ARRAY_SIZE(tileable_texture_source_formats), &metadata,
texture_use_flags);
+ /* TODO: Y tiling does not seem to work for framebuffers */
+ render_use_flags &= ~BO_USE_FRAMEBUFFER;
+
metadata.tiling = I915_TILING_Y;
metadata.priority = 3;
metadata.modifier = I915_FORMAT_MOD_Y_TILED;