glColor4f(m, m, m, (float)(s->regs[R_ALPHA] + 1) / 64.0f);
/* Read the QEMU dest. framebuffer into the OpenGL framebuffer */
- fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
+ fb_len = 2ULL * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 0);
if (fb == NULL) {
glDeleteTextures(1, &texture);