-/* NetHack 3.6 timeout.h $NHDT-Date: 1432512775 2015/05/25 00:12:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
+/* NetHack 3.6 timeout.h $NHDT-Date: 1564269131 2019/07/27 23:12:11 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $ */
/* Copyright 1994, Dean Luick */
/* NetHack may be freely redistributed. See license for details. */
/* kind of timer */
enum timer_type {
- TIMER_LEVEL = 0, /* event specific to level */
- TIMER_GLOBAL, /* event follows current play */
- TIMER_OBJECT, /* event follows a object */
- TIMER_MONSTER /* event follows a monster */
+ TIMER_LEVEL = 0, /* event specific to level [melting ice] */
+ TIMER_GLOBAL = 1, /* event follows current play [not used] */
+ TIMER_OBJECT = 2, /* event follows an object [various] */
+ TIMER_MONSTER = 3, /* event follows a monster [not used] */
+ NUM_TIMER_KINDS /* 4 */
};
/* save/restore timer ranges */