tableBounds.height = height;\r
Stage stage = this.stage;\r
Rectangle scissorBounds = Pools.obtain(Rectangle.class);\r
- ScissorStack.calculateScissors(stage.getCamera(), stage.getSpriteBatch().getTransformMatrix(), tableBounds, scissorBounds);\r
+ stage.calculateScissors(tableBounds, scissorBounds);\r
if (ScissorStack.pushScissors(scissorBounds)) return true;\r
Pools.free(scissorBounds);\r
return false;\r