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Merge branch 'master' into reflectionapi
[mikumikustudio/libgdx-mikumikustudio.git] / gdx / src / com / badlogic / gdx.gwt.xml
index 2d3cc76..9421b0d 100644 (file)
@@ -36,6 +36,7 @@
                <include name="assets/loaders/AsynchronousAssetLoader.java"/>
                <include name="assets/loaders/BitmapFontLoader.java"/>
                <include name="assets/loaders/FileHandleResolver.java"/>
+               <include name="assets/loaders/ModelLoader.java"/>
                <include name="assets/loaders/MusicLoader.java"/>
                <include name="assets/loaders/PixmapLoader.java"/>
                <include name="assets/loaders/SkinLoader.java"/>
                <include name="graphics/g2d/TextureRegion.java"/>
                
        <!-- graphics/g3d -->
-               <include name="graphics/g3d/AnimatedModelInstance.java"/>
-               <include name="graphics/g3d/AnimatedModelNode.java"/>
-               <include name="graphics/g3d/ModelLoaderHints.java"/>
-               <include name="graphics/g3d/ModelRenderer.java"/>
-               <include name="graphics/g3d/StillModelInstance.java"/>
-               <include name="graphics/g3d/StillModelNode.java"/>
+               <include name="graphics/g3d/Model.java"/>
+               <include name="graphics/g3d/ModelBatch.java"/>
+               <include name="graphics/g3d/ModelInstance.java"/>
+               <include name="graphics/g3d/Renderable.java"/>
+               <include name="graphics/g3d/RenderableProvider.java"/>
+               <include name="graphics/g3d/Shader.java"/>
                
        <!-- graphics/g3d/decals -->
                <include name="graphics/g3d/decals/CameraGroupStrategy.java"/>
                <include name="graphics/g3d/decals/PluggableGroupStrategy.java"/>
                <include name="graphics/g3d/decals/SimpleOrthoGroupStrategy.java"/>
 
-       <!-- graphics/g3d/loaders -->           
-               <include name="graphics/g3d/loaders/KeyframedModelLoader.java"/>
-               <include name="graphics/g3d/loaders/ModelLoader.java"/>
-               <include name="graphics/g3d/loaders/ModelLoaderRegistry.java"/>
-               <include name="graphics/g3d/loaders/SkeletonModelLoader.java"/>
-               <include name="graphics/g3d/loaders/StillModelLoader.java"/>
-
-       <!-- graphics/g3d/loaders/g3d -->
-               <include name="graphics/g3d/loaders/g3d/G3dConstants.java"/>
-               <include name="graphics/g3d/loaders/g3d/G3dLoader.java"/>
-               <include name="graphics/g3d/loaders/g3d/G3dtLoader.java"/>
-
-       <!-- graphics/g3d/loaders/g3d/chunks -->
-               <include name="graphics/g3d/loaders/g3d/chunks/ChunkReader.java"/>
-               <include name="graphics/g3d/loaders/g3d/chunks/ChunkWriter.java"/>
-               <include name="graphics/g3d/loaders/g3d/chunks/CountingDataInputStream.java"/>
-               <include name="graphics/g3d/loaders/g3d/chunks/G3dExporter.java"/>
-
-       <!-- graphics/g3d/loaders/md2 -->
-               <include name="graphics/g3d/loaders/md2/MD2Frame.java"/>
-               <include name="graphics/g3d/loaders/md2/MD2Header.java"/>
-               <include name="graphics/g3d/loaders/md2/MD2Loader.java"/>
-               <include name="graphics/g3d/loaders/md2/MD2Normals.java"/>
-               <include name="graphics/g3d/loaders/md2/MD2Triangle.java"/>
+       <!-- graphics/g3d/lights -->            
+               <include name="graphics/g3d/lights/AmbientCubemap.java"/>
+               <include name="graphics/g3d/lights/BaseLight.java"/>
+               <include name="graphics/g3d/lights/DirectionalLight.java"/>
+               <include name="graphics/g3d/lights/Lights.java"/>
+               <include name="graphics/g3d/lights/PointLight.java"/>
                                
-       <!-- graphics/g3d/loaders/obj -->
-               <include name="graphics/g3d/loaders/wavefront/ObjLoader.java"/>
-               
+       <!-- graphics/g3d/loader -->            
+               <include name="graphics/g3d/loader/G3dModelLoader.java"/>
+               <include name="graphics/g3d/loader/ObjLoader.java"/>
+
        <!-- graphics/g3d/materials -->
                <include name="graphics/g3d/materials/BlendingAttribute.java"/>
                <include name="graphics/g3d/materials/ColorAttribute.java"/>
+               <include name="graphics/g3d/materials/FloatAttribute.java"/>
                <include name="graphics/g3d/materials/Material.java"/>
-               <include name="graphics/g3d/materials/MaterialAttribute.java"/>
                <include name="graphics/g3d/materials/TextureAttribute.java"/>
                
