
\r
- public float[] getM_floats() {\r
- return gdxBulletJNI.btVector3FloatData_m_floats_get(swigCPtr, this);\r
+ public float[] getFloats() {\r
+ return gdxBulletJNI.btVector3FloatData_floats_get(swigCPtr, this);\r
}\r
\r
public btVector3FloatData() {\r