        <!-- graphics/g3d/model -->
-               <include name="graphics/g3d/model/AnimatedModel.java"/>
                <include name="graphics/g3d/model/Animation.java"/>
-               <include name="graphics/g3d/model/Model.java"/>
-               <include name="graphics/g3d/model/SubMesh.java"/>
-               
-       <!-- graphics/g3d/model/keyframe -->
-               <include name="graphics/g3d/model/keyframe/Keyframe.java"/>
-               <include name="graphics/g3d/model/keyframe/KeyframedAnimation.java"/>
-               <include name="graphics/g3d/model/keyframe/KeyframedModel.java"/>
-               <include name="graphics/g3d/model/keyframe/KeyframedSubMesh.java"/>
+               <include name="graphics/g3d/model/MeshPart.java"/>
+               <include name="graphics/g3d/model/Node.java"/>
+               <include name="graphics/g3d/model/NodeAnimation.java"/>
+               <include name="graphics/g3d/model/NodeKeyframe.java"/>
+               <include name="graphics/g3d/model/NodePart.java"/>
+
+       <!-- graphics/g3d/model/data -->
+               <include name="graphics/g3d/model/data/ModelAnimation.java"/>
+               <include name="graphics/g3d/model/data/ModelData.java"/>
+               <include name="graphics/g3d/model/data/ModelMaterial.java"/>
+               <include name="graphics/g3d/model/data/ModelMesh.java"/>
+               <include name="graphics/g3d/model/data/ModelMeshPart.java"/>
+               <include name="graphics/g3d/model/data/ModelNode.java"/>
+               <include name="graphics/g3d/model/data/ModelNodeAnimation.java"/>
+               <include name="graphics/g3d/model/data/ModelNodeKeyframe.java"/>
+               <include name="graphics/g3d/model/data/ModelNodePart.java"/>
+               <include name="graphics/g3d/model/data/ModelTexture.java"/>
+                               
+       <!-- graphics/g3d/shaders -->
+               <include name="graphics/g3d/shaders/BaseShader.java"/>
+               <include name="graphics/g3d/shaders/DefaultShader.java"/>
+               <include name="graphics/g3d/shaders/GLES10Shader.java"/>
                
-       <!-- graphics/g3d/model/skeleton -->
-               <include name="graphics/g3d/model/skeleton/Skeleton.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonAnimation.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonJoint.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonKeyframe.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonModel.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.java"/>
-               <include name="graphics/g3d/model/skeleton/SkeletonSubMesh.java"/>
                
-       <!-- graphics/g3d/model/still -->
-               <include name="graphics/g3d/model/still/StillModel.java"/>
-               <include name="graphics/g3d/model/still/StillSubMesh.java"/>
+       <!-- graphics/g3d/utils -->
+               <include name="graphics/g3d/utils/BaseShaderProvider.java"/>
+               <include name="graphics/g3d/utils/CameraInputController.java"/>
+               <include name="graphics/g3d/utils/DefaultRenderableSorter.java"/>
+               <include name="graphics/g3d/utils/DefaultShaderProvider.java"/>
+               <include name="graphics/g3d/utils/DefaultTextureBinder.java"/>
+               <include name="graphics/g3d/utils/MeshBuilder.java"/>
+               <include name="graphics/g3d/utils/MeshPartBuilder.java"/>
+               <include name="graphics/g3d/utils/ModelBuilder.java"/>
+               <include name="graphics/g3d/utils/RenderableSorter.java"/>
+               <include name="graphics/g3d/utils/RenderContext.java"/>
+               <include name="graphics/g3d/utils/ShaderProvider.java"/>
+               <include name="graphics/g3d/utils/TextureBinder.java"/>
+               <include name="graphics/g3d/utils/TextureDescriptor.java"/>
+               <include name="graphics/g3d/utils/TextureProvider.java"/>
                
        <!-- graphics/glutils -->
                <exclude name="graphics/glutils/ETC1.java"/> <!-- Reason: No ETC1 Support -->
                <include name="utils/ArrayMap.java"/> <!-- Emulated: Reflection -->
                <exclude name="utils/AtomicQueue.java"/> <!-- Reason: No atomic support -->
                <include name="utils/Base64Coder.java"/>
+               <include name="utils/BaseJsonReader.java"/>
                <include name="utils/BinaryHeap.java"/>
                <include name="utils/Bits.java"/>
                <include name="utils/BooleanArray.java"/>
                <include name="utils/StringBuilder.java"/>
                <include name="utils/Timer.java"/> <!-- Emulated: Threading -->
                <include name="utils/TimeUtils.java"/> <!-- Emulated: nanoTime() -->
-               <include name="utils/TimSort.java"/>            
+               <include name="utils/TimSort.java"/>
+               <include name="utils/UBJsonReader.java"/>               
                <include name="utils/XmlReader.java"/>
                <include name="utils/XmlWriter.java"/>